Nyar can't help but smile,
"I can't wait to meet the mastermind of this organization. The imagination alone... but I digress, Lady Narvala, what was the Silver Flame's stance on undead again?"
He steps backwards and points his wand at the undead zombie. Whats left of its feeble mind is pelted with images of blades and being swung at it from all sides. With the distraction, the zombie is unable to react to the environment.
"Generally, we prefer to destroy undead as soon as we encounter them." Narvala said, answering Nyar's question as she stepped back. She tossed a bolt of radiant energy at the zombie while she tried to determine if she knew anything that would help defeat it.
"Take the zombies from range if you can; they have an aura, and explode. And use fire or radiant energy." Narvala told the others quickly.
And if they have any intelligence at all, they will either fear a priestess of the Flame, or seek to destroy her right away. She thought.
Oh, a strange doggy! Christina says spotting the Gnoll through the boxes. Rabberta, go and see what it wants!
Now I'll show you Tigger. Christina says pulling out a toad and showing it to the human.
See he's a toady! But now he will be a big toady! She says, tossing Tigger into the air. The toad lands nearby and reaches its tongue out and lashes it onto the nearby human, pulling it toward Cairn.
Tigger's vicious tongue slams into Human 3, dropping him down to a lower set of crates. The human responds by punching Tigger in the head.
Baern acknowledges the danger of the nearby zombie, he focuses on the immediate threat and swings Claw at it. Seeing that it is dazed by Nyar's spell, the ranger climbs up two crates nearby.
Cairn moves behind new arrival and swings his halberd over the head of the beast, slamming it into the human and pulling him closer.
He looks down at the thug, slowly getting red marked flask from his belt.
The Humans up above switch targets to Christina's animals. One sling bullet slams into Tigger, and two smash into Pooh. Seeing as he is surrounded, the human on the ground pulls out a vial and drinks it. He then punches Pooh. Pooh vanishes. The human seems to be a bit out of it. Whatever he drank seems to be affecting him.
The Zombies move up to attack. Two attack Narvala. One hits her leg. Although the damage is not severe, ice forms down her legs to the ground, holding her in place. Another Zombie smashes into Rabberta, but ths spirit seems unaffected. And the last Zombie moves up where Pooh was standing. Most of the team is standing next to a Zombie and can feel the bitter cold enter their bodies.
The undead Gnoll moves along the catwalk and creates a loud shrieking sound. This blasts harms Nyar and Narvala, but heals the Zombie.
Another man in leather armor and carrying a staff walks out from the office.
"Ah yes, the pesky intruders that are trying to shut down our business. You were saying that you couldn't wait to meet me sir? Well, I am here. Now, look where your interference has led you. To you deaths. Bwa ha ha ha ha." he laughs manically. All eyes are drawn to this man, his very presence affects the room (aura).
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Note: If you cannot see the maps well, you can look at an earlier map to see where the crates are and what color they are.
Note: PCs are still down below the catwalk. If your PC is shown as on top of the catwalk on the map, s/he is really below the catwalk until you get up there.
Nyar hits Zombie 3 for 9.
Narvala hits Zombie 3 for 20.
Tigger hits Human 3 for 11 and pulls it to K17.
Baern misses Zombie 3.
Cairn hits Human 3 for 10. Note: Cristina is in square M16, so Cairn cannot be. To allow Cairn to pull Human 3 to L17, I moved Cairn up on the crates at N16. This also gives him the +2 to all defenses instead of just +1 AC/Reflex.
Human 1 hits Tigger for 9, Human 2 hits Pooh for 8, Human 4 hits Pooh for 8. All vs. Reflex.
16 hits for 9, 7 hits for 8, 16 hits for 8
Human 3 hits Pooh for 6. Pooh disappears and its Aura drops.
12 hits for 6
Zombie 1 misses Narvala. Zombie 3 hits Narvala for 6 and immobilizes her. Zombie 4 hits Rabberta for 10, but does not seem to affect the spirit.
5 misses Narvala, 11 hits Narvala for 6, 15 hits Rabberta for 10
Undead Gnoll hits Nyar and Narvala for 8. Misses Baern. All vs. Fort. Heals Zombie 3. Note: I screwed up the damage roll and rolled 3 times, so we are using the first roll.
13 hits, 12 hits, 7 misses for 8 damage.
28/41 Nyar
75/84 Cairn
45/45 Christina
0/22 Pooh, gone
12/12 Rabberta
9/22 Tigger,
bloodied
Human 1, concealment against all but Baern (on catwalk up 4)
Human 2, concealment against all but Baern (on catwalk up 4)
33 Human 3,
bloodied, marked by Cairn, 10 temporary hit points, Dazed UENT Human 3
12 Human 4, concealment against all but Baern (on green crates up 3)
Zombie 1 (aura 1)
Zombie 2 (aura 1)
24 Zombie 3 (aura 1), grants CA and can not make OA TENT Nyar, Hunter's Quarry by Baern, Narvala and Baern already gained this, but Nyar did not.
Zombie 4 (aura 1)
Undead Gnoll (on catwalk up 4)
Leader (aura 5) (on catwalk up 4)
31/50 Narvala, 5 ongoing cold damage, immobilized UENT Zombie 3
43/62 Baern (on yellow crates up 1)
Nyar and Narvala take 10 cold damage in the aura at the start of their turns. Both will be
bloodied at the start of their turns. Narvala will also take the 5 ongoing cold damage for a total of 15.
Cairn takes 5 cold damage in the aura at the start of his turn.
Special note: if a PC enters a Zombie Aura, s/he will take damage as if starting in the aura (5 in one aura, 10 in two auras, etc.).
It's the PC's turn.
Ceiling: The ceiling is 35 feet overhead.
Catwalks: These metallic walkways, standing 20 feet above the floor, aid in the movement and placement of crates. A sequence of chains and pulleys runs across the underside of the catwalks. This enables a character to climb, hand-over-hand, along the underside of these catwalks with a DC 20 Acrobatics or Athletics check, at normal climbing speed. Except where the ladders stand, the catwalk has a railing all the way around. Anyone wishing to deliberately climb or leap over the railing must spend an extra square of movement to do so, and any push, pull, or slide effect that would drag a creature over that railing must also spend an extra square to do so.
Crates: Each individual crate is roughly 5 feet (1 square) high, but they are often stacked two or three crates (that is, 10 or 15 feet, or 2 or 3 squares) in height, as marked on the map. Stepping up on a single crate requires an extra square of movement, while moving down a single crate does not cost any additional movement. Climbing two or three crates requires a DC 18 Athletics check. So, climbing from a height of zero to one crate to two crates to three crates is two squares for the first, two for the second and two for the third without a check. But climbing straight up two crates is an Athletics check.
Ladders: The ladders are all 20 feet (4 squares) in height, but count as 8 squares of movement. A DC 12 Acrobatics or Athletics check allows a character to climb them at the normal 4 squares of movement if the player declares as part of the comment on Invisible Castle that s/he is doing a fast climb.
Stairs: The stairs to the south count as difficult terrain.
The yellow crates are one square high.
The red crates are two squares high.
The green crates are three squares high.
The only light coming in is from the shuttered windows on the outer perimeter of the catwalk (i.e. the edge of the map all of the way around) and the door you guys just opened. So, the lighting on the outer edge of the map (one square's worth) is normal and the light from the door 20 feet into the room is normal. The rest of the room is dim light except for Nyar's Light spell.
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