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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)


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GROMkill

First Post
OOC: I was able to edit my last post on page 13, and I hit the spider for 9 damage. Thanks for reminding me of that, Dekana! And sorry, Mewness, for disrupting the flow :p
 

Pentius

First Post
"Argh!" Noriaki calls out, as the poison hits him in the eyes. He manages to reflexively shut them in time to avoid permanent loss of sight, but the poison still burns on his exposed skin. Well fueled by rage and adrenaline, Noriaki reverses his grip on his sword and brings is down in a wide arc at where he thinks the big spider is. Sadly, he cuts only air and underbrush. The wind swirling around him comes to his aid, however, gently wiping the poison from his eyes and flinging it harmlessly into a nearby bush. Able to see his prey again, the swordsman floats easily over the ruined underbrush on a gust of wind, in an attempt to circle his foe. "Taka," he says, his voice calm and even, like the eye of a storm, "Come. Let us end this."

[sblock=mechanics]
Standard: Howling Strike on Joompin Spider(where's your joompin now?)
Attack roll: 1d20+2=8 As expected. Ah well. Here's hoping I save.

Move: shift to L15. Hooray for shift 2 as a move!

Save: 1d20=9. You know what? I reject this result! Heroic Effort, increasing the result to 13!


[/sblock]

[sblock=Noriaki]
Noriaki Matsumoto Male Human Thaneborn Barbarian 1
Initiative: +3(+5 with Takahaan), Passive Perception: 10, Passive Insight: 11, Senses: Normal
AC:17
Fort:17
Reflex:15
Will:13
HP:19/27 Bloodied:13
Surges left:2/9
Surge Value:6
Action Points: 0
MBA: +7 to hit, 1d12+4 damage

Howling Strike
Pressing Strike

Escalating Violence [x]
Howl of Triumph [x]
Heroic Effort [x]
Second Wind [x]

Swift Panther Rage [x]


Conditions:

Feral Might(Thaneborn Triumph): Whenever you bloody an enemy, the next attack by you or an ally against that enemy gains a bonus to the attack roll equal to your Charisma modifier(+2).

Full sheet: Noriaki[/sblock]
 

BenBrown

First Post
Hú Lí continues playing her flute. Nothing occurs in a rather spectacular fashion.
[sblock=actions]Standard:Staggering Note (will) vs. Joompin' Spider (1d20+4=5)
Move: total up d20 rolls on invisible castle since the start of this campaign: 8,2,18,9,1,1,14,8,1,1,9,6,11,2,1 for an average of 6.133
Minor: look around for another on-line die roller.[/sblock][sblock=Hú Lí]The Black Fox Fox Spirit (Changeling) Bard 1
Initiative: +1, Passive Perception: 16, Passive Insight: 18
AC:17, Fort:11, Reflex:15, Will:16

:bmelee: +2 vs. AC, 1d6-1 damage

HP:24/24, Bloodied:12, Surge Value:6, Surges left:6/8
Action Points: 1, Second Wind: unused
Powers: Fox Spirit Disguise, Wild Shape, Staggering Note, Vicious Mockery
Blunder, Fox Spirit Trick, Grasping Claws, Majestic Word x2, Words of Friendship
Stirring Shout

Virtue of Cunning: Once per round, when an enemy misses an ally within 9 squares of the Black Fox, the Fox may slide the ally 1 square as a free action.

Conditions:
none
[/sblock]
 


Mewness

First Post
The spider attacks Castile, easily getting past her defenses and injecting its poison as she struggles to free herself from the web. But when it tries to spring away, about a dozen of the Irregulars grab onto its trailing legs, dragging it back down again. Meanwhile, from the undergrowth, one spider spits at Hú Lí and one at Dartmoor, but both shots go wide.

[sblock=actions and rolls]Joompin spider attacks Castile: double attack vs AC, Castile; attack 1; damage; attack 2; damage
9(1d20) +7 = 16; 2(1d8) +4 = 6; 15(1d20) +7 = 22; 5(1d8) +4 = 9
. Forgot to include CA for restrained, so two hits for a total of 15 damage and ongoing 5 poison (save ends).

Joompin spider jumps to L12.

Spitter 1 poison spit vs AC (+2 CA), Hú Lí
3(1d20) +9 +2 = 14
, miss. It moves and hides.

Spitter 5 poison spit vs AC (+2 CA), Dartmoor
4(1d20) +9 +2 = 15
, miss. It moves and hides.[/sblock]

[sblock=Special rules and terrain]NPCs: As a minor action, you can command any NPC to take a move. Or, at your option, you can move an NPC at the same time as your character moves, if that NPC is in your way. No NPC can take more than two moves a round.

Terrain Rules
The dark green terrain is heavy undergrowth. It is difficult terrain. A creature who is prone in this terrain gains concealment. If there are at least two squares of heavy undergrowth between such a creature and an observer, the prone creature gains total concealment with respect to that observer.

The light brown areas are relatively clear and count as normal terrain.

The dark brown circles are trees; they are blocking terrain.

The webs look like they will slow you down at the very least; should you enter a square containing a web, you can consult the spoiler block in the Enemies and Hazards section to learn its specific effects. Note that all the webs are in heavy undergrowth squares; the heavy undergrowth has its usual effects in addition to the web effects.[/sblock]

[sblock=Perception 21]There is a small spider hidden in D11.[/sblock]
[sblock=Perception 22]There is a small spider hidden in M21.[/sblock]

[sblock=status]PCs
Alkas (A18) HP 35/35; surges 10/13
Castile (M13) HP 24/33; surges 9/13, restrained (save ends), ongoing 5 poison (save ends)
Dartmoor (M15) HP 18/28; surges 8/10, beast form
Hú Lí (I14) HP 24/24; surges 6/8
Noriaki (L15) HP 14/27; surges 2/9; swift panther rage
Takahaan (K15) HP 9/24; surges 3/8; bloodied, restrained (save ends)

NPCs
Aerys (A17) HP 24/29; surges 9/11
Gelik (D17) HP 6/22; surges 3/6, bloodied, prone
Ishirou (C18) HP 19/24; surges 5/7
Jade (C17) HP 28/28; surges 6/10
Sasha (E18) HP 18/23; surges 4/6

Bad Guys
Jumping Spider (L12), 36 damage taken, slowed, bloodied, marked by Castile, AP spent
Spiderling Swarms 1, 2 dead
Spitters 2, 3, 4 dead
Spitters 1, 5 hidden
[/sblock]

[sblock=Enemy Stats]Please read the appropriate block(s) only when necessary to resolve attacks or OAs, or when you enter a square containing a web.

[sblock=Jumping Spider]Joompin Spider
AC 17, Fort 17, Ref 16, Will 13; HP 56, bloodied 28
:bmelee: bite +7 vs. AC, 1d8+4 damage and ongoing 5 poison damage (save ends)

[sblock=When spider is bloodied]Nothing special happens. Gotcha![/sblock][/sblock]
[sblock=Spidering Swarm]Spiderling Swarm
AC 14, Fort 14, Ref 15, Will 10; HP 44, bloodied 22
Resist half damage from melee and ranged attacks; Vulnerable 5 to close and area attacks
Aura 1: each enemy that starts its turn in the aura takes 5 damage +2 extra damage per additional swarm adjacent to the enemy
:bmelee: Swarm of Fangs +4 vs. AC, 1d6+2 damage and ongoing 5 poison damage (save ends). A creature already taking poison damage is also weakened (save ends). The swarm’s attack deals 2 extra damage for each additional swarm adjacent to the target.
[sblock=When hit by an area or close attack]The swarm shifts reactively. Please wait for me to resolve this.[/sblock][/sblock]
[sblock=Spitter]Spitter
AC 16, Fort 13, Ref 16, Will 13; HP 1 (minion)
:bmelee: Bite +7 vs. AC, 5 poison damage
Note: The spitters are quite small and can gain concealment/total concealment from heavy undergrowth as though they are prone.[/sblock]
[sblock=Web Hazard]When you enter a web, it makes an opportunity attack against you:
Sticky Web Attack: +4 vs. Reflex
Hit: you are restrained (save ends)
Miss: you are slowed until the end of your turn.
Special: when you are restrained by a web and succeed on your save, the web in your square is destroyed.

Restrained: you are immobilized, grant CA, take a -2 penalty to attack rolls, and cannot be pushed, pulled, or slid.[/sblock][/sblock]
 

Attachments

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Dekana

Explorer
Castile, for a very brief moment, looks scared that the spider made it past her shield. However, her fear is soon overtaken by anger. She swaps her axe for her hitherto unused mace and pounds the jumping spider in the side, knocking it over into one of its own webs.

"Just try that again, go on!" she shouts angrily. In her rage, Castile tears apart the webs binding her and 'forgets' about the poison afflicting her.


OOC: Jumping spider is slid to L13.

[sblock=Castile stat block / actions]Actions
Start of turn: take 5 ongoing poison damage. 19/33 hp remains. InvisibleCastle is very good to my rogue, so I'm going to keep using it (sometimes I use the enworld dice roller if it's just a single skill check and not a full round of attacks).

Standard: Weapon Master's Strike. Before making the attack, Castile sheathes her axe and draws her mace. Attack vs Jumping Spider hits AC 21 for 10 damage, it's marked TENT, slid to L13, and Castile gains 4 THP. (1d20+6-2=21;1d8+4=10)

Minor: Dwarven Resilience (second wind). Castile now has 27+4/33 hp, 8/13 surges, and +2 defenses TSNT.

End of turn: Saving throw vs restrained succeeds. Saving throw vs ongoing poison succeeds. (1d20=14;1d20+5=24)


PC:Castile (Dekana) - L4W Wiki- Female Dwarf Fighter 1
Passive Perception: 17, Passive Insight: 12
AC:18, Fort:16, Reflex:13, Will:12, +5 saves vs poison, Speed:5
HP:27+4/33, Bloodied:16, Surge Value:8, Surges left:8/13
Initiative +1
Action Points: 0 (encounter)

Conditions
+2 defenses TSNT (not included in stats)

Powers
MBA: Waraxe, +7 vs AC, 1d12+7 damage (see Combat notes below)
RBA: Waraxe, +7 vs AC, 1d12+7 damage, 6/12
Combat Challenge
Crushing Surge, Weapon Master's Strike
Dwarven Resilience, Hack and Hew
Dwarven Thrower Waraxe, Villain's Menace

Combat notes: +2 melee/close damage if Castile has THP, +2 to attack roll on OAs, OAs stop enemy movement[/sblock]
 
Last edited:

BenBrown

First Post
Hú Lí dances around between the webs, so that she is standing facing the big spider with all of her allies behind it. She bobs her head, then looking straight at the spider, blows a sharp, almost tangible blast on her flute, which sends the oversized arachnid staggering back, stumbling as its eight legs become unsteady, and landing right on front of Noriaki, who, seizing the opportunity, brings his massive blade down upon the creature's bloated body in a rush of wind, destroying the monster.

[sblock=actions]Move: to K11
Standard: Staggering Note vs. Big Spider:15(1d20) +4 = 19, the spider takes 4 damage, and is pushed one square to L14. Noriaki then makes a Melee Basic Attack against the Spider: 19(1d20) +7 = 26 for 9(1d12) +4 = 13 damage, which is enough to bring it down.[/sblock][sblock=Hú Lí]The Black Fox Fox Spirit (Changeling) Bard 1
Initiative: +1, Passive Perception: 16, Passive Insight: 18
AC:17, Fort:11, Reflex:15, Will:16

:bmelee: +2 vs. AC, 1d6-1 damage

HP:24/24, Bloodied:12, Surge Value:6, Surges left:6/8
Action Points: 1, Second Wind: unused
Powers: Fox Spirit Disguise, Wild Shape, Staggering Note, Vicious Mockery
Blunder, Fox Spirit Trick, Grasping Claws, Majestic Word x2, Words of Friendship
Stirring Shout

Virtue of Cunning: Once per round, when an enemy misses an ally within 9 squares of the Black Fox, the Fox may slide the ally 1 square as a free action.

Conditions:
none
[/sblock]
 


Pentius

First Post
Noriaki flicks the ichor from his blade and whirls around, knowing there are more spiders, but not certain precisely where they are. The adrenaline pounding through his veins makes every second seem like a moment, and he looks like a thunderstorm, barely contained. Still, a satisfied smile touches his lips.

[sblock=mechanics]
Standard: Ready an action to charge with Howling Strike as soon as a spitter attacks(and thus before it can move and hide). If I can reach it, that is. But with speed 10 for a Howling Strike charge right now, I'm betting on being able to. I'm declining to actually roll Perception, since I can't hit a 21 on a natural 20.

In happy news, Noriaki has been fully approved! The judge fairy turned him into a real boy!
[/sblock]

[sblock=Noriaki]
Noriaki Matsumoto Male Human Thaneborn Barbarian 1
Initiative: +3(+5 with Takahaan), Passive Perception: 10, Passive Insight: 11, Senses: Normal
AC:17
Fort:17
Reflex:15
Will:13
HP:14/27 Bloodied:13
Surges left:2/9
Surge Value:6
Action Points: 0
MBA: +7 to hit, 1d12+4 damage

Howling Strike
Pressing Strike

Escalating Violence [x]
Howl of Triumph [x]
Heroic Effort [x]
Second Wind [x]

Swift Panther Rage [x]


Conditions:

Feral Might(Thaneborn Triumph): Whenever you bloody an enemy, the next attack by you or an ally against that enemy gains a bonus to the attack roll equal to your Charisma modifier(+2).

Full sheet: Noriaki[/sblock]
 

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