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Ashy's Oathbound Campaign, IC [ARCHIVED]


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deadestdai

First Post
hafrogman said:
Tristan gazes doubtfully off to the west.

"I don't know Julian. It looks like it is an awfully long way off yet. Baja, why do you assume that the spire will make us warm? It could just be a pillar of rock, as cold and unwelcoming as the rest of this desert."


Baja shrugs in the darkness and continues walking grumbling. Dunno - is better than being standing about and have frozen bollocks.....
 

Vendetta

First Post
((OOC: I didn't actually use it, he was saying to the group that he could do it. Depends on what the group wants to do. He'd like to not burn power points so early if he can avoid it.))
 

Ferrix

Explorer
Kiera will listen to her companions, her voice quiet and distant now, "perhaps it may be best to see from the skies Xerxes, and it is better now than when the sun is high." She'll call to Baja "wait for a moment, Xerxes will take a look from higher up." Indeed, speaking with P.P.C.* would make our current circumstance a little easier.

*paralyzed pirate cat ;-)
 

Vendetta

First Post
Xerxes eyes begin to glow and eminate an eerie florescent blue green light. The beams of light widen and expand as tendrils of the same light, though with a texture and animation similar to that of streams of water and billowing smoke reach down and around the Xeph. With the power of his mind, Xerxes lifts himself into the air. A strange scent, like cinamon or strawberries... or maybe lilac fills the air where Xerxes had been. Forgotten memories flash softly to mind but not one of them can be truly remembered, becoming more of an enigma than a rediscovered treasure.

The Xeph rises into the night sky, higher and higher he goes.

((OOC: Xerxes can go up or down 20 feet per round and the power will last for 60 minutes. So he can go as high as he needs to go until it becomes less beneficial than a lower altitude. This power uses 3 power points leaving Xerxes with 42. His spot roll is 6 (1d20) + 5 (skill) = 11 total. Just in case, his KS The Forge is 11 (1d20) + 14 (skill) = 25 total... though, since I probably can't see it, knowing what it might be wont help :D At least I should be able to see the lay of the land and any lights that might be out there. Oh yeah, He also has Darkvision.))
 

Voadam

Legend
Kyron waits patiently for the Xeph to finish his aerial scouting, ready to cover him with a blast of divinely powered searing light if the psion is attacked in the air.
 

deadestdai

First Post
Vendetta said:
Xerxes eyes begin to glow and eminate an eerie florescent blue green light. The beams of light widen and expand as tendrils of the same light, though with a texture and animation similar to that of streams of water and billowing smoke reach down and around the Xeph. With the power of his mind, Xerxes lifts himself into the air. A strange scent, like cinamon or strawberries... or maybe lilac fills the air where Xerxes had been. Forgotten memories flash softly to mind but not one of them can be truly remembered, becoming more of an enigma than a rediscovered treasure.

The Xeph rises into the night sky, higher and higher he goes.

((OOC: Xerxes can go up or down 20 feet per round and the power will last for 60 minutes. So he can go as high as he needs to go until it becomes less beneficial than a lower altitude. This power uses 3 power points leaving Xerxes with 42. His spot roll is 6 (1d20) + 5 (skill) = 11 total. Just in case, his KS The Forge is 11 (1d20) + 14 (skill) = 25 total... though, since I probably can't see it, knowing what it might be wont help :D At least I should be able to see the lay of the land and any lights that might be out there. Oh yeah, He also has Darkvision.))

A bored and cold Baja waits for silly Xerxes to finish floating. Once done, unless he points out anything strange, he'll again continue on his stroll.
 


Ashy

First Post
Xerxes floats silently up into the night sky, like an eerily rising blue-green star. He rises higher and higher, scanning the horizon, leaving a glistening "tail" of shimmering cyan-colored energy in his wake. Finally, high above the ground, the Xeph comes to a stop and hangs, motionless, for a moment...

Xerxes:
I assume that you rise facing the west, which was the direction that the spire lies in from your present location. As you rise, you first see that there is, in fact a large spire of oddly-shaped rock jutting up from the surface of the blood-red dunes, about two hour's ride away. The spar of rock is skirted by smaller odd-shaped formations, possibly fragments of the spire that broke off long ago and came to rest at the pinnacle's roots. At first, you think that there is nothig else of note about this spire of rock, but then, right as you are about to descend, you notice the unmistakable flicker of fire, coming from what seems to be a well-blocked cave entrace about mid-way up the spire.

Beyond the spire, you see more desert and dunes, occasionally marked by a similiar, solitary outcroppings of rock and stone. At the far horizon, you see two things that make your heart skip a beat: what appears to be the shining of many lights and what could very well be the shimmer of water - a large bay, perhaps.

To the north lies more expansive swathes of sand, pockmarked here or there by what seems to be a large hole, or small canyon and the rare jutt of desert rock piercing the dunes.

To the east lies the same, save you see, at the far horizon, something that looks like a large, dark colored wall spanning the entire horizon.

To the south lies more desert and what might be a large sinkhole, or possibly a crater. Beyond that is something strange - a massive white wall. It looks fuzzy, like a hooded lantern from a vast distance, but it could be a trick of the strange moon's light - you cannot be sure.
 

Ashy

First Post
Voadam said:
Kyron scans the skies for gaunt flocks, airships, or other threats to the Xeph.

Other than the large group of gaunt to the south, who are still flocking over the battlefield, the skies seem empty...
 

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