d20 Super Heroes --- coming in July '06 from WOTC

buzz said:
As to competition with M&M... sales-wise, it's no contest. WotC slays all other companies in this regard.

Most of the time, you are right. However, M&M is one of the best selling RPGs of the last decade and d20 Superheroes is going to be a supplement for d20 Modern. Modern sales lag far behind those of D&D and d20 Superheroes is a support book that is only going to sell to people who already have d20 Modern. If WotC did a stand-alone supers game, they might outsell M&M if they could provide a well-supported line. With this title, they will not.
 

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If d20 Supers is going to use classes, levels, armor as AC, and hit dice (or vitality points) per level, I definitely won't even give it a glance. I hated those elements in Heroes Unlimited and will never touch a supers rpg with those elements.
 

Jim Hague said:
And as an aside, for the Marvel folks lamenting the lack of books:
[links removed]
Enjoy, heroes!

Holy... !!!!

You might have just become my new hero... for a minute. ;)
Then of course, I look at my Blood and Vigilance characters.

Seriously... is that actually legal? I mean... most of those books I already have (still) and a few others I had at one time and have since misplaced.

If it's legal, I might want to set up a mirror for them, because that stuff's worth spreading around.
 
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Ymdar said:
Well I may be a bit late for this thread but I must say one thing:
No matter how good M&M is or what quality d20SH will be, most of the players who are new to the d20m line will most likeley choose d20SH over M&M.
I think its because the more advertisement WoTC has.
Meh. It's more about the label. It's not like Paizo is going to restrict the number of advertisements for Mutants & Masterminds 2nd Edition to allow more promotional advertisements for d20 Superheroes in their magazines.

Of course, there is the no-charge "word of mouth" advertising, which I am doing so for MnM right on the Wizards' messageboards.
 

C. Baize said:
Seriously... is that actually legal?

Nope.

Just watched "The Incredibles" and got to thinking about a Silver Age superhero-meets-sixties spy game. The other one I've been wanting to run with d20 Modern is a Golden Age one-shot a la "JSA: The Liberty Files"...WWII supers as gritty pulp heroes.

It will be interesting to see how they address some of the problems of adapting the d20 Modern engine to supers...I can't see them going with the damage save, for example.
 

For a note, Jim Hague, I've removed the links to the Marvel Super Heroes Scanned PDF material. We don't allow links to stuff still under copyright, even if out of print. Sorry, all.
 

Henry said:
For a note, Jim Hague, I've removed the links to the Marvel Super Heroes Scanned PDF material. We don't allow links to stuff still under copyright, even if out of print. Sorry, all.

No worries, that was my bad - I'd been under the impression that the guys running those sites had permission to do what they'd done with the material. I went and did some digging after the legality question got raised (and I wasn't taking my cold meds) and promptly facepalmed. My apologies to you Henry. It's not a mistake I intend to repeat.
 

I wouldn't want this to become another fiasco like what happened with the Star Frontiers site... where someone went and made a huge stink over them having the material available only to find out that they actually did have the requisite permissions... I wouldn't make any assumptions.
 

Pramas said:
Most of the time, you are right. However, M&M is one of the best selling RPGs of the last decade and d20 Superheroes is going to be a supplement for d20 Modern. Modern sales lag far behind those of D&D and d20 Superheroes is a support book that is only going to sell to people who already have d20 Modern. If WotC did a stand-alone supers game, they might outsell M&M if they could provide a well-supported line. With this title, they will not.
Well, I certainly can't argue with Chris Pramas. :)

Do you see this product as competition for M&M? In any sense?
 

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