D&D General A GM I know has A Player whose characters A Future King,, he's only done 1 adventure and theirs already 2 confirmed problems and 2 more brewing. Ideas

JMISBEST

Explorer
I do not need spells to detect that someone is an ass, same for the cleric.

That prince has a reputation and is known throughout his kingdom, so she already knows before she even met him. No need to detect anything

Ultimately you should not expect your average adventure to go as intended when the party you decided to run it for is so outside of any norm… prepare for a lot of making things up on the fly and getting derailed, pretty much what the DM was asking for.
I’d say cut your losses and go freeform from wherever you are now. There is no way you run that adventure, come up with one that fits the group instead
I asked my mate why Aileen/The Npc Cleric, didn't recognize The Pc that's A Future King simply from his reputation and know that he's evil and my mate said that its because The GM decided that The Campaign would take place far enough from The homeland of The Pc that's A Future King that he won't be recognized by everyone that so much as gets a good look at him
 

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I asked my mate why Aileen/The Npc Cleric, didn't recognize The Pc that's A Future King simply from his reputation and know that he's evil and my mate said that its because The GM decided that The Campaign would take place far enough from The homeland of The Pc that's A Future King that he won't be recognized by everyone that so much as gets a good look at him
I mean, you don't actually need to be far. People not recognizing a royal when they take off the royal trappings and walk amongst the common people, even in their own capital, is a common literary trope, from Henry V walking amongst his troops in Shakespeare, to various outtings to Kingsport in House of the Dragon.

But that only works if they are not at the head of an army of bodyguard's, retainers, etc. If you are, even if they don't recognize who you are, they're going to recognize that you are an extremely high status individual whom they, in any pseudo-medieval society, had best show some deference to if they know what's good for them.
 

mamba

Hero
I asked my mate why Aileen/The Npc Cleric, didn't recognize The Pc that's A Future King simply from his reputation and know that he's evil and my mate said that its because The GM decided that The Campaign would take place far enough from The homeland of The Pc that's A Future King that he won't be recognized by everyone that so much as gets a good look at him
Yeah and his company of 200 or so people and a dragon did not give it away either... or simply his banner, which I am pretty sure he has somewhere near him, if not on his armor / shield. I did not mean she would recognize his face....

Well, in any case, my advice as to what to do now does not change, i.e. give up on the published adventure and come up with something appropriate for the party you allowed to be at your table
 


JMISBEST

Explorer
Wait, is this supposed to be Aleena, the cleric from the Mentzer red box, tragically slain by the villainous Bargle?
I've asked my mate to ask his GM and it turns out that his GM changed The Clerics name from Aleena to Aileen, why?, I don't know. Sorry about that, I didn't know that my mates GM changed The Clerics name from Aleena to Aileen.
 



MNblockhead

A Title Much Cooler Than Anything on the Old Site
This is almost as gonzo as my son throwing in multiple red dragons in a level one adventure and then giving me a bunch of silver dragon friends to help out. But he was 7 years old.

This whole scenario smells of prepubescent shenanigans.

The only way I could see salvaging this situation as a DM, short of a hard reset, is to scrap the initially planned adventure. Have the party captured and imprisoned by a rival kingdom who has sufficiently high-level magic users and spys to infiltrate the body guards and find a moment when they can magically transport the characters to a far away dungeon. Since the party themselves are low level, the captors don't have them in a particularly high security prison. But there are wards against divination so the Prince's father's clerics are not going to find them. I would go further and say high-powered clerics in the rival kingdom curse the party with permanent Mind Blank. Prevents them from being found even with a wish spell, but they also get some powerful buffs because of it (they can't be charmed, for example), so they shouldn't complain too much.

Now the adventure becomes escaping from the prison and finding their way through enemy territory to get back to their kingdom.

Another option is, if this is a 5e game, tell your GM to get MCDM's Strongholds & Followers and Kingdoms & Warfare books and run D&D the wargame. The problem here, however, is that the PCs themselves are low level and very squishy. I don't know how they avoid death in a mass combat situation with intelligent and powerful opponents (which are required to make things challenging) without the DM giving them massive amounts of plot armor.

The biggest issue with this scenario is that it seems to be one player whose PC has all the goodies. How is this fun for the other players?

The DM seems to have okay-sured himself into a corner. As you explain it, it doesn't sound like he's enjoying the situation. If that is an accurate assessment of the situation, my best advice is to start over. If the player objects, he can find another game to play in.
 

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