I don't think there is a bunker strong enough to endure the fanbase exploding over this.
First, I apologize that my previous comment came off a bit wrong (can quite put into words at the moment). Anyway, my point is that it may not have the sales reach they want for a print product. I really think it is a test bed for future setting content. It will be successful enough to push them to release PDF and print on demand products this way, but not successful enough to full print versions. But that is just my guess.
ok, it is not astounding.
It is only 5,000 copies over the boats thing and, most important to me, 100+ 5-stars ratings above.
Maybe. Captains and Cannons, a non-WoTC supplement, is ranked #21 right now on DMs Guild (compared to the #4 of Wayfinder's Guide). This is a 41 page supplement that is ALL about ships whereas Wayfinder's Guide only has a few pages dedicated to the artificer.
Everyone buying Captains and Cannons is interested in utilizing ships in their campaigns. I don't think that one can definitively say that everyone buying Wayfinder's Guide is interested in the artificer.
So yeah, draw your own conclusion but I suppose it seems both are in demand right now.
Wayfinder's Guide has nothing dedicated to the artificer (yet). But I don't know what's the point in this discussion on the priority of ships against boats. Both are wanted and both are coming. Does it really matter that one came 2-3 months earliers?
Moo!Meh.
Most definitely. One of the problems of the previous Artificer, IMO, was that it tried to be too many other concrete things all at once: Eberron artificer, a generic alchemist, a gunslinger, a mechanical rogue, etc. I personally think that WotC should give up the concept of Artificer as gunslinger/gunsmith since Matt Mercer's gunslinger largely fills that role already.
The Artificer in Eberron was more akin to a guild artisan that would develop from within a magical setting. They looked across the spectrum of magical traditions, regardless of categories like "divine" or "arcane" magic, in a desire to distill and transfer the essence of magic into objects. And through infusions (and crafting), Artificers had a tremendous degree of flexibility in their use and creation of magical items. This magical economy was most definitely rooted in its original 3e context, but also to its benefit, a 5e Artificer will be spared the cumbersomeness of 3e magical crafting rules. So a 5e Artificer provides the opportunity to present something more streamlined and simple.