Neurotic
I plan on living forever. Or die trying.
OOC: It's a class feature of a preserving invoker; whenever Narvala uses a divine encounter or daily attack power (and although Shining Symbol is from a theme, it's a divine encounter attack power), she can slide one ally within 10 squares one square. I almost moved Cairn back a bit because he may very well get caught in the blast radius of an exploding ice zombie.
I know, that's why I asked if that (I meant your power used - shinning symbol) was encounter power

But it seems DM is against it. Don't you mind zombies, Cairn has resist cold, you need to put Cairn into position adjacent to the boss.
Cairn thinks for a moment in total darkness and then has a bright idea to illuminate everything. It would burn, but he's winters herald and has nothing to fear. His stone form will be singed, but it's a small price to pay for dealing with this abominations and their master.
He takes a moment to dig out a flask out of his belt and swings it into the zombie next to him smashing it against the crate. There is a great whoosh, nothing is illuminated, but grunts of the zombies and a shriek from the necromancer are reward enough.
[sblock=Actions]
Free: regenerate 5 hitpoints
Free: Mark zombies 2 and 4
Minor: Retrieve Alchemist Fire (again)
Minor: Warforged resolve (gain 5 hp and 5 thp)
Standard: Alchemist fire vs Ref (Leader; Z2; Z4; Cairn); fire damage (1d20+9=24, 1d20+9+2=26, 1d20+9+2=17, 1d20+9+2=12, 2d6=6) - heh, natural 1 against self, I didn't include CA against necro, presumably he can see in his own darkness, forgot additional +1 again against necro and zombie 4 due to warforged tactics, vulnerability of zombies not included
I'm not sure whether zombie 4 stands on 1 square high crates or not, adjust the center so it gets everything and everyone (i.e. hit at 1 square height not ground level in N12)
[/sblock]
[sblock=Cairn Stats]
STATUS: +1 AC, 2 squares around are diff terrain for enemies, regeneration 5 while bloodied
MARKED: Z2, Z4
Initiative +5; Senses Passive Insight 15, Passive Perception 19
HP 38+5thp/84, Bloodied 42, Surge Value 21, Surges 9/13
AC 22; Fortitude 20, Reflex 19, Will 19
MBA: +11 vs AC; 1d10+5 damage (+1 to hit if ally is adjacent to the enemy)
AP 0/1
Saving Throws:
+2 vs ongoing damage, take 10 or roll on death saves;
+2 item bonus vs. poison, weakened, slowed, immobilized, charm, fear and psychic effects
Resist 5 psychic
An ally that makes saving throw after Cairn succeeds on his gains +4 to the roll
Speed 6
Warden's Fury
Warden's Grasp
Weight of Earth
Thorn Strike
Second Wind
Form of Winter Herald Attack
Guiding Strike
Guardian's Counter
Boots of the fencing master: minor encounter: shift 2 squares
[/sblock]
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