Leatherhead
Possibly a Idiot.
Hmm, I'm going to have to take something different than Sentinel then, It doesn't really work that well when two people pick it.
just to clarify the prisoners are the only ones to roll abilities?
Why? It's two chances to lock down an opponent instead of only one chance. Or it's a chance to lock down two separate opponents.Hmm, I'm going to have to take something different than Sentinel then, It doesn't really work that well when two people pick it.
It has a weird interaction where it doesn't work if the other target also has Sentinel, and I wasn't entirely married to the idea to begin with. I'll go with Martial Adept instead. Scaring people by stabbing them sounds fun enough.Why? It's two chances to lock down an opponent instead of only one chance. Or it's a chance to lock down two separate opponents.
Ability score rolls: 4D6.HIGH(3) = [1, 3, 6, 5] = 14
Reroll the 3:
Ability score rolls: 1D6 = [3] = 3
Total: 14
Ability score rolls: 4D6.HIGH(3) = [3, 1, 3, 1] = 7
Reroll the 1:
Ability score rolls: 1D6 = [5] = 5
Total: 11
Ability score rolls: 4D6.HIGH(3) = [4, 4, 2, 2] = 10
Reroll the 2:
Ability score rolls: 1D6 = [1] = 1
Assuming you don't have to take the worst.
Total: 10
Ability score rolls: 4D6.HIGH(3) = [6, 1, 6, 3] = 15
Reroll the 3:
Ability score rolls: 1D6 = [2] = 2
Total: 15
Ability score rolls: 4D6.HIGH(3) = [4, 2, 5, 4] = 13
Reroll the 4:
Ability score rolls: 1D6 = [5] = 5
Total: 14
Ability score rolls: 4D6.HIGH(3) = [2, 4, 5, 5] = 14
Reroll the 4:
Ability score rolls: 1D6 = [5] = 5
Total: 15
HP Level 2:
Level 2 HP: 1D12 = [12] = 12
HP Level 3:
Level 3 HP: 1D12 = [8] = 8
It's in the first post. Each of the three types (Staff, Guest, Prisoner) have their own generation rules.