Mercurius
Legend
Now hold your horses! There is no objection - I have no idea how you got that implication. But you're missing my point - and ignoring the "our world" part of the equation.Regarding the fey elf setting:
In my view, the designers must make the D&D core rules as inclusive as possible from many different players to be able to enjoy.
At the same time, each setting needs to be flavorful with specific details.
Meanwhile, the DM might need to adapt a setting to the meet the enjoyment of the players at the table.
But the DM shouldnt need to waste time fighting against core rules. The core needs to be broadly inclusive.
Different cultures have different feelings about the use of culturally sacred heritage.
Generally, Nordic cultures like when other cultures have fun with Nordic heritage. But. It is important to avoid misrepresenting Nordic peoples. If one is riffing off from Nordic inspiration, it is important that the reinvention is clearly non-Norse.
For example, Norse views about elves inform my fey elf setting. But when I am actually referring to D&D eladrin, I never refer to these elves as if "Norse elves", despite the fact that people familiar with Nordic heritages would recognize some of these features.
Most prominent among the fey elves are the "sun elf" eladrin and the "moon elf" eladrin. But there are other eladrin cultures as well. The sun elves derive from Norse concepts, while the moon elves derive from Celtic concepts. These artistic licenses are D&D fantasy.
In the fey elf setting, elves can reproduce "naturally" via pregnancy, albeit additionally exchanging a drop of blood for conception.
But elves can also reproduce magically, via rituals, such as bringing a statue to life. Forming eggs whose children shapechange as dryads, can be one of these rituals.
In some ways elves are strictly nonhuman. They are manifestations of nature. The Norse-esque "sun elves" are literally the auras and beams of sunlight. This sun elf culture is solar and skyey. The Celtic-esque "moon elves" are literally the fertile soil. This elf culture is vegetative and earthy. There are other fey elf cultures and origins as well, including sea elves and shadar-kai.
When sunlight and soil project themselves into human or human-esque forms, they do so out of curiosity and fondness for humans. Ultimately, elves can shapechange into any form, but the term "elf" specifies the ones who enjoy being humanesque.
Shapechange is primordial to elven cultures. Unlike the fey changelings who shapechange spontaneously, the fey elves moreso shapechange as a community adapting to an environment.
Half-elves have been part of D&D traditions since its origins.
Where the parents of a half-elf assume cisgender heterosexual human and elf, people seem to assume this is "normal" and expected. I have never heard someone complain that half-elves are "too human".
But if there is objection to the possibility that some elf and human parents are transgender and homosexual, it feels like an attempt to silence these characters and their reallife players − by means of an inconsistent pretext that they are somehow not "alien" enough. Most D&D races are obviously humanlike.
Plus, the references to being manifestations of nature, reproducing via exchanges of blood, emphasizing shapeshifting, and prioritizing magic all help hint at the nonhuman origins.
Ungainly Titan clarified my point well, although I think you could replace "too human" with "too much of our world."
So again, think in terms of a fantasy world, and a native species (elves), that lives for centuries, and probably have a very different history and culture to modern Western culture. You can create a backstory that justifies a pride flag and such if you want, but from a world-building perspective, it should make sense within the context of the world the elves live in, and the nature and culture of the elves. Otherwise you're just pasting things onto the fantasy world from our world, divorced from the context in which they arose, and it has the potential to come off as jarring and artificial.I think that @Mercurius's point is that the business of cis/trans or other orientations of elves is something too human. And I would agree. The whole LGTBQ+ and the oppression that the Pride movement is struggling against is a result of purely human things.
A large part of which is the politics of inheritance, with some complications, the details are not really germane to the topic but are very human and rooted in the nature of humans. Also connected to the fact that child rearing in humans is a lifetime project. 20 to 30 years out of 70 odd.
Half elves raised as humans may start out as very human but after 100 years or so, I suspect they gain some perspective.
The key thing that I and I think elves that live to be 700 years plus and can raise children in 30 are going to any of our human hang-ups. They may have some completely different hang-ups.
For instance, maybe elves are naturally fluid in terms of gender identity and sexuality, but either they have received backlash from other races or they weren't always so. I'm simply saying that if you want the pride flag to make sense, it has to make sense in the context of the fantasy world and elves - at least if you want verisimilitude in your world-building.