D&D 5E (2014) [D&D 5e] Planescape- In Through the Out Door (Full)

No harm done, everyone?

@Fenris I think that @Pembinasa's last post was probably meant to be more of joke than it might have come across. There was no emoticon, but not everyone is in the habit of it. It was a something I resisted for along time myself. It might have been a little snarky, but Oz is not without a little snark either :), so I think that's probably okay.

That being said, I do think Fenris's post for Oz works in reference to what Eurid was saying. It most seems to be extrapolation on the tiefling's exact words, without being a direct response to what Graydon was thinking-- if there seemed to be some overlap, well, they were both trying to piece together Eurid's meaning.

I really think this is just a minor misunderstanding and a slight clash in playstyles, which we should be able to get past. :encouragingsmile: I'm not worried about any of you powergaming (quite the opposite, in some cases ;)) and I don't think anyone's trying to accuse anyone else of that. So I'm hoping we can just let this one slide. Everyone okay with that? We good?
@Kiraya_TiDrekan @CanadienneBacon Italics are a good shorthand, and coloured text does make things pop. I tend not to myself, but coming from a freeform PbP background, frequent discussion followed by edits are more of a rule than the exception. And by criminy, that's the way we liked it. :p
 

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[MENTION=6781406]Unsung[/MENTION] you're running a Planescape game? I'm freaking out B-) I am a Planescape-o-phile, used to DM Planescape for several years, and I even have some awesome 5e conversions for the setting; if you haven't checked them out yet, links in my sig.

I realize you've got a full group - and what a colorful and varied group it is! - but I would kill to be part of this game, even if it's only as a cameo or an intermittent villain / "NPC". Seriously, I would kill. Watch your backs, cutters ;)

Maybe the party finds a mimir (which doesn't necessarily add to their combat capability)?

Maybe you have a recurring rival/villain you'd like played like a PC?

Maybe you'd like the noted planar biologist Gorad Drummerhaven to make a cameo?

Maybe a summoning spell is botched and they've now got to deal with a loquacious goblins henchman?

Maybe they encounter a sarcastic jaded intelligent portal that talks in riddles?

*crosses fingers*
 
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I don't really understand the significance of the Performance thing. What are we rolling? Sorry, I'm juggling multiple editions in various games and just don't really know 5th that well yet.
 


@Quickleaf! Hey! I was hoping you'd stop by. I was definitely aware of your contributions to Planescape conversions this edition, and the adventure path you were working on on Planewalker. I'm a fan. :) That's actually part of how I found Spell & Crossbones, and why I jumped on it when I saw it. I'd still have liked to run your 4e version of Dragon Mountain for a RL group sometime, but who has the time?

Big parties are not impossible to manage, especially if you'd still be interested in more of a noncombatant role. A malfunctioning mimir, rogue cranium rat collective, stray Beastlands petitioner, or maybe an absent-minded sage or scholar? Also, you might talk to @Pembinasa about Graydon, who needs a familiar. Graydon, would you be interested?

There might be room for a recurring rival character, too, depending on what you have in mind. Repeated run-ins with an old rival of [MENTION=21379]goatunit[/MENTION] Eurid's, from one of the Dustmen's enemy factions? Which could be either none of them or all of them bar perhaps the Bleak Cabal, given the focus of any other faction on finding purpose in this False Life.

At any rate, I'm sure we can find something. Glad to have you on board!
 
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[MENTION=6781406]Unsung[/MENTION] I would be equally content functioning in an exclusively non-combat roll as I would playing a full PC (either as an ally or a rival/enemy). Looking over the group composition, I am of two minds.

On one hand, the group is already large, and too many players can slow down a PbP game (especially during combat). This supports taking a non-combat role. Also, that allows for indulging in some really "out there" character concepts as there's less of a need to model them within the combat-focused rules.

On the other hand, the group is lacking in tough front-line warriors (except for the paladin), and could really benefit from a barbarian, fighter, ranger, or even a tough rogue or monk. On the up-side, those classes can be designed as mechanically simpler characters.

Hmm. I have 4 ideas, depending on what you and the others prefer...

Idea #1: Graydon's Familiar (non-combat role)

I could certainly be happy playing Graydon's familiar, though I'd need some guidance about what sorts of critters [MENTION=6776473]Pembinasa[/MENTION] feels would suit Graydon. Since I'm experienced with the Planescape setting, I'd rather play a role which allows me to take advantage of that, so probably not a clueless animal from the prime material world...something planar would fit me best. I am also somewhat experienced with Mystara, so perhaps I could play some planar being from that campaign setting...

Some potential familiars include...

  • An immature phase spider happened to be released from its confinement during Graydon's drunken state of rejection on that fateful day he set forth for adventure on the planes, his elbow bumping the creature's cage. It had just started to climb up the neck of the young mage's beer bottle, when all of a sudden they were transversing the boundaries of the plane. The journey had some unexpected effects on the spider, which experienced stunted growth, increased intelligence, and a hankering for ales, meads, and wines of all sorts. More often than not the squeaky-voiced spider is hicupping drunk, kivetching about this and that, and when it gets really sauced its teleportation ability is far less reliable. Yet it remains Graydon's faithful familiar, for Graydon liberated it from captivity to the wizards of Glantri after all, albeit accidentally. Game-wise, can be used to explain unexpected absences from Graydon, myself, or other players, in that the drunken spider bites them and shunts them off to the Ethereal Plane for a bit.
  • A sentient wise-cracking spellbook, perhaps a planewalking wizard whose portal merged with Graydon's just as he crossed the threshold into Sigil, trapping his physical form in the book. This could begin subtly with cryptic messages left in the margins of his spellbook, or it could begin/develop into full speech and/or telepathy like an intelligent magic object. Game-wise can be used as a device to explain Graydon learning new spells at the DM's discretion, since the spellbook can "teach" them to him. Later on, there could be a quest to restore the trapped wizard to his body or otherwise provide him release from his literary state.
  • An androgynous golden being with no discernible face (an Adaptor) that can only appear in reflective surfaces offers cryptic counsel to Graydon, and has the power to open a portal to the Ethereal / the Dreamlands / Ravenloft demiplanes when a mirror of sufficient size and quality is available. The being is polite, helpful if cryptic, and possesses vast knowledge about the planes and unusual technology, but occasionally requests Graydon perform unusual acts of espionage...leading him to believe the being has an ulterior motive.   Game-wise can be used as a device when Graydon makes Intelligence checks or uses his Researcher background trait to justify how a clueless Prime can know so much about the planes. If they travel to the Ethereal / Dreamlands / Ravenloft later on the being could even assume physical form.

Idea #2: Mimir (non-combat role)

They call it Sir Roderick's Head, from an allegory of a foolhardy knight who was betrayed by a cruel liege and beheaded. There are many stories where it came from, that piece of black volcanic glass in the perfect likeness of a man's skull fused to a pointed helm of clay as hard as stone. It is a mimir, at least that seems to be the simplest explanation, with impeccable grammar and polite manners....unless provoked, in which case it has a mouth fouler than a harpy drunk on rotgut. There are many competing theories about the origin of the mimir.

Some hold it as a sacred relic of Kelemvor, a symbol of the peace found in death, while others contend it is the original symbol of the Dustmen given life by belief...or perhaps factol Skall. (a tie-in to Eurid)

According to the mystics of Lhamsa, it is the preserved skull of the 23rd Great Saffron Mystic which will point the way to the 100th Great Saffron Mystic reincarnated as a child; even the mages of Glantri agree that it radiates powerful transmutation magic akin to a reincarnation spell, and the d'Ambrevilles would love to get their hands on it. (a tie-in to Graydon)

Fey may recognize the strange material of the skull as being related to a type of rare black crystal shard said to hail from the Unseelie Court, host of the Queen of Air and Darkness, a bitter enemy of Queen Elora. (a tie-in to Liliana and Ozymandius, and Shard)

Arcanists conjecture the skull came to be either thru a sending stone which developed intelligence or thru a botched clone spell. Who was using the stones or who the clone was meant to be are a mystery, however. (a tie-in for NPCs or Graydon possibly)

Modrons oddly hunt the skull down as a misplaced component; could it be the skull once rested behind Drone's mask? Or might it be a ice of the Primal Shard of Chaos which Primus cast from Mechanus, only to form the Slaadi? (a tie-in to Drone or Shard possibly)

A rare traveler to the Outlands may recognize the skull singing Delta blues or humming creepy twists on Dixieland songs as it bobs to an unheard rhythm; however, regardless of the song, they all seem to end in disaster and fire...perhaps hinting at the skull's origin as melted rock turned to volcanic glass? (a tie-in to Picayune)

Children and tieflings in Sigil enjoy testing the skull's insult-slinging ability, which has reached something of mythical proportions in Sigil at least. (a tie-in to the 2 party bards, Ozymandius and Picayune)

Idea #3: The Technocrat (recurring rival "NPC")

Planescape is a world of shifting alliances, and one of the interesting things is sometimes having to deal with NPCs you really would rather fry with a fireball. A perfect foil to the party would be Lawful Evil, an enemy to the Dustmen & undead, and opposed to magic and the fey. Basically a materialist. Some kind of ruthless planar pragmatist who espouses a philosophy that only life today matters, and that delaying gratification for the afterlife is for suckers, possibly a Prolonger or Fated (or even a twisted Sensate) seeking the secret of immortality. Might use dead/undead as tools without regards for their peace, consider the fanciful whimsies of the fey & creative spark to be frivolous, and otherwise seek to pursue an agenda similar to the Technocracy from Mage. Could even tie into the Tacharim, the antagonists from Great Modron March trying to fuse living beings with modrons. 

His access to magic resources, his offering well-paying jobs to acquire rare ingredients for the ultimate immortality ritual, his knowledge of particular criminal organizations, or his willingness to be hired as a strong arm henchman could all bring the PCs into contact with him. Of course, he'd be the sort of contact/ally that you'd sleep with one eye open around, would be certain to antagonize the PCs philosophically, and could act as a rival to their interests on certain quests.

Idea #4: Kekyáweth Stronghoof (full-fledged PC)

If you did want an 8th PC, or if someone drops out, I could play a planar guide type of PC, a CG bariaur ranger (hunter) or fighter (champion) with an Outlander background and affiliation with the Free League. Basically, a consummate savvy planar type right down to the lingo. I have stats for a homebrew bariaur class that are fairly balanced. Game-wise would provide front-line tanking & exploration abilities for the party, as well as a way to raise questions about Planescape themes like faction allegiance, the center of all, the unity of rings, etc.
 

Well, you're not going to make the decision easy. ;)

Fortunately, it's not only my decision to make. What do the players think? PbP can support any number of players comfortably when it comes to interaction. It's only the turn-based portion of combat that tends to bog down with higher numbers. If you're okay with an extra hand as a full player, that's fine by me. If you'd rather try and keep it simple, I understand that too. But a solid frontline warrior who's also an expert on the Outlands might come in handy. Just saying. ;)

I will say that having a party of variable level does make it somewhat easier to fit in additional party members, at least from the viewpoint of encounter balancing. At the moment, we've got two level 5 characters (Lili and Shard), four level 3's (Eurid, Graydon, Ozy, Picayune) and one level 1 (Drone). Higher-level characters tend to end up tanking and/or kiting a little more than they otherwise might with a more homogeneous group. I appreciate the texture this adds. :D

I am a little torn, though. I do like your other concepts quite a bit. I could see awarding a noncombat character proficiency in something like thieves' tools, or something else the party might otherwise lack.
 

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