[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)

GM: The witch cannot go to M19 because then Castile and Noriaki would be out of range of the power (Taka has to be within 5 squares of them).

So you cannot get both l33ts with the sphere. Kane will have to move it away in order to avoid burning friendlies. I'll assume he does so (leaving it adjacent to Klorak but not to anyone else)
 
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The witch charges at Takahaan, and Noriaki's gaze turns to follow. He charges her, moving quicker than the eye can see. Another peal of thunder cracks over the battlefield. Noriaki begins his strike, and for a moment, everything seems to go still and quiet. As his sword comes down, the currents running over Noriaki's body flow out to it, and his strike is as a lightning bolt, the blinding light burning the other cannibals' eyes. When it fades, the witch is dead, cut cleanly in twain. Noriaki's strange, shining eyes begin to scan the field for his next conquest.

[sblock=Mechanics]
Charge, with Howling Strike
Attack Roll: CRIT!
Damage: 1d12+3d6+6 are Maximized for 36 damage. 1d12+1d6=7 for High Crit and magic weapon bonus makes 43. I don't think there's any enemies around to use rampage on. Oh well. Roar of Triumph will give any enemies within 5 squares of Noriaki a -2 penalty to defenses until the end of my next turn.

[/sblock]
[sblock=Noriaki]
Noriaki Matsumoto
Male Human Thaneborn Barbarian 4
Initiative: +5(+7 with Takahaan)
Passive Perception: 12
Passive Insight: 13
Senses: Normal

AC:20
Fort:20
Reflex:18
Will:16
HP:22/45
Bloodied:22
Surges left:9/9
Surge Value:11
Action Points: 0/1

MBA: +10 to hit, 1d12+6 damage
Howling Strike
Pressing Strike

Escalating Violence []
Shatterbone Strike [x]
Howl of Triumph []
Shrug it off []
Heroic Effort [x]
Second Wind []

Swift Panther Rage [x]


Conditions:

Action Surge: +3 bonus to attack rolls made during an action gained by spending an action point.

Horned Helm: +1d6 to charge damage

Battlecrazed Weapon: +1d6 damage when bloodied

Feral Might(Thaneborn Triumph): Whenever you bloody an enemy, the next attack by you or an ally against that enemy gains a bonus to the attack roll equal to your Charisma modifier(+2).[/sblock]
 


The woman screams in pain and fury as she is cut down, but the dark magic that has kept her going up to this point can no longer help her. She falls with a gasp, the swarm of insects dispersing.


THRUNEFANG CAMP: ROUND 5

The remaining cannibals seem thoroughly demoralized. The two on the platform throw spears at Noriaki, but might as well be throwing them at a lightning bolt. Their red-haired man shouts angrily at them, and they both disappear from the top of the platform.

The cannibal next to Kane, dazed by magic, strikes at the growling beast, but fails to hit.

The red-haired man ignores the ball of fire and strides over to Takahaan and Pezock. Takahaan parries a blow from his club, but Pezock is caught unaware by his sword. Castile, however, has already started moving, and barrels straight into the berserk at a dead run, taking his blow full on the chest but delivering a far stronger one in return. Pezock manages to dodge behind Castile and avoids harm.

The last of the walking corpses comes around the open hut and runs at Noriaki, but has no better luck than before.

[sblock=actions and rolls]Cannibal 5 throws at Noriaki. Cannibal 5 javelin vs AC, Noriaki; damage
3(1d20) +8 = 11; 5(1d8) +6 = 11
misses. Cannibal 5 starts coming down the stairs.

Cannibal 6 as well: Cannibal 6 javelin vs AC, Noriaki; damage
9(1d20) +8 = 17; 8(1d8) +6 = 14
misses. Cannibal 6 starts coming down the stairs.

Cannibal 11 attacks the fey beast: Cannibal 11 axe vs AC, fey beast
4(1d20) +8 = 12
misses.

Klorak takes 6 fire damage and moves to N20. Pound and slice: Klorak club vs AC, Takahaan; damage
11(1d20) +10 -2 = 19; 6(2d6) +5 = 11
misses. Klorak cleaver vs AC, Pezock; damage
13(1d20) +10 -2 = 21; 6(2d6) +5 = 11
hits. Castile can use Guardian’s Counter to take the hit and retaliate; I’ll assume she does so. Castile takes 11 damage and 5 ongoing (save ends), and is marked by Klorak until EONT. Castile melee basic vs AC, Klorak; damage
20(1d20) +9 = 29; 7(1d12) +7 = 14
crits for Castile crit damage on Klorak
6(1d6) +19 = 25
25 damage, and Castile regains 4 hp and also gains 4 temps.

Corpse 3 moves to S22 and then charges Noriaki. Corpse 3 axe vs AC (+1 charge), Noriaki
6(1d20) +8 +1 = 15
misses.

Off-turn stuff
Castile used Guardian’s Counter to stop Klorak from killing Pezock.

Virtue of Cunning: Noriaki and Takahaan were missed.
[/sblock]

[sblock=Special Rule: Semi-Minions]Semi-Minions
Because you totally thrashed the cannibals in your previous fight with them, they have been downgraded to semi-minions in order to reflect your utter superiority. Semi-minions are like regular non-minion creatures, except that they have much lower HP.

When a semi-minion is hit and damaged by an attack (but not killed outright) it becomes a normal minion. Its HP are reduced to 1 (and it cannot be healed up again) and it thereafter follows all the rules of minions.[/sblock]

[sblock=Terrain]Terrain
Light-colored bumpy ground, and the lighter-colored leafy areas are normal terrain.

Dark green areas have heavy vegetation and are difficult terrain.

The dark reddish-brown tinted areas are difficult terrain (the area on the lower left is a disgusting trash pit; the area inside the doorless building represents piled junk).

Brown walls represent walled or fenced enclosures that are open to the sky. The fences are five feet high. You can vault or climb a fence with a DC 15 Athletics check, taking an extra square of movement to do so. Fences do not block Line of Sight or Line of Effect.

Dark grey walls enclose fully roofed buildings. Buildings are ten feet high (not because they have high ceilings, but because they’re on short stilts to prevent flooding).

The surface of the guard platform (A17-C19) is twenty feet up. Cannibals on this platform have cover against enemies on the ground.

Light grey rectangles are doors or gates.

The tower (top left) is round. Its corners are not hard corners. (The other corners created by buildings are hard.)[/sblock]

[sblock=PCs’ Off-Turn Actions]Interrupts, Reactions, and so forth are listed here to help me remember them. It would also help me if you specify triggers for these actions. If you don’t, I’ll try to use them in sensible places.

Black Fox
Virtue of Cunning (no action; ally is missed)

Castile
Combat Challenge (interrupt; adjacent marked target shifts or makes an attack that doesn’t include Castile)
Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Castile)
Shield Edge Block (interrupt; adjacent enemy hits or misses Castile with a close or melee attack): used if it will turn a hit into a miss.
Bold Victory Armor (free; Castile or an ally within 5 bloodies an enemy)

Kane
Aegis of Shielding (interrupt; marked enemy hits a target within 10 and the attack doesn’t include Kane)
Channeling Shield (interrupt; an attack hits Kane or an ally within 10): used to prevent a big or bloodying hit.
Dimensional Vortex (interrupt; an enemy within 10 hits an ally with a melee attack): used if Kane can thump a non-minion with it.
White Lotus Riposte (no action; when an enemy Kane hits with an arcane at-will attack him before EoNT, that enemy takes 4 damage of the same type as the at-will dealt)

Noriaki
Shrug it Off (reaction; Noriaki is subjected to a save ends effect)

Takahaan
Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Takahaan)
Vengeance is Mine (reaction; an enemy hits Takahaan)[/sblock]

[sblock=Controlling Pezock]Companion NPCs in Combat

Any PC can take a standard, move, or minor action to have an NPC perform an action of the same (or a lesser) type. E.g., if you want Pezock to use Icy Skewer, you spend a standard action. If you want him to move, you spend a move action. An NPC is limited to the usual number of actions each round (but those actions need not all be granted by the same PC). An NPC who has an immediate action can likewise only use it if a PC has an immediate action available to use on his/her behalf.

NPCs can take free actions and opportunity actions normally, without the direction of PCs. They are always considered to have their weapons in hand and don’t need to spend actions unsheathing them.

If all of the PCs act in a given round without giving any actions to a particular NPC, I will have that NPC take one non-offensive action. This will most likely be Second Wind if it is needed and available, and movement or Total Defense if it is not. (It won’t be necessary for PCs to spend their own standard actions to have NPCs use second wind.)[/sblock]

[sblock=Pezock]Pezock
HP 15/35, Bloodied 17, Surge value 8; Surges 6/7
Str 10, Con 13, Dex 16, Int 13, Wis 10, Cha 18.
AC 18, Fort 14, Reflex 18, Will 16
Skills: Bluff +12, Stealth +11
Flock Effect: Pezock gains a +3 bonus to melee attack rolls when flanking rather than +2.
Striker: 1/round, Pezock can deal 1d6 extra damage when he hits an enemy he has CA against.
:bmelee: Icy Skewer (standard; arcane, cold, weapon; melee weapon, one creature)
Attack: +10 vs. AC
Hit: 1d10+5 cold damage. Pezock gains a +2 power bonus to all defenses against the target’s attacks until the end of his next turn.
Special: Pezock can use this power as a melee basic attack.
[o] Piercing Shard (standard; arcane, cold, illusion, psychic, weapon; melee weapon, one creature)
Attack: +10 vs. Will
Hit: 2d10+5 cold and psychic damage.
Effect: Pezock is invisible to the target until the start of his next turn.
[o] Spider Scuttle (free; arcane; personal)
Effect: Until the end of his next turn, Pezock gains a climb speed equal to his speed (6), and can move at that speed when crawling.
[x] Second Wind

Conditions: bloodied

Fluff Notes: Pezock’s powers represent his having a cool magic sword (Pearl). If he loses the sword, he can’t do that neat stuff anymore.[/sblock]

[sblock=status]PCs
Castile (M21) HP 43+4/52; surges 9/13; AP used; second wind used, ongoing 5 damage (save ends), marked by Klorak EONT
Hú Lí (Q14) HP 2/39; surges 7/8; AP used; bloodied
Kane (W14) HP 9/44; surges 10/10; AP used; bloodied
Noriaki (N21) HP 22/45; surges 9/9; AP used; swift panther rage; bloodied; bold victory
Takahaan (M19) HP 19/39; surges 8/8; bloodied, marked by Klorak EONT

Allies
Pezock (N20) HP 15/35; surges 7/7; bloodied, second wind used, second wind
Fey Beast HP (V15) 2/22; bloodied
Imidoto (hidden in a tree somewhere) HP 1 (minion)

Conjurations, Zones
Flaming Sphere (N18; sustained by Kane)
Fey Beast (U14; Kane): allies gain a +2 bonus to damage rolls against enemies adjacent to the fey beast.

Bad Guys
Malikadna (N24) dead
Klorak (M20) 60 damage taken; stirring shout piñata, AP used, marked by Castile
Reanimated Corpse 1 (N20) dead
Reanimated Corpse 2 (O17) dead
Reanimated Corpse 3 (T22) 1 HP (minion)
Reanimated Corpse 4 (T21) dead
Cannibal 5 (C17, 4 up)
Cannibal 6 (C19, 4 up)
Cannibal 7 (U14) dead
Cannibal 8 (U14) dead
Cannibal 9 (Q15) dead
Cannibal 10 (U15) dead
Cannibal 11 (V13) 1 HP (minion)
Cannibal 12 (X11) dead
Cannibal 13 (L16) dead
Cannibal 14 (O20) dead
Cannibal 15 (K17) dead
Cannibal 16 (Q16) dead
Shiv Dragon (O19) dead
[/sblock]

[sblock=Enemy Stats]Please read the appropriate block(s) only when necessary to resolve attacks or OAs.

[sblock=Thrunefang Cannibal (lego “islander”)]Thrunefang Cannibal
AC 17, Fort 16, Ref 16, Will 15; HP 13, bloodied 6 (semi-minion)
:bmelee: Axe +8 vs. AC, 1d8+6 damage or 6 damage if the cannibal is a minion. Effect: After the attack, the cannibal can shift 1 square.[/sblock]
[sblock=Reanimated Corpse (lego cutaway skeleton)]Reanimated Corpse
AC 17, Fort 16, Ref 16, Will 15; HP 1 (minion)
:bmelee: Axe +8 vs. AC, 6 damage. Effect: After the attack, the corpse can shift 1 square.[/sblock]
[sblock=Shiv Dragon (brown lizard-thing)]Shiv Dragon
AC 17; Fort 19, Ref 16, Will 14; HP 77, bloodied 38
:bmelee: Bite +10 vs. AC, 2d8+7 damage and the target is grabbed.
Vise Jaws
The shiv dragon does not need to sustain a grab. Being affected by a condition that prevents it from making opportunity attacks does not end its grab. It has a +5 bonus to Fortitude defense against attempts to escape its grab. If the shiv dragon is subjected to forced movement, it pulls the grabbed creature with it.[/sblock]
[sblock=Klorak the Red (red-haired guy)]Klorak the Red
AC 19, Fort 19, Ref 19, Will 17; HP 154, bloodied 77
Saving throws +2
:bmelee: Club +10 vs. AC, 2d6+5 damage and the target is dazed (save ends) and marked until the end of Klorak’s next turn.
:bmelee: Cleaver +10 vs. AC, 2d6+5 damage and ongoing 5 damage (save ends) and the target is marked until the end of Klorak’s next turn.
[sblock=Immediate interrupt (when a target marked by Klorak and adjacent to him shifts or moves)]Menacing Pursuit: Klorak shifts 1 square and makes a basic attack against the target. He will use his club unless the target is already dazed.[/sblock][/sblock]
[sblock=Malikadna (dark haired witch with white cap)]Malikadna
AC 21, Fort 19, Ref 17, Will 19; HP 126, bloodied 64
Saving throws +2
:bmelee: Dagger +10 vs. AC, 2d4+2 damage and Malikdna slides the target 2 squares.[/sblock]
[/sblock]
 

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OOC: @Mewness I have a Brash Assault I need you to decide for. Everybody else, have fun bashing on Klorak (+5 bonus to damage rolls) and try and get combat advantage (+2 to attack rolls if you have CA). See Mechanics s-block for more info. Takahaan is in square O18.

The witch slain and the numbers of cannibals dwindling, Takahaan turns back to the massive cannibal armed with two weapons. The dragonborn smirks at him before engaging him, neither of them striking, each waiting for a perfect opening. "I told you we'd have our fight. Don't die too fast on me," Takahaan jokes, mockingly, as he viciously grins at the savage. The red-haired man stands, gripping his weapons, as the huge dragonborn circles him like prey. "I don't believe you've had enough fire, either," he says to him, sighting Kane in the corner of his eye, fighting off cannibals with one hand and keeping the burning sphere alight with the other.

Then, without any warning, Takahaan reels back and lurches forward, a great fume of red-hot fire exploding from his rough mouth."RAAAAGH!!" The flame-ball engulfs the red-haired man's face, and immediately, Takahaan slashes forth with Otaruhi Nodachi, the powerful blade tearing into the man's flesh with ease. Seeing as how the cannibal is unable to defend himself, his face torched by the blast, the dragonborn whips the sword in a back-slash as well, throwing his whole weight into the massive arc of the blade, it too, finding purchase in his body.

Feeling invigorated by the powerful blows to the warrior who had challenged him, the dragonborn takes his pride one step further. Jamming the sword into the ground, Takahaan slams his chest with his hand, further taunting him, goading him into striking the warlord. "C'mon! One free one! Let's see if you can even hit me, you clumsy bastard."

[sblock=Mechanics]
Free: Slide to L20 via Hu Li's Virtue of Cunning.

Minor: Dragonbreath from O17-M19, catching Klorak in the blast. It crits for 7 damage, and allies have +5 to damage rolls against this target until the end of Takahaan's next turn. Takahaan gains 4 HP from Stirring Shout pinata attack, bringing him to 23 HP.

Move: Move to O18, avoiding the OA by dipping around.

Standard: Intuitive Strike on Klorak. Hits Will 21 for 5 damage. Any allies with CA against Klorak gain an extra +2 to their attack roll against him. Takahaan gains 4 HP from Stirring Shout pinata attack, bringing him to 27 HP.

AP->Standard: Brash Assault on Klorak. Hits AC 28 for 14 damage. Takahaan gains 4 HP, bringing him to 31 HP. "The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack. Against the target of Takahaan's Brash Assault, Takahaan gains a bonus to his defenses equal to his Charisma mod (+4) until the end of his next turn."


[sblock=rolls]
Breath roll: 1d20+9=29
Intuitive Strike attack roll: 1d20+11=22 21, I am not bloodied anymore.
Intuitive Strike damage roll: 1d10+1=5
Brash Assault attack roll: 1d20+10=28
Brash Assault damage roll: 1d10+5=14[/sblock][/sblock][sblock=Takahaan]Takahaan Thanazashi Male Dragonborn Bravura Warlord 2
Initiative: +4
Passive Perception: 11
Passive Insight: 11
Senses: Normal
AC:20
Fort:18
Reflex:16
Will:18 HP:31/39
Bloodied:19
Surge Value:10
Surges left:7/8
Action Points: 0

Powers:

Brash Assault
Intuitive Strike
Dragon Breath [x]
Inspiring Word [xx]
Flattering Charge [x]
Vengeance Is Mine [x]
Lamb to the Slaughter [x]
Spur To Action [ ]

Other Abilities:

Second Wind [ ]
Cloak of Resistance [ ]
Dwarven Chainmail [x]

Conditions
+4 to defenses against Klorak TENT

[sblock=Important Features] Bravura Presence: When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.

Combat Leader: You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.

Dragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls.[/sblock] [/sblock]
 
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OOC: Is O18 the right spot for Taka, or did you mean N18 (for flanking)?

EDIT: Nevermind, your intuitive strike didn't have CA, so I can assume O18 is right. :)
 
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OOC: Yeah, Taka is in O18. And wow, I love having Mewness for a DM :D Swing away, dwarven lady!

Edit: I'm a moron and tried to set up flanking for Noriaki, but I realize I should've just set up in N18. Oh well :P
 

When the warlord attempts to strike back at Takahaan, Castile interrupts with a flurry of her own attacks. The cannibal parries her first axe chop, but she scores hits on her second and third attempts. After the dust has settled, Takahaan seems relatively unharmed, Castile shows no sign of fatigue or injury, and the cannibal looks ready to fall over.

[sblock=Castile actions / stats]Takahaan's turn: Combat Challenge MBA vs Klorak misses AC 16. (1d20+9=16) Brash Assault MBA vs Klorak hits AC 25 for 26 damage and Castile gains 4 hp. (1d20+9+2+2=25; 1d12+7+2+5=26)

Start of turn: take 5 damage. The THP absorbs 4 of that.

Move: Pass Forward to walk to M20 without provoking an OA (or triggering the mark since it's not a shift). EDIT: [MENTION=14889]Mewness[/MENTION]: oh wait, this does trigger it, hehe. Well, I would have moved there for flanking anyway, so swing away.

Standard: Crushing Surge vs Klorak hits AC 29 for 15 damage, he's marked TENT Castile, and Castile gains 8 THP and 4 hp. (1d20+9+2+2=29; 1d12+7+2+5=15)

End of turn: Save vs OG 5 fails. (1d20=5)


PC:Castile (Dekana) - L4W Wiki- Female Dwarf Fighter 4
Passive Perception: 19, Passive Insight: 14
AC:21, Fort:20, Reflex:17, Will:16, +5 saves vs poison, Speed:5
HP:8 THP + 50/52, Bloodied:26, Surge Value:13, Surges left:9/13
Initiative +2
Action Points: 0 (encounter)

Conditions
OG 5 (save ends)

Powers
MBA: Waraxe, +9 vs AC, 1d12+7 damage and gain 4 THP (see Combat notes below)
RBA: Waraxe, +9 vs AC, 1d12+7 damage, 6/12
Combat Challenge, Pass Forward
Crushing Surge, Tide of Iron
Bold Victory, Dwarven Resilience, Guardian's Counter, Hack and Hew, Shield Edge Block
Comeback Strike, Dwarven Thrower Waraxe, Second Chance

Combat notes: +2 melee / close damage with THP, +2 to attack roll on OAs, OAs stop enemy movement; ignore 1 square forced movement
[/sblock][sblock=Immediate actions]1. Shield Edge Block when an adjacent enemy hits Castile with a close or melee attack and would have missed with a -4 penalty to the attack. Immediate Interrupt, +8 vs Fort, 2d6+4 damage and +4 THP. Effect: The target takes a -4 penalty to the triggering attack.

2. Combat Challenge when an adjacent enemy marked by Castile shifts or attacks an ally and doesn't include her in the attack. Immediate Interrupt, MBA vs AC. On a hit, the target is also pushed 1 if that would force it out of range for its triggering attack (no push otherwise).

3. Guardian's Counter when an ally within 2 squares of Castile is attacked and she isn't included. Immediate Interrupt, Castile and the ally switch places and she is the target instead. After the attack, she makes a basic attack vs the attacker.

4. Opportunity Attack as usual, 1/turn. MBA+2 vs AC. On a hit, the target stops moving (if a move provoked the OA).[/sblock]
 

Seeing his allies down the witch draws a cheer from Kane.

"You have lost man eater. Lay down your axe and live."

He turns his Art towards the red haired berserker's mind, probing it for a weakness ... With the flick of his blade he pierces through and takes a grip of his nightmares. In his mind the dead witch rises back up from the dead, bloody and mauled and turns her angry magic upon her former ally hurling abuse at him for his incompetence. The massive berserker opens himself up for further attack as he stares into space in disbelief.

Kane moves the sphere closer to continue the constant burn.

[sblock=Actions] Phantasmal Assault vs Klorak: Just enough to hit! Everyone has Combat advantage vs Klorak TENT; Kane heals 4 HP. No need for Noriaki to flank to get Takahaan's bonus.
Move Sphere to M18
Minor: Sustain Sphere

[/sblock]
[sblock=Kane Arcane]
PC:Kane Arcane (jbear1979) - L4W Wiki
Human Hybrid Swordmage | Wizard 4
Passive Perception/Insight 14
AC:22, Fort:16, Reflex:17, Will:17, Speed:6
HP:13/44, Bloodied:22, Surge Value:11, Surges left:10/10
Initiative +2
Action Points: 0 (encounter): USED

Conditions: -2 defences TENT

Powers
MBA: Dislocation Longsword +1, +7 vs AC, 1d8+2 damage
Cantrips,
Freezing Burst, Phantasmal Assault, Sword Burst

Grasping Shadows: USED
Aegis of Shielding:
Channelling Shield: USED
Dimensional Vortex: USED
Second Wind

Flaming Sphere: USED; Sustained TENT
Dislocation Longsword:


Combat notes: Theme: Feybeast Tamer: Active! Yeah!! HP 2/22 Aura +2 dmg to all allies vs enemies in Fey Beast Aura
[/sblock]
 
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