hafrogman said:Tristan gazes doubtfully off to the west.
"I don't know Julian. It looks like it is an awfully long way off yet. Baja, why do you assume that the spire will make us warm? It could just be a pillar of rock, as cold and unwelcoming as the rest of this desert."
Vendetta said:Xerxes eyes begin to glow and eminate an eerie florescent blue green light. The beams of light widen and expand as tendrils of the same light, though with a texture and animation similar to that of streams of water and billowing smoke reach down and around the Xeph. With the power of his mind, Xerxes lifts himself into the air. A strange scent, like cinamon or strawberries... or maybe lilac fills the air where Xerxes had been. Forgotten memories flash softly to mind but not one of them can be truly remembered, becoming more of an enigma than a rediscovered treasure.
The Xeph rises into the night sky, higher and higher he goes.
((OOC: Xerxes can go up or down 20 feet per round and the power will last for 60 minutes. So he can go as high as he needs to go until it becomes less beneficial than a lower altitude. This power uses 3 power points leaving Xerxes with 42. His spot roll is 6 (1d20) + 5 (skill) = 11 total. Just in case, his KS The Forge is 11 (1d20) + 14 (skill) = 25 total... though, since I probably can't see it, knowing what it might be wont helpAt least I should be able to see the lay of the land and any lights that might be out there. Oh yeah, He also has Darkvision.))
Voadam said:Kyron scans the skies for gaunt flocks, airships, or other threats to the Xeph.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.