Zardnaar
Legend
The Sorcerer is the worst class in the game IMO at low levels (prior to level 5). There have been so many times I've thought in my head "I wish we had a Wizard instead".
Too limited to do anything, lack of spells means they can't really contribute to the exploration pillar of the game. The Sorcerer player in our group also just wants to play the blasty mage so he doesn't really care much for the social pillar. But again, due to their limited spell selection, he can't focus on both combat and social (unlike the Wizard, who can pick up useful spells in all areas).
Con saves aren't all they're made out to be I'm learning. With proper positioning you can avoid taking damage, and then with the right group (Abjurer Ward, Cutting Words, Warding flare, etc) you can avoid those hits.
I used to think warcaster/resilient con was a feat tax, but now not so much. I still think it's a feat tax for melee casters, but not for ranged casters who can hide behind full cover when they're not attacking.
At high levels the Sorc for me was very underwhelming. Their spell list is so limited that it really hurts. I don't think it was a coincidence they got a lot of nice spells in the Elemental Evil players guide. Again, not enough spells to really be useful in the exploration pillar of the game, and in combat they're "ok".
I'm not considering the favoured soul as that's not out of play testing yet.
Those are my experiences anyway with the Sorc, and why I disagree with your rating. If you're seeing amazing things from the Sorc then that's awesome, we're just not getting the most out of it.
No offense but you have one of the most powerful parties you can build in 5E and yeah I like the flare, cutting words and warding shield abilites to. However you have listed almost all the ways you have in 5E to mitigate damage as class abilities. Notice how I rated the light cleric, abjurer, paladins and lore bards as tier 1 classes and what is your party made up of

Play a 5E game without the Paladin no bard at all, a different type of cleric and a different type of wizard and get back to me. If your parties Sorcerer is focusing on blasting stuff he may be doing it wrong btw. Sorcerers excel as buffers. I have seen all of those classes in 5E just not all in the same party. You are also playing a high level game with 3 primary spell casters in your party and those spell casters are also 3 of the most powerful one in the game. And the one martial type you hve buffs those spell casters saves which is a draw back of being a spellcaster. The only change I would make to your party from a char op PoV would be to change your avenging paladin to a oath of the ancients one and even then I would think about it as you are a bit weak with front line types.
In my games you might not have enough healing to go around as I could overload your damage mitigation abilities or you would find some situations where you would get hosed as I use a large variety of tricks and encounter types. Your party composition is also a prime example of why I do not rate "moar damage" that highly as there are more powerful things you can do in 5E instead.
I find myself agreeing alot with you with your posts about high level 5E. We ave only made it to level 14 so far (and 13,9,10 for other campaigns)
Last edited: