FitzTheRuke
Legend
It does. I'd allow it.That actually reminds me of something.
Tasha's gave Rogues the Steady Aim Bonus Action. Which seems like something that might fit Hawthorn's fighting style.
It does. I'd allow it.That actually reminds me of something.
Tasha's gave Rogues the Steady Aim Bonus Action. Which seems like something that might fit Hawthorn's fighting style.
Well, then Help wouldn't...help himBack to the fighters then. Or the pathetic melee wizards
He's trying too hard to be a RealTM Dwarf!
WHAT? Lemme see... EDIT: Fixed. Oops. Check out the new one!The map seems to be an old one. We're all still on the carriage.
Yeah that's fine. I had considered that the group might want to clear the road of dangerous land-sharks. I doubt that D&D characters have the relative luxury of empathizing with dangerous animals like we do IRL. (It's a lot easier when you are top of the food chain and "winning" the battle for life-supremecy). No, I think they'd probably not feel too bad about having to put this beast down for the sake of other travellers.Don't want to prolong a fight needlessly, but Jon won't know the creature will flee permanently, and won't want anyone else to suffer the sort of wounds he has endured. Maybe it's worth playing it out? It will have disadvantage on the next attack., assuming we get to that. I'm not keen to see him bite it (as it were) in his first combat either, admittedly. I welcome the thoughts of others.
EDIT: The bullette's taken its action in trying to break the grapple, and so we'd get another round anyways. I think it's better to finish it (and the baby?)