Coming fully into Georges, there is a odd flow to the building, almost as though there was very little thought put into the comfort of the patrons of the main room. The chairs all wooden and rather uncomfortable looking, the bar barely functional, although the selection of bottles that are left behind the bar, while being almost enitrely empty, are some of the hardest liquors you ever remember seeing.
Lazlow said:
Swipe will make a thorough sweep of the upper floor, checking for bedding that can easily be moved downstairs, and again keeping an eye out for other people/things. (OOC: Move Silently +9, Hide +11, Search +4)
Going upstairs reveals a hallway with several doors, 3 on the left, one at the end and 2 on the right, each locked...
Argent Silvermage said:
Tyler starts looking for firewood.
After rooting around Georges for a bit, you're able to come up with a modest amount of firewood and there a plenty of dying trees about to gather more as needed. Getting the wood burning is easy, however as it has been kept dry.
taitzu52 said:
Uri says, "It may be hard to hunt around this village, but I'll help. Get that fire going nonetheless, you never know."
The village is a virtual ghost town, with only a handfull of people around. Most of those are wary of strangers and tend to hide or shy away at your approach. There is little to no available food and what there is is guarded jealously. Also there is little to no game around other than the occasional rat.
taitzu52 said:
Gerard wonders where might be a good idea to put up his pack-mule for the night, fearing the ravenous hunger of the locals. He plops his backpack down near the fireplace, and then sees to his mule.
There is no stable of any kind in Georges, it was clearly designed for more "temporary" occupation.