Wulf Ratbane
Adventurer
Yes, and as long as nothing else changes, it is easy to predict what the outcome of such a change would be. However, the more of the system changes, the harder it becomes to predict how much this rule affects actual gameplay.
It doesn't matter how many changes are made if any number of those changes, taken singly, are unacceptable.
A long list of mechanical changes does not necessarily mean that they will add up to be more than "the sum of the parts"-- which is what you mean when you say you can't predict what the outcome of lots of changes will be to the overall system. That's irrelevant. The mere fact that it is a long list of changes can be a disqualifier.
All I was saying is that it may be more influenced by emotion and initial impressions than by pure vulcanian logic.
If you don't like 4e, it's because you lack Reason...?
And you using the word "pet peeve" seems to imply that your dislike of these elements is not entirely rational.
Right: Disliking a game after a cursory review is an irrational decision, whereas liking a game after 120 hours of play is a rational decision.
Whether you play for 120 hours or 1 hour will not turn an emotional decision (like or dislike) into a rational one.
You're kidding yourself, Spock.