[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)

When the kenku splashes down, Castile leaps up, ready for another enemy. But when she sees who it is, she turns back to the ghoul and says to Pezock confidently, "I'm honored you decided to join me. Shall we finish this?"

The dwarf finds that her legs won't move for whatever reason (hopefully she didn't hurt them in the fall). Luckily the ghoul is still within reach of her axe. She makes an underhanded swing and cleaves into the beast. Afterward, she resumes her defensive posture and raises her large shield.

[sblock=Castile actions / stats]Move: Stand up.

Standard: Comeback Strike vs Ghoul Flesh Seeker hits AC 23 for 19 damage, marks it TENT, and Castile uses a healing surge. She regains 11 hp and drops to 9/13 surges. (1d20+8=23; 2d12+7+2=19)

Free: Bold Victory on Castile when she bloodies the ghoul. She gains +2 power AC TENT.

(Imm.Int)Castile will use Shield Edge Block if the ghoul attacks her again, whether it hits or misses.


PC:Castile (Dekana) - L4W Wiki- Female Dwarf Fighter 3
Passive Perception: 18, Passive Insight: 13
AC:20, Fort:18, Reflex:15, Will:14, +5 saves vs poison, Speed:5
HP:4+27/45, Bloodied:22, Surge Value:11, Surges left:9/13
Initiative +1
Action Points: 0 (encounter)

Conditions
+2 AC TENT

Powers
MBA: Waraxe, +8 vs AC, 1d12+7 damage (see Combat notes below)
RBA: Waraxe, +8 vs AC, 1d12+7 damage, 6/12
Combat Challenge, Pass Forward
Crushing Surge, Tide of Iron
Bold Victory, Dwarven Resilience, Guardian's Counter, Hack and Hew, Shield Edge Block
Comeback Strike, Dwarven Thrower Waraxe

Combat notes: +2 melee / close damage with THP, +2 to attack roll on OAs, OAs stop enemy movement
[/sblock]
 

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The ghoul-fiend having now left Takahaan alone, the dragonborn reacts quickly, sighting an opportunity for a quick slash in the ghoul's side as it harasses his human friend. He steps forward, and takes aim. With a clean stroke, the fiend dies, plaguing the adventurers no more.

[sblock=Mechanics]

Move: Shift to N11

Standard: Intuitive Strike on Ambusher 1. Time to end this. Hits Will 13 for 10 damage, killing it.

Minor: None taken.

[sblock=rolls]

Attack Roll: 1d20+9=13

Damage Roll: 1d10+1=10[/sblock][/sblock][sblock=Takahaan]Takahaan Thanazashi Male Dragonborn Bravura Warlord 2
Initiative: +3
Passive Perception: 11
Passive Insight: 10
Senses: Normal
AC:18
Fort:17
Reflex:15
Will:17 HP:32/34
Bloodied:17
Surge Value:8
Surges left:6/8
Action Points: 1

Powers:

Brash Assault
Intuitive Strike
Dragon Breath [x]
Inspiring Word [x]
Flattering Charge [ ]
Vengeance Is Mine [ ]
Lamb to the Slaughter [ ]
Spur To Action [ ]

Other Abilities:

Second Wind [ ]
Cloak of Resistance [ ]

Conditions
Grabbed by Ambusher 1


[sblock=Important Features] Bravura Presence: When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.

Combat Leader: You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.

Dragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls.[/sblock] [/sblock]

OOC: I'd like to ready Guardian's Counter if Noriaki gets hit, and Vengeance is Mine, in case I do.
 
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Suddenly surrounded by clawing shapes, Noriaki whips his sword from side to side, but, torn between the two foes, hits neither.


[sblock=Mechanics]Standard: Howling Strike on hungry ghoul
Attack Roll: 1d20+10=16, miss



[/sblock]

[sblock=Noriaki]
Noriaki Matsumoto
Male Human Thaneborn Barbarian 2
Initiative: +4(+6 with Takahaan)
Passive Perception: 11
Passive Insight: 12
Senses: Normal

AC:20
Fort:18
Reflex:16
Will:14
HP:37/39
Bloodied:19
Surges left:9/9
Surge Value:9
Action Points: 0

MBA: +8 to hit, 1d12+5 damage
Howling Strike
Pressing Strike

Escalating Violence [x]
Shatterbone Strike [x]
Howl of Triumph []
Shrug it off []
Heroic Effort [x]
Second Wind []

Swift Panther Rage [] [/sblock]
 

As the slavering ghoul closes in on him Kane stands his ground, mentally calling the sphere up behind the hideous creature. Kane stabs his blade in a downwards motion causing a circle of arcane blades of force to burst around him impaling the ghoul and sending it stumbling back into the sphere. Its miserable existence ends in flames.

Kane turns to see Noriaki sorely set upon and disorientated. Unable to tune in with Castile, he takes a deep breath and falls into the breathing pattern of Noriaki, intent on protecting him from the ghouls that tear at his flesh.

[sblock=Actions] Move: Sphere to N7
Standard: Sword Burst vs Hungry Ghoul1
Minor: Sustain Sphere

Kane will use Channelling shield to defend Noriaki if he is struck next turn. [/sblock]

[sblock=Kane Arcane]
PC:Kane Arcane (jbear1979) - L4W Wiki
Human Hybrid Swordmage | Wizard 2
Passive Perception/Insight 13
AC:20, Fort:15, Reflex:16, Will:16, Speed:6
HP:33/33, Bloodied:16, Surge Value:8, Surges left:10/10
Initiative +1
Action Points: 1 (encounter): USED

Conditions

Powers
MBA: Dislocation Longsword +1, +6 vs AC, 1d8+2 damage
Cantrips,
Freezing Burst, Phantasmal Assault, Sword Burst

Grasping Shadows:
Aegis of Shielding: Used
Channelling Shield:
Second Wind

Flaming Sphere: Being Used
Dislocation Longsword: USED


Combat notes:
[/sblock]
 
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Hú Lí dances up to the lip of the well and looks in, still piping a repeating, rhythmic pattern. A sharp note rings out, seemingly aimed at the thing in the well, but nothing in particular happens.[sblock=actions]Move: to K13
Standard: Vicious Mockery vs. Flesh Seeker: 4(1d20) +6 = 10; 3(1d6) +5 = 8[/sblock][sblock=Hú Lí]The Black Fox Fox Spirit (Changeling) Bard 3
Initiative: +2, Passive Perception: 17, Passive Insight: 19
AC:18, Fort:12, Reflex:16, Will:17
:bmelee: +3 vs. AC, 1d6-1 damage

HP:27/34, Bloodied:17, Surge Value:8, Surges left:8/8
Action Points: 1, Second Wind: unused
Powers: Fox Spirit Disguise, Wild Shape, Staggering Note, Vicious Mockery
Blunder, Fox Spirit Trick, Grasping Claws, Majestic Word x2, Words of Friendship, Noble Presence, Painted Drum
Stirring Shout, Canon of Avoidance

Virtue of Cunning: Once per round, when an enemy misses an ally within 9 squares of the Black Fox, the Fox may slide the ally 1 square as a free action.

Conditions:
none
[/sblock]
 
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OOC: Theme powers: please don’t use them until everyone has a theme (there will be a delay while Kane and Noriaki get themes).


Ghouls in the Shaft, Round 4

The rangy ghoul continues to bite at Noriaki’s shoulder, although without causing much further injury. The shorter ghoul near Kane goes into a spasm as the fire consumes it, lashing out viciously with its arm and knocking Kane head over heels, almost off the edge of the shaft.

Its fellow claws Noriaki’s side, but Kane, despite having been pitched to the ground, summons magical energies to absorb the attack.

Deep in the well, Pezock splashes around in the water, jabbing at the ghoul with Pearl. This seems to disrupt the ghoul’s efforts to get another hold on Castile, but when she tries to take advantage of the distraction to smack the creature with her shield, Pezock accidentally gets in her way, and the blow fails to land.

[sblock=actions and rolls]Castile and Noriaki didn’t make their saves, so here they are.
Castile save (immobilized)
17(1d20) = 17
succeeds.
Noriaki save (dazed)
9(1d20) = 9
fails.

Pezock takes an Aid Attack action. Castile gets a +2 on her next attack roll against the flesh seeker (already used for shield edge block).

Gelik takes the Total Defense action.

Ambusher 1 takes no action because it is dead (again).

Ambusher 2 regenerates 5, shifts to P12, and continues to attack Noriaki. Ghoul ambusher 2 mouthful of flesh vs AC (+CA), Noriaki; damage
8(1d20) +8 +2 = 18; 3(2d6) +8 = 11
misses narrowly.

Hungry ghoul 1 dies of fire damage, but gets to make a dying attack. Hungry ghoul 1 parting shot vs AC, Kane; damage
13(1d20) +8 = 21; 6(2d6) +8 = 14
hits Kane for 14 and pushes him 3 squares. Kane save (falling)
11(1d20) = 11
succeeds. Kane is prone in M10.

Hungry ghoul 2 attacks Noriaki. Hungry ghoul 2 melee basic vs AC (+CA), Noriaki; damage
19(1d20) +8 +2 = 29; 2(1d8) +6 = 8
hits for 8, reduced to 0 by Kane’s channeling shield.

The flesh seeker continues to attack Castile. Ghoul flesh seeker melee basic vs AC, Castile (with bold victory bonus); damage
10(1d20) +8 = 18; 1(1d6) +5 = 6
misses.

Castile interrupts: Castile shield edge block vs Fort (+2 aided), flesh seeker; damage
5(1d20) +7 +2 = 14; 10(2d6) +4 = 14
narrowly misses owing to concealment, as the ghoul is underwater.[/sblock]

[sblock=When you hit a savage ghoul ambusher (one of the dark purple ones) with a melee attack]The creature makes a basic melee attack as an immediate reaction (not necessarily against you; I may have to resolve it if there are multiple possibilities).[/sblock]

[sblock=When you try to escape a savage ghoul ambusher’s grab]The ghoul makes a Worry attack against you as an immediate interrupt (+8 vs AC, 1d6+5 damage).[/sblock]
[sblock=Terrain and Lighting]All terrain is normal except for the water.

The interior of the shaft is dimly lit (lightly obscured for those without low-light vision). The water is heavily obscured.

Climbing the shaft requires a DC 20 Athletics check without a rope, or DC 10 with one. There is currently a rope hanging down the shaft, anchored to the wooden plug.[/sblock]

[sblock=Controlling Gelik and Pezock]Companion NPCs in Combat

Any PC can take a standard, move, or minor action to have an NPC perform an action of the same (or a lesser) type. E.g., if you want Gelik to use Charm of Misplaced Wrath, you spend a standard action. If you want him to move, you spend a move action. An NPC is limited to the usual number of actions each round (but those actions need not all be granted by the same PC). An NPC who has an immediate action can likewise only use it if a PC has an immediate action available to use on his/her behalf.

NPCs can take free actions and opportunity actions normally, without the direction of PCs. They are always considered to have their weapons in hand and don’t need to spend actions unsheathing them.

If all of the PCs act in a given round without giving any actions to a particular NPC, I will have that NPC take one non-offensive action. This will most likely be Second Wind if it is needed and available, and movement or Total Defense if it is not. (It won’t be necessary for PCs to spend their own standard actions to have NPCs use second wind.)[/sblock]

[sblock=Gelik]Gelik
HP 26/26, Bloodied 13, Surge value 6; Surges 6/6
AC 15, Fort 13, Reflex 15, Will 17
Speed 5, gnome traits
Skills: Bluff +8, Arcana +12
Hypnotism (standard; arcane, charm, enchantment, implement; ranged 10, one enemy)
Attack: +6 vs. Will
Hit: Choose one: the target uses a free action to make a melee basic attack against a creature of Gelik’s choice, with a +4 power bonus to the attack roll; or, Gelik slides the target up to 3 squares.
[o] Charm of Misplaced Wrath (standard; arcane, charm, enchantment, implement; ranged 10, one enemy)
Attack: +6 vs. Will
Hit: Gelik slides the target up to 3 squares. The target is then dazed until the end of Gelik’s next turn. (1/encounter, as a free action, Gelik can extend the daze for another round.)
Effect: The target makes a basic attack against a creature of Gelik’s choice as a free action with a +2 power bonus to the damage roll.
[o] Glib Tongue (minor; arcane; personal)
Effect: Gelik gains a +5 power bonus to Diplomacy checks and a +2 power bonus to charm attack rolls until the end of his next turn.
[o] Fade Away (immediate reaction; personal)
Trigger: Gelik takes damage.
Effect: Gelik is invisible until he attacks or until the end of his next turn.
[o] Second Wind

Conditions: none[/sblock]

[sblock=Pezock]Pezock
HP 30/30, Bloodied 12, Surge value 6; Surges 7/7
AC 17, Fort 13, Reflex 17, Will 15
Skills: Bluff +12, Stealth +11
Flock Effect: Pezock gains a +3 bonus to melee attack rolls when flanking rather than +2.
Striker: 1/round, Pezock can deal 1d6 extra damage when he hits an enemy he has CA against.
:bmelee: Icy Skewer (standard; arcane, cold, weapon; melee weapon, one creature)
Attack: +9 vs. AC
Hit: 1d10+5 cold damage. Pezock gains a +2 power bonus to all defenses against the target’s attacks until the end of his next turn.
Special: Pezock can use this power as a melee basic attack.
[o] Piercing Shard (standard; arcane, cold, illusion, psychic, weapon; melee weapon, one creature)
Attack: +9 vs. Will
Hit: 2d10+5 cold and psychic damage.
Effect: Pezock is invisible to the target until the start of his next turn.
[o] Spider Scuttle (free; arcane; personal)
Effect: Until the end of his next turn, Pezock gains a climb speed equal to his speed (6), and can move at that speed when crawling.
[o] Second Wind

Conditions: none

Fluff Notes: Pezock’s powers represent his having a cool magic sword (Pearl). If he loses the sword, he can’t do that neat stuff anymore.[/sblock]

[sblock=status]PCs and Allies
Castile (L10/J22) HP 27+4/45; surges 9/13, AP spent, second wind used, bold victory
Hú Lí (K13) HP 27/34; surges 8/8
Kane (M10) HP 19/33; surges 10/10, AP spent, prone
Noriaki (O12) HP 18/33; surges 8/9, AP spent, dazed (save ends)
Takahaan (N11) HP 32/34; surges 7/8
Gelik (I13) HP 26/26; surges 6/6
Pezock (M11/J22) HP 30/30; surges 7/7

flaming sphere (N7)

Ghouls
Ghoul Ambusher 1 (O11) dead
Ghoul Ambusher 2 (P12) 19 damage taken, AP spent
Hungry Ghoul 1 (M8) dead
Hungry Ghoul 2 (J11) 37 damage taken, bloodied, feed the hungry used
Ghoul Flesh Seeker (L12/K23) 33 damage taken, bloodied, marked by Castile[/sblock]

[sblock=Enemy Stats]Please read the appropriate block(s) only when necessary to resolve attacks or OAs. The purple creatures are the Ghoul Ambushers.

[sblock=Savage Ghoul Ambusher]Savage Ghoul Ambusher
AC 17, Fort 19, Ref 16, Will 13; HP 96, bloodied 48
Immune to disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
:bmelee: Claws +8 vs. AC, 1d8+6 damage, and the target is grabbed.[/sblock]
[sblock=Hungry Ghoul]Hungry Ghoul
AC 19, Fort 17, Ref 15, Will 13; HP 49, bloodied 24
Immune to disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
:bmelee: Claws +8 vs. AC, 1d8+6 damage[/sblock]
[sblock=Ghoul Flesh Seeker]Ghoul Flesh Seeker
Immune to disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
AC 17, Fort 13, Ref 15, Will 14; HP 46, bloodied 23
:bmelee: Claws +8 vs. AC, 1d6+5 damage and the target is immobilized (save ends).[/sblock][/sblock]
 

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OOC: I don't anticipate getting much power out of my theme, so I don't really mind if other people gets theirs first. Mine is just for funsies.
 

Seeing his friend harried by the flanking creatures, the dragonborn grips Otaruhi Nodachi tightly, his battle-calm seeming to come to an end and feelings of dread and anger blossom in his mind. He breaks into a run, and calls to his friend: "NORI! DRAGON'S JAWS BITE DOWN!"

He comes up behind the ghoul, flanking it in a similar pattern as done to Noriaki. Making a cruel but well-aimed sweeping arc, Takahaan manages to hack the ghoul in the side, breaking a rib or two in the process. The damage from the blow wasn't severe, but that was intended. The real pain comes from the ghoul now being open for another strike by Takahaan's companion.

[sblock=Mechanics]
Move: Walk to Q12, avoiding OA by taking the long route.

Standard: Intuitive Strike on Ambusher 2. Hits Will 20 for 9 damage. Gives allies with CA over Ambusher 2 a +2 power bonus to attack rolls against it, TSNT.

[sblock=rolls]
Attack Roll (+2 flank CA): 1d20+11=20

Damage Roll: 1d10+1=9[/sblock]
Minor: No action taken.[/sblock]
[sblock=Takahaan]Takahaan Thanazashi Male Dragonborn Bravura Warlord 2
Initiative: +3
Passive Perception: 11
Passive Insight: 10
Senses: Normal
AC:18
Fort:17
Reflex:15
Will:17 HP:32/34
Bloodied:17
Surge Value:8
Surges left:6/8
Action Points: 1

Powers:

Brash Assault
Intuitive Strike
Dragon Breath [x]
Inspiring Word [x]
Flattering Charge [ ]
Vengeance Is Mine [ ]
Lamb to the Slaughter [ ]
Spur To Action [ ]

Other Abilities:

Second Wind [ ]
Cloak of Resistance [ ]

Conditions
Grabbed by Ambusher 1


[sblock=Important Features] Bravura Presence: When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.

Combat Leader: You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.

Dragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls.[/sblock] [/sblock]
 
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The ghoul howls in fury and tears at Noriaki unrelentingly, ripping a bloody wound in his side and grabbing him in its claws.

[sblock=ambusher 2 reaction]Ghoul ambusher 2 melee basic (reaction) vs AC (+CA), Noriaki; damage
13(1d20) +8 +2 = 23; 7(1d8) +6 = 13
hits for 13, Noriaki is bloodied and grabbed.[/sblock]
[sblock=status]PCs and Allies
Castile (L10/J22) HP 27+4/45; surges 9/13, AP spent, second wind used, bold victory
Hú Lí (K13) HP 27/34; surges 8/8
Kane (M10) HP 19/33; surges 10/10, AP spent, prone
Noriaki (O12) HP 5/33; surges 8/9, AP spent, bloodied, dazed (save ends), grabbed by ambusher 2
Takahaan (Q12) HP 32/34; surges 7/8
Gelik (I13) HP 26/26; surges 6/6
Pezock (M11/J22) HP 30/30; surges 7/7

flaming sphere (N7)

Ghouls
Ghoul Ambusher 1 (O11) dead
Ghoul Ambusher 2 (P12) 28 damage taken, AP spent
Hungry Ghoul 1 (M8) dead
Hungry Ghoul 2 (J11) 37 damage taken, bloodied, feed the hungry used
Ghoul Flesh Seeker (L12/K23) 33 damage taken, bloodied, marked by Castile[/sblock]
 

Pezock shrieks a piercing "SQUAAWK!!" as he thrusts Pearl into the murky water. He hits something squishy, and when he pulls Pearl out, she is covered in ghoul blood.

"Nice work!" says Castile. She then grabs hold of the rope dangling into the well and begins working her way up. "But... there are more... up there..."

[sblock=Castile actions / stats]Standard: Pezock's Piercing Shard vs Ghoul Flesh Seeker hits Will 24 (not including concealment) for 18 cold and psychic damage, killing it. (1d20+9=24; 2d10+5=18)

Move: Athletics to climb out with the rope succeeds with an 11. At half speed while climbing, that takes Castile to G22. (1d20+7=11)


PC:Castile (Dekana) - L4W Wiki- Female Dwarf Fighter 3
Passive Perception: 18, Passive Insight: 13
AC:20, Fort:18, Reflex:15, Will:14, +5 saves vs poison, Speed:5
HP:4+27/45, Bloodied:22, Surge Value:11, Surges left:9/13
Initiative +1
Action Points: 0 (encounter)

Conditions

Powers
MBA: Waraxe, +8 vs AC, 1d12+7 damage (see Combat notes below)
RBA: Waraxe, +8 vs AC, 1d12+7 damage, 6/12
Combat Challenge, Pass Forward
Crushing Surge, Tide of Iron
Bold Victory, Dwarven Resilience, Guardian's Counter, Hack and Hew, Shield Edge Block
Comeback Strike, Dwarven Thrower Waraxe

Combat notes: +2 melee / close damage with THP, +2 to attack roll on OAs, OAs stop enemy movement
[/sblock]
 

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