[Adventure] Rage of the Savage Lands (DM: Dekana, Judge: TwoHeadsBarking)

Damen smirks at the old lady's remarks, then turns to something only he see, raising his custom action crossbow. Sister, I am not sure you are even here. It really matters not, you really are a bi--- A crashing from a falling tree obscures the rest of his sentence.
OOC: Init 37
 

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Eithal reaches for her axe, "Thayat's funnih." she retorts to wha she hears the dragonborn say, "Ah waz thinkin' somethin' similah Ah'd dew tah yew, 'ceyept fowah the stitchin' bayack tuggethah paht."
 

"They are playing with our mind. Ignore what you see, they want you destabilized." tells Jarel-karn as he quickly draw his sword. "He cannot be here, his soul is wandering in the Valley." he adds to himself.

[SBLOCK=OOC]Initiative (1d20+5=25)[/SBLOCK]
 

"Now, now, Sir Moynifried, surely no reason not to discuss this in a civilized manner, we all know that women are forgiving creatures at heart...." murmurs "Harold" in his most soothing manner, while drawing his dagger out behind his back and checking his pockets in the hope that he might have brought along some strong poison.

[sblock=Initiative]"Harold" initiative
20(1d20) +9 = 29
[/sblock]
[sblock=”Harold”]Scarmiglione Male Kenku Rogue|Sorcerer 8
Initiative: +9, Passive Perception: 19, Passive Insight: 14, Senses: Low-light vision
AC:23 (--), Fort:17, Reflex:22 (--), Will:21; Resist 5 psychic
HP:59/59, Bloodied:29, Surge Value:14, Surges left:7/7
Action Points: 0
Blazing Starfall, Sly Flourish
[o] Explosive Pyre
[o] Low Slash
[o] Spark Form
[o] Swift Parry
[o] Songmaster’s Boon (item)
[o] Boots of the Fencing Master (item)
[o] Second Wind

[o] Trick Strike
[o] Thunder Leap
[o] Deep Shroud
[o] Shadowdance Armor (item)
[x] Lucky Charm (item)


Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold
Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic
Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant

First Time Bloodied: Change immediately to next phase.

Conditions: phase of the moon

Note: When Scarmiglione shifts, he gains a +1 item bonus to AC and Reflex until EONT (from boots of the fencing master)

Full sheet: Scarmiglione[/sblock]
[sblock=ooc]Zombie Kaz might be even cooler than Zombie Livia. I'm sort of jealous.[/sblock]
 

GM: The bad guys get a 22 on initiative. If you beat that, you can now act.

Sanity check: The intense psychic energy radiating from this area is eroding your sanity. Once per round, you may attempt a DC 23 Insight check as a move action to not go insane.

By the way ronak, I didn't want to leave you out of the joy of being attacked by one of your past acquaintances, but Yishim's character sheet didn't have much of a fluff section for me to work with. So Kaz will have to do!

[sblock=combatants]Warriors
AC 23, Fortitude 19, Reflex 19, Will 18
Brastrix: 78/78 HP
Kaz: 78/78 HP
Sir Moynifried: 78/78 HP

Arcanists
AC 25, Fortitude 22, Reflex 23, Will 24
Drow: 89/89 HP
Ghost: 89/89 HP

Beatrice: 56/59
--Killer: 29/29
Damen: 64/64
Eithal: 86/86
Jarel-karn: 79/89
Scarmiglione: 59/59
Yishim: 45/45
[/sblock]
[sblock=Perception 17 passive or active (minor)]There is a shadow creature in J2 floating 2 squares above ground level (altitude 2).
(Beatrice, this is one of your paladins.)

Pre-4th Edition Paladins
AC 22, Fortitude 19, Reflex 21, Will 20, Resist 10 all, +5 saves vs charm
Shadowy Form: Has concealment against enemies 2 or 3 squares away and total concealment against enemies 4+ squares away.
Minion (MAD at work ;)).

None of you have 20 passive perception or better. If you roll 20+ actively, here's what you get:
[sblock=Perception 20+]Perception 20: Shadow at C19, altitude 2.
Perception 23: Shadow at C11, altitude 2.
Perception 24: Shadow at D5, altitude 2.[/sblock][/sblock]
[sblock=terrain]The trees are all blocking terrain - they cannot be moved through and they block line of sight. Impassable squares are marked as black on the map. For the larger tree, that's G13:H14 only (the roots are normal terrain).

The assorted shrubs are difficult terrain to move through.[/sblock]
[sblock=map]
shadow1.jpg
[/sblock]
 

OOC: May or must?
Damen's speed is almost supernatural as he fires a shot at the "drow". It just whizzes over her head. Then, for no reason, he starts laughing.
OOC: SA + Backstab vs his "sister": Miss. Then he'll try not to go insane (why not, its only a 1 in 10 change of success!): Fail.

This is our third encounter (including the Skill Challenge), so milestone/AP?
[sblock=Damen (Insane?)]Damen Bane—Male Drow Outlaw Thief 9
Initiative: +18, Passive Perception: 19, Passive Insight: 14
AC: 24, Fort: 17, Reflex: 24 Will: 20 — Speed: 6
HP: 64/64, Bloodied: 32, Surge: 17, Surges left: 7/7
Action Points: 1/2, Second Wind: Not Used, Milestones: 1
Powers -
Ambush Trick
Feinting Trick
Sneak's Trick
Tactical Trick
Fleeting Ghost

Backstab x2
Surprise Strike
Cloud of Darkness
Cunning Escape
Slip Aside

Shadowdance Armor +2 (daily)
Boltshard Hand Crossbow +2 (daily)
3 Healing Potions
Potion of Eladrin Shape
Lesser Elixir of Invisiblity


Damen Bane - http://l4w.wikia.com/wiki/PC:Damen_Bane_(stonegod)[/sblock]
 
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OOC: May, not must. It's a difficult check for pretty much all of you, so you don't have to try to stay sane if you don't want to. Hehehe...

The skill challenge isn't over yet - you're between rounds 2 and 3. So no milestone. On the bright side, you'll reach a milestone after this fight is over, and I think you're going to need the action points if you want to suceed at the skill challenge.
 


OOC: Sorry, I should clarify that. You see all of the combatants. They all look like shadow creatures, except for your personal nemesis (which other people still see, just as a shadow creature). You also all see Kaz as Kaz.
 

"Really, Sir Moynifried, these accusations are preposterous," says "Harold." "And besides--dear gods above, what is THAT?" Having "distracted" Sir Moynifried, "Harold" emits his skull-rattling "SQUAWK!" that envelops Sir Moynifried in sparks and blue flames, before summoning a cloud of black smoke and vanishing into it.

But almost immediately, a strange colloquy can be heard from within the cloud.

"You tell him," says a little child.

"No, YOU tell him," says another little child.

"No, YOU."

"You're scared!"

"I'm not! Stop pinching me!"

"Shut up, the both of you, or you're in for a thrashing," says a woman.

Then there's the sound of squealing and giggling.

[sblock=actions]Standard: blazing starfall centered on P3. blazing starfall vs Ref, Moynifried; damage
10(1d20) +13 = 23; 3(1d4) +18 = 21
hits for 21 radiant and forms a zone that does 2 fire if any enemy leaves it before EONT.

Minor: Deep shroud. Scarm's square and all squares adjacent to him are heavily obscured.

Move: shift to M14 and hide. Stealth to hide
2(1d20) +16 = 18
.

Damen is heavily obscured as well.

SANITY IS FOR PUSSIES[/sblock]
[sblock=”Harold”]Scarmiglione Male Kenku Rogue|Sorcerer 8
Initiative: +9, Passive Perception: 19, Passive Insight: 14, Senses: Low-light vision
AC:23 (24), Fort:17, Reflex:22 (23), Will:21; Resist 5 psychic
HP:59/59, Bloodied:29, Surge Value:14, Surges left:7/7
Action Points: 0
Blazing Starfall, Sly Flourish
[o] Explosive Pyre
[o] Low Slash
[o] Spark Form
[o] Swift Parry
[o] Songmaster’s Boon (item)
[o] Boots of the Fencing Master (item)
[o] Second Wind

[o] Trick Strike
[o] Thunder Leap
[x] Deep Shroud
[o] Shadowdance Armor (item)
[x] Lucky Charm (item)


Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold
Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic
Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant

First Time Bloodied: Change immediately to next phase.

Conditions: phase of the moon, total concealment, hidden (Stealth 18), fencing master, sustaining Deep Shroud

Note: When Scarmiglione shifts, he gains a +1 item bonus to AC and Reflex until EONT (from boots of the fencing master)

Full sheet: Scarmiglione[/sblock]
 

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