billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
Mourn said:Just like your claim that the spell lists make digging through the spell chapter easier, having powers organized by class makings finding your powers easier, since you don't have your powers intermingled with other class powers. No more having to check a small entry on the spell's stat block to determine what class it goes with.
And you only need to read the class you're playing. Saying that having 8 classes makes it overwhelming is ignoring the fact that having hundreds of spells from other classes intermixed with your own is even more confusing.
As has been said before, people approach long lists of things differently and they approach them differently depending on whether they are trying to get the picture of the whole game and whether or not they are focusing on a single class. There have been plenty of people, including myself, who have found that having all of the powers in one list per class is reasonably useful if you're looking at understanding or building a character for that class.
There are also people who have found the section of powers, in the middle of the book, a bit of a wall when it comes to reviewing and understanding the game as a whole. These are not mutually exclusive issues since they can both be in effect for the same person.
When someone then asked why the section in the 3e PH wasn't such a wall of trouble, when it comes to getting through the rulebook, there are easily identifyable reasons why: it's at the end, it's encyclopedic so people tend to approach it differently than they do the center of the text or rules or the description of the classes themselves, it has a set of class-based indices that summarize the spells.
Perhaps if you would try to sit back and, for a moment, imagine what it might be like for someone other than an argumentative contrarian to sift through the information, you might find a more sympathetic ear (or I suppose a more sympathetic read would be more appropriate).