"What an embarrassment," says Scarmiglione, in that cheerful tone that creeps into his voice when he senses a scandal in the offing.
"The illness spreads to their own city, and they are responsible for it. The priest, I suppose, did not know the cause, or else was being disingenuous with us. He thought it something to do with well water."
[sblock=MiniKenku]Retrained Leather Armor Proficiency to Unarmored Agility.
Retrained Trick Strike to Shocking Magnetism.
Added Knockout as my level 9 daily.
Scarmiglione Male Kenku Rogue|Sorcerer 9
Initiative: +9, Passive Perception: 19, Passive Insight: 14, Senses: Low-light vision
AC:24 (--), Fort:17, Reflex:22 (--), Will:21; Resist 5 psychic
HP:
64/64, Bloodied:32, Surge Value:16, Surges left:
7/7
Action Points:
1
Blazing Starfall, Sly Flourish
[o] Explosive Pyre
[o] Low Slash
[o] Spark Form
[o] Swift Parry
[o] Songmaster’s Boon (item)
[o] Boots of the Fencing Master (item)
[o] Second Wind
[o] Shocking Magnetism
[o] Thunder Leap
[o] Knockout
[o] Deep Shroud
[o] Lucky Charm (item)
Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold
Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic
Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant
First Time Bloodied: Change immediately to next phase.
Conditions: phase of the moon
Note: When Scarmiglione shifts, he gains a +1 item bonus to AC and Reflex until EONT (from boots of the fencing master)
Full sheet:
Scarmiglione[/sblock]