Since it's compatible all the old ones still workI like the new ones, but I want all the old ones back too. Subclasses are pretty important for backwards compatibility. I hope they just keep showing us revamped old ones as they go.
Since it's compatible all the old ones still workI like the new ones, but I want all the old ones back too. Subclasses are pretty important for backwards compatibility. I hope they just keep showing us revamped old ones as they go.
It is a pretty decent collection, although there are some I do not like conceptually (not going to discuss the actual implementation of any of them…), like clockwork sorcerer and brawler fighter. But 40 out of 48 ain’t bad, as Meat Loaf saidI quite like what we got: each Class gets 4 options that take the base Class in a radically different directions, making it 48 solidly distinct base options to build a character around.
Not really? Some are already not compatible due to other rules changes. Regardless a lot need updating.Since it's compatible all the old ones still work
As it stands, every existing Subclass works with the latest new Core Classes, that I can see. Even the small awkward interactions of the first few packets have been fixed.Not really? Some are already not compatible due to other rules changes. Regardless a lot need updating.
It's because sorcerer is torn between having bloodlines based on magical creatures and strange planar energies, and people wanting it to just be 'wizard, but hot'. And so anything thematic which pushes towards bloodline influence, but which detracts from 'wizard, but hot' gets a large pushback.Sorcerer never had good subclasses and the tradition continues.
I am pretty sure that's not the case. For example I think Oath of Glory has some mostly useless features now that the Grapple rules are a save?As it stands, every existing Subclass works with the latest new Core Classes, that I can see. Even the small awkward interactions of the first few packets have been fixed.
Celestial makes a lot of sense, offering a clearly "light side" choice for folks who don't want to play an Edgelord Warlock. It also gives the Warlock four completely distinct moral situations for their Patrons.Celestial Warlock and Abjurer Wizard feel under-reasoned to me.
Wsr's role now is allowing a Cleric to interact with Weapon Masteries, seems even more appropriate now considering how big a part of combat those are shaping up to be.would lose War, since heavy armour is coming with a level 1 choice.
Aberrant gives a core Psion in the PHB, amd Clockwork tapa into the D&D distinct IP of Modrons and Mechanus. Makes sense to me.Sorcerer -- aberrant and clockwork are disappointments. Divine, Shadow, and Storm (=the Xanathar's options) are all more iconic.
Oath of Glory doesn't have any grapple features.I am pretty sure that's not the case. For example I think Oath of Glory has some mostly useless features now that the Grapple rules are a save?
Yeah celestial warlock is my current favourite thematically. I find it weird how so many people object to it existing at all.Celestial makes a lot of sense, offering a clearly "light side" choice for folks who don't want to play an Edgelord Warlock. It also gives the Warlock four completely distinct moral situations for their Patrons.