WotC’s Ray Winninger has hinted on Twitter that we may be seeing something of the 2024 next edition of D&D soon — “you’ll get a first look at some of the new design work soon.”.
It's been like, 10 years. That's the longest edition to date. Did you expect nothing to change ever? I mean, I like 1e and don't like 3e, so I'm guessing you probably wouldn't have been happy if the game stayed 1e this whole time...Oh wow, look at that, yet another edition. Woop dee doo. Can't they just stop this new edition crap? So damn stupid to one day be in my 70s and see D&D 14th Edition!
The game should have stayed in 3e. Would have been such an awesome D&D game to have products from 2008-current for 3e. Such a terrible tragedy. That Fiendish Codex III: Yugoloths will never come will it?
Heh, this just made me think:It's been like, 10 years. That's the longest edition to date. Did you expect nothing to change ever? I mean, I like 1e and don't like 3e, so I'm guessing you probably wouldn't have been happy if the game stayed 1e this whole time...
LU's time and complexity cost is one I'm more than willing to pay.As a fellow LU user, there is a cost though in terms of time and complexity. My group does take longer to resolve turns as they are rolling more dice and having to remember bonuses. I can't tell you how many times they (or I) forget about their little specialization bonuses.
Advantage/Disadvantage was a big deal mechanically. It cleaned up a lot of problems, its super intuitive (all the new players I have run 5e with get it immediately), and above all, its fun. Rolling 2 big die is just fun, players enjoy it.
Now A/D isn't immune from problems, and I do think it is overused, but on the whole it was a big step forward to the game from a mechanics standpoint.
My liking expertise dice and my thinking A/D is a good but not interesting mechanic are different things. Don't make assumptions.You seem to be confusing "what you prefer" to interesting.
And anyway, by your definition in earlier comments, since expertise dice were used in the D&D Next playtest they can't be anything but tired in Level Up.
But they are interesting in Level Up - same way Adv/Dis was when it came out with 5e. That's called not having a double standard.
Oh wow, look at that, yet another edition. Woop dee doo. Can't they just stop this new edition crap? So damn stupid to one day be in my 70s and see D&D 14th Edition!
The game should have stayed in 3e. Would have been such an awesome D&D game to have products from 2008-current for 3e. Such a terrible tragedy. That Fiendish Codex III: Yugoloths will never come will it?
Which feat you can pick could depend on background.I think WOTC wants the option of1st level feats but 5e is already fighting a reputation of being easy mode and extreme lack of power creep on the monster side. So I predict that they will let you take lesser versions of a race (lineages) or background (themes) to get a feat.
[Go (re)read the design diaries. The vast majority of small bonuses and penalties were replaced with Advantage/Disadvantage, and they kept a few places with numeric bonuses/penalties where they wanted it to stack with Adv/Dis or didn't want it to replace trying to get it another way, like the Bless spell.
And yes, losing some of the "depth and nuance" of an overly complicated system that would not work with bounded accuracy was acceptable. That does not make it less interesting, it makes it more fit for purpose when they are actively streamlining the rules.
We were talking about finding adv/dis interesting. When your whole response was about expertise dice I did make an assumption -- an assumption you had stayed on topic and treated that comment as such.My liking expertise dice and my thinking A/D is a good but not interesting mechanic are different things. Don't make assumptions.