Nezkrul
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Force Portfolio
Aspects: force magic, physical might, fortitude
Opposed Portfolio: Destruction
Examples: Thor
Favored Animal: Gorilla
Favored Class: Sorcerer/Warmage
Favored Place: A Force Dragon's lair.
Favored Sacrifice: Magic items that use force magic or provide force-based bonuses
Favored Time: The first day of each season.
Favored Weapon: Bastard Sword
Portfolio Trial: You must defeat your greatest enemy, alone, with only your physical might and force magic.
Prerequisites: Must be able to cast any arcane spells, divine spells, or manifest psionic powers with the [force] descriptor.
Symbol: An armored fist leaving a wake in the air.
Typical Quote: "If force isn't working, you're not using enough."
Force Domain
Granted Power (Su): By manipulating cosmic forces of inertia, once per day you can roll a damage roll twice and take which ever of the two rolls you want.
Force Domain Spells
1 Mage Armor: Gives subject +4 armor bonus.
2 Magic Missile: 1d4+1 damage; +1 missile/2 levels above 1st (max 5).
3 Blast of Force: Attack deals 1d6 damage/2 levels (max 5d6).
4 Resilient Sphere: Force globe protects but traps one subject.
5 Wall of Force: Invisble wall that is immune to damage.
6 Repulsion: Creatures can't approach you.
7 Forcecage<sup>M</sup>: Cube or cage of force imprisons all inside.
8 Telekinetic Sphere: As resilient sphere, but you move sphere telekinetically.
9 Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
(Force Domain information taken from the Spell Compendium)
Realm
The typical realm of a deity with this portfolio would be any conceiveable natural terrain but will include buildings or structures made of force, possibly including high walls and castles, deep dungeons, and tall towers.
Hazards: Walls of force can be found anywhere in the realm, and so creatures unable to see invisibility will have a hard time getting around in this kind of realm, without running the risk of smashing their faces into invisible walls. And then there are the inhabitants...
Inhabitants: Any creature capable of casting force spells (such as warmages or wizards), and beings made of force or related to force (such as force dragons or force elementals) will usually find their ways to realms such as this.
Force Template (Single Portfolio)
Appearance: Parts of the immortal's manifestation will seem more translucent and lacking in pigmentation than others, depending on the second portfolio. For instance, an immortal with the Nature and Force portfolios would manifest mostly translucent claws, teeth, horns, or other natural weapons.
When the immortal adopts a different form (through Shapechanging or Wildshape for instance), this trait is also adopted.
Demeanor: The immortal's approach to social situations and conflicts is very upfront, forceful, and straight to the point.
Force Template (Double Portfolio)
Appearance: Most, if not all, of the immortal's manifestation will seem more translucent and lacking in pigmentation than some of its parts, usually all that can be seen is a stark colorless silohouette where colorful lines annotate the outer edges of its features.
When the immortal adopts a different form (through Shapechanging or Wildshape for instance), this trait is also adopted.
Demeanor: The immortal never backs down from a challenge and will always try to force his way to victory over opponents.
Single Force Portfolio
Disciple- Spell-like Abilities (Use any force domain spell as spell-like ability), Fly's Endurance (Competence penalty (= divine rank) to Constitution), Destruction Vulnerability (Suffer 100% extra damage from destruction and disintegration effects)
Prophet- Force Immunity (You are immune to force based attacks)
Hero-deity- Scion of Force (Competence bonus (= divine rank) on attack rolls, damage rolls, and caster level when using force based attacks. You also add your divine rank to any force based bonus you create, such as a shield spell.
Quasi-deity- Forceful Summoning (When creatures you summon appear, they deal force damage equal to their total hitdice to all enemies within their natural reach (no save), and gain the effects of a shield spell and a mage armor spell as though you are the caster of those spells.
Lesser Deity- Superior Force [Effect] Assault your enemies with force attacks.
Intermediate Deity- Uncanny Force Mastery Assault your enemies with force attacks.
Greater Deity- Force Absorption (Force Damage heals you)
Elder One- Specular (Anyone who strikes you suffers the same amount of damage.), Cosmic Imperfection (Destruction) (One artifact in the universe can defeat your cosmicstring ability.)
Old One- Destruction Pariah (Destruction/disintegration spells and effects cease to
function within your divine realm.)
Double Force Portfolio
Disciple- Spell-like Abilities (Use two force domain spell as spell-like abilities each round (standard/swift)), Fly's Endurance (Competence penalty (= double divine rank) toConstitution), Destruction Vulnerability (Suffer 200% extra damage from destruction/disintegration effects)
Prophet- Force Reflection (You may reflect any force based attack within your divine aura/realm)
Hero-deity- Greater Scion of Force (Competence bonus (= double divine rank) on attack rolls, damage rolls, and caster level when using force based attacks. You also double the base effect of any force
based bonus you create, and add your divine rank to it, such as shield (would become +8 shield bonus + divine rank).
Quasi-deity- Perfect Forceful Summoning (When creatures you summon appear, they deal force damage equal to twice their total hitdice to all enemies within their natural reach (no save), and gain the effects
of a shield spell and a mage armor spell as though you are the caster of those spells.
Lesser Deity- Superior Force [Effect] (x2 HD) Assault your enemies with force attacks.
Intermediate Deity- Uncanny Force Mastery (x2 HD) Assault your enemies with force attacks.
Greater Deity- Improved Force Absorption (You can automatically absorb any force attack or effect, cancelling it, in order to heal yourself of 10 hp/level of the effect. If the attack does not have a level tied to it, treat it as a level equal to half of the attacker's hit dice.
Elder One- Legendary Charisma (Your charisma score is doubled), Cosmic Imperfection (Destruction) (Two artifacts in the universe can defeat your cosmic string ability.)
Old One- Divine Force (Force damage you deal is treated as divine damage.)
First One- Abrogate (You negate a foe's greatest ability or ability score.)
Aspects: force magic, physical might, fortitude
Opposed Portfolio: Destruction
Examples: Thor
Favored Animal: Gorilla
Favored Class: Sorcerer/Warmage
Favored Place: A Force Dragon's lair.
Favored Sacrifice: Magic items that use force magic or provide force-based bonuses
Favored Time: The first day of each season.
Favored Weapon: Bastard Sword
Portfolio Trial: You must defeat your greatest enemy, alone, with only your physical might and force magic.
Prerequisites: Must be able to cast any arcane spells, divine spells, or manifest psionic powers with the [force] descriptor.
Symbol: An armored fist leaving a wake in the air.
Typical Quote: "If force isn't working, you're not using enough."
Force Domain
Granted Power (Su): By manipulating cosmic forces of inertia, once per day you can roll a damage roll twice and take which ever of the two rolls you want.
Force Domain Spells
1 Mage Armor: Gives subject +4 armor bonus.
2 Magic Missile: 1d4+1 damage; +1 missile/2 levels above 1st (max 5).
3 Blast of Force: Attack deals 1d6 damage/2 levels (max 5d6).
4 Resilient Sphere: Force globe protects but traps one subject.
5 Wall of Force: Invisble wall that is immune to damage.
6 Repulsion: Creatures can't approach you.
7 Forcecage<sup>M</sup>: Cube or cage of force imprisons all inside.
8 Telekinetic Sphere: As resilient sphere, but you move sphere telekinetically.
9 Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
(Force Domain information taken from the Spell Compendium)
Realm
The typical realm of a deity with this portfolio would be any conceiveable natural terrain but will include buildings or structures made of force, possibly including high walls and castles, deep dungeons, and tall towers.
Hazards: Walls of force can be found anywhere in the realm, and so creatures unable to see invisibility will have a hard time getting around in this kind of realm, without running the risk of smashing their faces into invisible walls. And then there are the inhabitants...
Inhabitants: Any creature capable of casting force spells (such as warmages or wizards), and beings made of force or related to force (such as force dragons or force elementals) will usually find their ways to realms such as this.
Force Template (Single Portfolio)
Appearance: Parts of the immortal's manifestation will seem more translucent and lacking in pigmentation than others, depending on the second portfolio. For instance, an immortal with the Nature and Force portfolios would manifest mostly translucent claws, teeth, horns, or other natural weapons.
When the immortal adopts a different form (through Shapechanging or Wildshape for instance), this trait is also adopted.
Demeanor: The immortal's approach to social situations and conflicts is very upfront, forceful, and straight to the point.
Force Template (Double Portfolio)
Appearance: Most, if not all, of the immortal's manifestation will seem more translucent and lacking in pigmentation than some of its parts, usually all that can be seen is a stark colorless silohouette where colorful lines annotate the outer edges of its features.
When the immortal adopts a different form (through Shapechanging or Wildshape for instance), this trait is also adopted.
Demeanor: The immortal never backs down from a challenge and will always try to force his way to victory over opponents.
Single Force Portfolio
Disciple- Spell-like Abilities (Use any force domain spell as spell-like ability), Fly's Endurance (Competence penalty (= divine rank) to Constitution), Destruction Vulnerability (Suffer 100% extra damage from destruction and disintegration effects)
Prophet- Force Immunity (You are immune to force based attacks)
Hero-deity- Scion of Force (Competence bonus (= divine rank) on attack rolls, damage rolls, and caster level when using force based attacks. You also add your divine rank to any force based bonus you create, such as a shield spell.
Quasi-deity- Forceful Summoning (When creatures you summon appear, they deal force damage equal to their total hitdice to all enemies within their natural reach (no save), and gain the effects of a shield spell and a mage armor spell as though you are the caster of those spells.
Lesser Deity- Superior Force [Effect] Assault your enemies with force attacks.
Intermediate Deity- Uncanny Force Mastery Assault your enemies with force attacks.
Greater Deity- Force Absorption (Force Damage heals you)
Elder One- Specular (Anyone who strikes you suffers the same amount of damage.), Cosmic Imperfection (Destruction) (One artifact in the universe can defeat your cosmicstring ability.)
Old One- Destruction Pariah (Destruction/disintegration spells and effects cease to
function within your divine realm.)
Double Force Portfolio
Disciple- Spell-like Abilities (Use two force domain spell as spell-like abilities each round (standard/swift)), Fly's Endurance (Competence penalty (= double divine rank) toConstitution), Destruction Vulnerability (Suffer 200% extra damage from destruction/disintegration effects)
Prophet- Force Reflection (You may reflect any force based attack within your divine aura/realm)
Hero-deity- Greater Scion of Force (Competence bonus (= double divine rank) on attack rolls, damage rolls, and caster level when using force based attacks. You also double the base effect of any force
based bonus you create, and add your divine rank to it, such as shield (would become +8 shield bonus + divine rank).
Quasi-deity- Perfect Forceful Summoning (When creatures you summon appear, they deal force damage equal to twice their total hitdice to all enemies within their natural reach (no save), and gain the effects
of a shield spell and a mage armor spell as though you are the caster of those spells.
Lesser Deity- Superior Force [Effect] (x2 HD) Assault your enemies with force attacks.
Intermediate Deity- Uncanny Force Mastery (x2 HD) Assault your enemies with force attacks.
Greater Deity- Improved Force Absorption (You can automatically absorb any force attack or effect, cancelling it, in order to heal yourself of 10 hp/level of the effect. If the attack does not have a level tied to it, treat it as a level equal to half of the attacker's hit dice.
Elder One- Legendary Charisma (Your charisma score is doubled), Cosmic Imperfection (Destruction) (Two artifacts in the universe can defeat your cosmic string ability.)
Old One- Divine Force (Force damage you deal is treated as divine damage.)
First One- Abrogate (You negate a foe's greatest ability or ability score.)
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