Scribble
First Post
Nahhh, don't think so. Beyond the simple but major dichotomy of cooked vs uncooked, most people aren't going to change an opinion of something they don't like to eat based on eating more of it. After a certain point, all they're doing is torturing their taste buds.
I can usually tell if I'm going to like a band within 3 thirty second samples of a band's music, assuming they are representative of their stylistic breadth.
Similarly, if you send in submissions for publication in a fiction magazine, the editor is only going to give you a few pages MAX before he decides whether to read further or send you a "Thank you but no" letter.
While I don't dissagree with the part about the editor giving a few pages max, I don't agree this means he read enough to determine if he would have liked the whole piece had he continued. It just means the begning failed to grab him enough to continue.
There have been a LOT of AMAZING and award winning indipendent films for instance that probably would have (and actually have) failed to grab a producers interest enough to get him to finish reading the script.
Aside from that, as far as needing to play it:
RPGs are designed to be played. I think the experince will almost always be different when you actually play it then when you read it or have it simply described.
Which might be a case for making sure a game DOES read well... Like the editor who only reads a few pages, if you fail to grab the reader, he might have less of an incentive to PLAY the game as intended.
As far as needing to play it more then once:
I think the idea is that many people go into a situation with a number of preconcieved ideas and notions that can sometimes cloud their experience.
IE they might not realize a certain rule or concept has changed, which creates a ripple effect on how other things play out.
They might also not understand the intent or feel of a rules system until they get used to it. IE if someone goes right from a D&D hack n slash style game into a white wolf Vampire the Masquerade game the experience might be jarring until they get the feel of the game.
Just a few thoughts.