Airwalkrr's 4e Game IC: Ch 1 Sedition

''Let's make this quickly then my friend.what lies ahead of us?we din't expected undeads and magical barries here.Also,there is any chance that you have seen a female elf around here?''

Krawlinstar gives the spirit a description of Mooneyes.
"What lies ahead? Why, the desecrated temple of the Raven Queen, that's what! It has been turned into a sham, an enterprise for profit rather than enlightenment. Those beyond this chamber seek only profit. As for your elven friend, I am afraid that these long years trapped inside this infernal wall have left me quite unaware of the rest of the world above me. I cannot claim to have seen her."
GM: Everyone gets to address the spirit once before he is taken to the great beyond. And I might limit the information based on how much you ask. So make sure to ask your most important questions first. Petron, Erik, and Lia are up.
 

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Erik

"Are there any artifacts or other treasure hidden in the temple that should be removed away from the grasp of those who desecrated the temple?" Erik aks.

[sblock=OOC]
Yes, he wants the treasure for himself...

[sblock=Mini stat block]
Erik Apeldan
Perception: 17 Insight: 17 Normal Vision
AC 17 Fortitude 13 Reflex 15 Will 15
Initiative: +1
Hit Points: 24 / 24 Bloodied: 12
Temporary Hit Points: 0
Resist:
Saving Throw: -
Milestones: 1.5
Action Points: 1 Second Wind: 1
Healing Surge:6 Surges per day: 7 / 8
At-Will Powers: Magic Missle, Stoneblood, Thunderwave
Encounter Powers: Staff of Defense, Leaden Transmutation
Daily Powers: Slimy Transmutation

Condition:

XP: 475
[/sblock][/sblock]
 

GM: Sorry for the absence, everyone. Let's get back to the game!
"Are there any artifacts or other treasure hidden in the temple that should be removed away from the grasp of those who desecrated the temple?" Erik aks.
"Yes, since you have freed me from my imprisonment and dispatched the restless spirits below, I shall divulge to you the location of a stash of valuables that may assist you further in your quest."

The spirit directs you to a non-descript plot back down the hall from whence you came. Within is a coffin, but the coffin does not contain a corpse. Instead it contains a small box made of lead. When you open the box of lead, you discover a potion of healing and 70 pieces of gold. The gold pieces have an archaic symbol of the Raven Queen embossed upon the back while the front of the coins feature a crown. These coins must be as old as the time before the Kingdom of Macea was incorporated into the Republic of Berandal.
 

"Spirit, do ye remember any secret passage of t'e ancient church? Perhaps hidden stairs or tunnels connectin the rooms of t'e church? We are 'ere to bring these foul enterprise to it's knees for t'eir crimes, and such tactical assistance would be of help." asks Petron.

OOC: Been ill all the week, feeling like standing in front of the PC now.
 

"Spirit, do ye remember any secret passage of t'e ancient church? Perhaps hidden stairs or tunnels connectin the rooms of t'e church? We are 'ere to bring these foul enterprise to it's knees for t'eir crimes, and such tactical assistance would be of help." asks Petron.
"There is one passageway which may be of use to you, if it still remains. It lies within the former rectory where I once lived, which I can only assume has been converted now to some sort of head office. The rectory was on the first floor, and was a fairly-sized room (3x3 squares) designed to accommodate the high priest of the church. The passageway is a false wall within the fireplace, and it leads to the outside."
 




The spirit of Vito departs, having finally been spared the torment of its bound existence. You are left to your thoughts and the room before you. Cursory examination (via passive Perception) allows you to notice the many crates and barrels stacked around the room as well as the rack of cub-holes containing a number of scrolls. The rack appears to be labeled with dates going back several years. It is probably a record-keeping system of some sort. Of course, you determine quickly (via passive Insight) that any nefarious goings on would probably not be laying out so openly, even if they were in the basement of this place.

At the far end of the room, perhaps 15 meters (50 ft) away, is a stairway heading up.
GM: You can take time to investigate the room a little more thoroughly if you like. A Perception roll to examine the whole room will take about 20 minutes if you are so inclined.
 


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