[Adventure] Squash Those Bugs! (DM: Dekana, Judge: ?)

[sblock=notes for the next round; please ignore]The death of one of the giants centipedes has no discernible effect on the morale of the remaining bugs. The combined swarm of smaller centipedes advances toward Ashurn and Labraundos. The two men are able to avoid the more determined attacks of the bugs, but if they stay close to the swarm much longer, it will surely overwhelm them.

The second giant centipede responds to Labraundos's challenge with a powerful bite into his shoulder. Thankfully, the paladin's heavy plate armor deflects the worst of the blow.

GM: The PCs are up!

Map

[sblock=Enemy actions]Centipede Swarm 1: Moves to O7. Swarm of Mandibles vs Labraundos misses Reflex 10.

Centipede Swarm 2: Moves to O8. Swarm of Mandibles vs Labraundos misses Reflex 1.

Centipede Swarm 3: Moves to O9. Swarm of Mandibles vs Ashurn misses Reflex 6.

Centipede Scuttler 1: Bite vs Labraundos misses AC 17 (by one).

Bad rolls for the bad guys this turn.[/sblock]
[sblock=Combat notes]
Ashurn: 22/22 (15/22 at start of next turn)
Emsy: 24/24
Flervin: 30/30
Labraundos: 30/30 (25/30 at start of next turn)
Lenyara: 34/41
Nicodemus: 30/30

Centipede Swarm 1: 32/44
Centipede Swarm 2: 44/44
Centipede Swarm 3: 44/44
Centipede Scuttler 1: 39/51, DC by Labraundos, cursed by Nicodemus
Centipede Scuttler 2: dead

Centipede Swarm
AC 14, Fort 14, Reflex 15, Will 10
Resist half damage from melee and ranged attacks
Vulnerable 10 against close and area attacks
Aura 1: Each enemy that starts its turn within the aura takes 3 damage + 2 extra damage per centipede swarm adjacent to the enemy.

Centipede Scuttler
AC 18, Fort 16, Reflex 18, Will 14[/sblock][/sblock]
 
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OOC: Hey Dekana, I don't think Flervin has had a go?

For this next go, Labraundos is going to try and hit the last scuttler backwards for this go will hopefully shift (as a means of avoiding attacks of opportunity) and pursue. Given how climby these things probably are, we'd maybe just get chewed to death if we stay together in the corridor, so I'm all for splitting the targets (ie., us PC's!) up for swarms if we can.
 


Squash those Bugs! Round 2
Nicodemus, Human
Warlock 1 (Invisible USNT, Partial Concealment UENT)
30/30 HP (0THP)

" Time for these swarms to enjoy a bit of alone time." Nicodemus move back and up to get his attack line, then closes to just outside the swarms reach. Then he spins in place as all the color in his body and clothing drains away to featureless black as does the color in the ground for 10' in all directions. All the extra blobs of energy around him fade away as well as hundreds of glossy black tentacles ooze up out of the shadowy ground. There are so many that both the top and bottom swarms are tossed into the walls and when they sink back into the depths, Nicodemus is nowhere to be seen, though the cave is still illuminated.
[sblock=Combat Actions]Free: Speak
Minor: Vanish
Move: to J7 to L7, Partial Concealment UENT
Standard: Arms of Hadar vs Swarm 2/1/3 Swarm2=24vRef, Swarm1=13vRef, Swarm3=24vRef, 16 [/URL], and push 2 to O4 and 3 to O10.
Action Point: -
[/sblock][sblock=Nicodemus]Nicodemus—Male Human Warlock 1
Initiative: +0, Passive Perception: 9, Passive Insight: 9
AC: 16, Fort: 15, Reflex: 17, Will: 13 — Speed: 6
HP: 30/30 (0THP), Bloodied: 15, Surge: 6, Surges left: 10/10;
AP: 0/1, Second Wind: Used, Milestones 0
Powers -
Eldrich Blast
Dire Radiance
Hellish Rebuke
Warlock's Curse
Dark One's Blessing

Arms of Hadar
Vanish

Flames of Phlegethos

[/sblock][sblock=OOC]Shadow Walk is always active. Nicodemus still needs 2 approvals.

Damage Summary: (Total damage if all attacks hit)

Centipede Swarm 2 - 16 dmg

Centipede Swarm 3 - 16 dmg
[/sblock]
 

[sblock=Vertexx]We're still in round 1, and nicodemus has already acted. Sorry for the confusion.

We're just waiting for flervin to post...

PS: Please check your PMs. Your theme, and the power you just used, are not legal in L4W.
My bad, you already fixed the theme![/sblock]
 
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"Time to sit on our hands is over, eh?" Flervin lumbers forward to face a swarm of centipedes. He pulls back his right hand, claws at the ready and slashes at the swarm now before him.

[sblock=Actions]
Movement: 2sq, to just below Ashurn
Standard Action: Grasping Claws Swarm 3= 18 v. Reflex
[/sblock]

[sblock=OOC]
Damage Summary(upon hit)
Swarm 3 = 9 Damage
[/sblock]

OOC: Sorry for the delay again folks :/
 
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The death of one of the giants centipedes has no discernible effect on the morale of the remaining bugs. The combined swarm of smaller centipedes advances toward Ashurn and Labraundos. The two men are able to avoid the more determined attacks of the bugs, but if they stay close to the swarm much longer, it will surely overwhelm them.

The second giant centipede responds to Labraundos's challenge with a powerful bite into his shoulder. Thankfully, the paladin's heavy plate armor deflects the worst of the blow.

Nicodemus blasts the swarm into several different components and kills many of the centipedes, but the swarm reform into one pile with remarkable speed.

GM: The PCs are up! (except Nicodemus who already posted his turn for round 2 - I've included the results of that attack in this post)

Map

[sblock=Enemy actions]Centipede Swarm 1: Moves to O7. Swarm of Mandibles vs Labraundos misses Reflex 10.

Centipede Swarm 2: Moves to O8. Swarm of Mandibles vs Labraundos misses Reflex 1. On Nicodemus's turn, the swarm uses Survival Instinct as an immediate reaction when hit by the close burst. The swarm shifts to P6.

Centipede Swarm 3: Moves to O9. Swarm of Mandibles vs Ashurn misses Reflex 6. On Nicodemus's turn, the swarm uses Survival Instinct as an immediate reaction when hit by the close burst. The swarm shifts back to O8.

Centipede Scuttler 1: Bite vs Labraundos misses AC 17 (by one).

Bad rolls for the bad guys this turn.[/sblock]
[sblock=Combat notes]
Ashurn: 22/22 (17/22 at start of next turn)
Emsy: 24/24
Flervin: 30/30 (27/30 at start of next turn)
Labraundos: 30/30 (23/30 at start of next turn)
Lenyara: 34/41
Nicodemus: 30/30

Centipede Swarm 1: 32/44
Centipede Swarm 2: 28/44
Centipede Swarm 3: 24/44
Centipede Scuttler 1: 39/51, DC by Labraundos, cursed by Nicodemus
Centipede Scuttler 2: dead

Centipede Swarm
AC 14, Fort 14, Reflex 15, Will 10
Resist half damage from melee and ranged attacks
Vulnerable 10 against close and area attacks
Aura 1: Each enemy that starts its turn within the aura takes 3 damage + 2 extra damage per centipede swarm adjacent to the enemy.

Centipede Scuttler
AC 18, Fort 16, Reflex 18, Will 14[/sblock]
 

Not needing to move much, Flervin turns to face the swarm once again. he raises on his hind legs and bears down on the Swarm.

[sblock=Attack]

Movement: None
Attack: Grasping Claws Swarm 3 = 10 vs. Reflex(miss)

[/sblock]

[sblock=Stats]
Flervin- Male Dwarf Druid , Lvl 1
Initiative: +2, Passive Perception: 13, Passive Insight: 18.
AC: 15, Fort: 14, Ref: 13, Will: 14, Speed: 5.
HP: 27/30, Bloodied: 15, Surge Value: 7, Surges/Day: 11.
AP: 1, Second Wind: Not Used , Milestones: 0.

Powers:
Wild Shape
Storm Strike (Dwarf Form)
Grasping Claws (Beast Form)
Pounce (Beast Form)
Darting Bite (Beast Form)
Savage Frenzy (Beast Form)
[/sblock]

OOC: Does the movement of Swarm 3 grant an attack of opportunity? Just asking for clarification. Also, changes to Flerv's stats will be in blue
 

Labraundos, harrassed severely by small biting centipedes from the swarms, can't make his swing connect with large insect in front of him.

He braces his feet and stands firm against the onslaught, using the flat of his greataxe's blades to bat away the bugs. He pays particular attention to the swarm threatening his left flank.

"Raaargh! Hit and run if you can!"


[sblock=actions]...or, you know, maybe flank something if you like.

OK, I'm resorting to a holding action as the dice hate me (see Labraundos' revious turn and this one below). Emsy's Majestic Word will likely be useful for Labraundos - not in this round, but in the rounds to come. Munch, munch, munch, bloody munch...

Standard Action: Labraundos attacks Centipede Scuttler 1, using Divine Pursuit - Total to Hit = 10 Missed. Oh, Invisible Castle hates me lately; oh, no extra movement for me.

Divine Pursuit (Encounter Standard Melee Weapon ✦ Divine, Weapon)
Target: One creature
Attack: +6 vs. Fortitude (Greataxe).
Hit: 2d12+4 damage and you push the target 4 squares. You then shift to the nearest square adjacent to the target.


Labraundos has previously issued a Divine Challenge to Centipede Scuttler 1, but he's going to move his mark.

Minor action: Labraundos marks the Centipede Swarm 3. He may not be attacking it, but he will end his turn adjacent to it and thus qualify as engaging it.

Divine Challenge (At-Will Minor Close Burst 5 ✦ Divine, Radiant)
Target: One creature in burst
Effect: You mark the target. The target remains marked until you use this power against another target or if you fail to engage the target (meaning either you attack the target or end your turn adjacent to the target; if none of these events occur by the end of your current turn, the marked condition ends and you can’t use Divine Challenge on your next turn). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While a target is marked, it takes a -2 penalty to attack rolls for any attack that doesn’t include you as a target. Also, the target takes 3 radiant damage the first time each round that it makes an attack that doesn't include you as a target before the start of your next turn.
Special: Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It is a magical compulsion that affects the creature’s behaviour, regardless of the creature’s nature. You can’t place a Divine Challenge on a creature that is already affected by you or another character’s Divine Challenge.



Action Point! Standard Action - uses Second Wind = spends a Healing Surge, recovers 7 hit points and gains +2 to Defences until the end of his next turn.[/sblock]

[sblock=Mini-stats]
Labraundos

Male Minotaur Paladin, Level 1.
Initiative: +0, Passive Perception: 21, Passive Insight: 14. Senses: None.
AC: 18, Fort: 15, Reflex: 11, Will: 15.
HP: 30/30, Bloodied: 15, Surge Value: 7, Surges left: 12/13
Speed: 5 squares. Size: Medium. Languages: Allarian, Hzakan.
Saving Throw Bonuses: Nothing to report.
Action Points: 0
Powers:
Goring Charge
Second Wind
Vicious Backswing
Virtue’s Touch
Divine Challenge
Ardent Strike
Valiant Strike
Divine Strength
Divine Mettle
Divine Pursuit [Used]
Blood of the Mighty

Used Second Wind.

Conditions: None.[/sblock]
 

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