Kane nods.
"M-m-maybe we have not k-k-killed them all?"
Kane does not recognise any of the gear from the Genivere obviously and his eyesight is not sharp enough to pick up any details as to the nature of the room. He is however quite a clever fellow. His coin goes spinning into the air.
"T-t-trapdoor. Where does it go? M-maybe this is not over ... t-till we s-see what or who is d-down there. I w-won't sleep easy t-till we know."
He climbs up to the top of the lighthouse and sits and enjoys hearing Pezock potter away with the contraption as he studies the amulet he has found. The song played by Hú Lí drifts up towards him and he feels his strength return. He binds the wound from the axe as best he can, staunching the trickling blood and a short time later he is ready to move again. He looks down to the camp below checking if he can see the fey beast that suddenly appeared in his defense but there is no sign of it.
He returns to where his companions are gathered and shares the ideas that have come to his head during his rest.
"This is a g-good place for our c-camp. B-but it is n-not safe yet. W-we should m-make it s-safe. C-clean. M-maybe if P-pez f-fixes the l-light house ... m-maybe we can at-tract a b-boat."
[sblock=Healing] Kane gained 8 hp during the course of the fight as he hit the red head twice who was under the bard's daily. So he ended the fight on 17 hp. He spends 2 surges with Song of Rest bonus and is back to full HP. [/sblock]
[sblock="Shopping"]
Kane has appx. 1000 gp in time gold available. But there is also the undefined amount of gold we found down the ghoul shaft as well. Is that available to us to swap for treasure as well?
In any case Kane would like to buy/find a Siberys Shard of the Mage (680 gp); any refluff of that which enhances his sword as an implement that way would be cool.
If we can use the other treasure to swap out as well, then he'd also like to find/buy Gauntlets of Arcane Might (680 gp also); depending on when we next receive time gold Kane is only appx 200 gp away from being able to afford both with his available time gold. [/sblock]
[sblock=Kane Arcane]
PC:Kane Arcane (jbear1979) - L4W Wiki
Human Hybrid Swordmage | Wizard 4
Passive Perception/Insight 14
AC:22, Fort:17, Reflex:18, Will:18, Speed:6
HP:44/44, Bloodied:22, Surge Value:11, Surges left:8/10
Initiative +2
Action Points: 0
(encounter):
Conditions:
Powers
MBA: Dislocation Longsword +1, +7 vs AC, 1d8+2 damage
Cantrips,
Freezing Burst, Phantasmal Assault, Sword Burst
Grasping Shadows:
Aegis of Shielding:
Channelling Shield:
Dimensional Vortex:
Second Wind
Flaming Sphere: USED
Dislocation Longsword: USED
Amulet of Psychic Interference:
Combat notes:
Kane makes a SThrow vs Charm, Fear and Psychic effects at the start of his turn; if he fails he does not get another SThrow to end them at the end of his turn
Feybeast HP 22/22; AC 17 F/R/W 19/15/19
Perception +6
MBA: Claw: +9 vs AC; 1d12+2 dmg
Aura +2 dmg to all allies vs enemies in Fey Beast Aura
[/sblock]