Airwalkrr's 4e Game IC: Ch 1 Sedition

As soon as Krawlinstar touches the holy symbol, he is granted a brief flash of insight into its power and function. It is a great tool indeed.
GM: The symbol of Pelor is a +1 symbol of battle.
 

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"Hmm..." Says Petron as he looks around. He makes a few runs over the bookcase, examines the floor in search for footprints, goes over the doorframe, and looks inside trying to see where this man run to, and generally surveys the room.
Finally, he makes a face. "I'm clueless."
 

GM: Voda Vosa, I already rolled for you and the others just to move things along. You've found the secret passage and are preparing to move through.
 

OOC: I can't think of anything Lia wants to do, though she'll hold on to one of the healing potions. She will take point from well ahead of the group when moving down the secret passage, even if she needs to break out a sunrod for light.
 


GM: So Lia took one of the potions, of which there were two. I believe Erik is holding on to the one you found in the ghost's treasure from earlier. That leaves one more. Perhaps Petron will take it?
 


Erik

Eric advances carefully with the others.

[sblock=OOC]

preparations:
carry healing potion in off-hand

I also rolled initiative below in the case it will be needed.

[sblock=Mini stat block]
Erik Apeldan
Perception: 17 Insight: 17 Normal Vision
AC 17 Fortitude 13 Reflex 15 Will 15
Initiative: +1
Hit Points: 24 / 24 Bloodied: 12
Temporary Hit Points: 0
Resist:
Saving Throw: -
Milestones: 1.5
Action Points: 1 Second Wind: 1
Healing Surge:6 Surges per day: 7 / 8
At-Will Powers: Magic Missle, Stoneblood, Thunderwave
Encounter Powers: Staff of Defense, Leaden Transmutation
Daily Powers: Slimy Transmutation

Condition:

XP: 875
Items: 70gp, 1 Healing Potion
[/sblock][/sblock]
 

GM: I generally roll initiative when combat begins to keep things moving quickly, but I'll use your roll, [MENTION=59043]Walking Dad[/MENTION], for the next battle.
 


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