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Discussion for a Kingdom of ashes OOC II

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responce to Liz's comment of resources

If we go through with this-

1) Arhconus has ring of chameleon
2) Xath and Justice can understand and speak draconic
3) L'aurel can understand draconic only
4) L'aurel has spells for hide/silent/jump
5) We have a hat of disguise
6) Justice can call an elemental
7) We have a potion/ring? of spider climb?
8) The regent can call nature's ally
9) ?

Action: L'aurel shows/immulates to the group, as best she can, the distinctions in the draconic like elves walk

Not much but a start, and all I could think of right at this moment....
 

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Justice can cast invisibility to undead... and, she is generally pretty convincing bluff and diplomacy-wise.

My armor isn't that imparing... just have to make sure it is blackened for the sneaking.
 

There are two rings of climbing, one at +5 in Kaereth's possession and one of greater climbing (+10), which Archonus has, I believe.

As for the plan, I like the idea of the palace infiltration. I might even say that such runs are among the top 3 reasons I play these games. But we probably need good entrance and exit strategies. I like the teleport in to an abandoned house and go from there idea, but we still need a viable exit strategy. We may also need to establish parameters in which we call off the mission and retreat.

Getting out, though, are we planning to have a mage come with us and hide to teleport us out or what?
 

AIM-54 said:
There are two rings of climbing, one at +5 in Kaereth's possession and one of greater climbing (+10), which Archonus has, I believe.

As for the plan, I like the idea of the palace infiltration. I might even say that such runs are among the top 3 reasons I play these games. But we probably need good entrance and exit strategies. I like the teleport in to an abandoned house and go from there idea, but we still need a viable exit strategy. We may also need to establish parameters in which we call off the mission and retreat.

Getting out, though, are we planning to have a mage come with us and hide to teleport us out or what?
At this point, bringing a mage of any sort with you could be very dangerous. The only mages powerful enough to cast something like teleportation circle are not mages you can afford to lose--putting them anywhere in the city without your protection means they have to defend themselves, and ensure that they aren't noticed, all while ensuring they have enough magic to get you out of the city when you need them to. Seems too dangerous, to me.
 

So, got this really cool idea off of one of the boards.

We go to the portal and have invisibility and feather fall cast on us.

Then we teleport 100 ft above the palace, and feather fall to the roof.

Enter through the observatory.
 

Xath said:
So, got this really cool idea off of one of the boards.

We go to the portal and have invisibility and feather fall cast on us.

Then we teleport 100 ft above the palace, and feather fall to the roof.

Enter through the observatory.
How will you see each other? If you can't, can you signal instructions to each other in another way? Coordination will be important here, and being blind to one another seems like a bad deal.
 

The_Universe said:
At this point, bringing a mage of any sort with you could be very dangerous. The only mages powerful enough to cast something like teleportation circle are not mages you can afford to lose--putting them anywhere in the city without your protection means they have to defend themselves, and ensure that they aren't noticed, all while ensuring they have enough magic to get you out of the city when you need them to. Seems too dangerous, to me.

My point was less that such was a good idea and more along the lines of, while we have several (and indeed another) ideas for infiltration, our exfiltration plans need some serious thought and work. If something goes wrong on the inside, exfiltration will also become ten times more difficult.

What are our options for leaving the city? Over the wall? Magic? Various flying beasts?
 

The_Universe said:
How will you see each other? If you can't, can you signal instructions to each other in another way? Coordination will be important here, and being blind to one another seems like a bad deal.

This was exactly my thought when I read that post on the Infiltration! thread... it could be a really good idea... but, we would have to dispell our invisibility upon landing or something like that...

Also, do move silently checks apply to feather falling onto something? Feather fall is a neat idea, but, you can still make a hell of a lot of noise...
"The affected creatures or objects fall slowly, though faster than feathers typically do. Feather fall instantly changes the rate at which the targets fall to a mere 60 feet per round (equivalent to the end of a fall from a few feet)..."

For example, if I were to climb up on my chair and jump off... I would be doing the real-world equivalent of "feather falling" (well, kind of)... but, the people that live in the apartment below Kennon and I would definately hear the THUD as I hit the floor... Who's to say that someone below us doesn't hear the THUD of hitting the top of the palace? It's one thing to walk silently... but, it seems to me that this is a different type of situation.

How do we remedy that?

There are some really interesting things on the Infiltration! thread, though...

I started it a week or so ago, now... if you haven't checked it out yet, you really should!

http://www.enworld.org/forums/showthread.php?t=86502&page=1&pp=20
 

AIM-54 said:
My point was less that such was a good idea and more along the lines of, while we have several (and indeed another) ideas for infiltration, our exfiltration plans need some serious thought and work. If something goes wrong on the inside, exfiltration will also become ten times more difficult.

What are our options for leaving the city? Over the wall? Magic? Various flying beasts?


I've been thinking about it a lot... we have several options...

The folding boat is a useful tool that could be utilized for this purpose...

If things go as planned, we leave the city via the harbor in our push-button boat.

If things go wrong... well... if things go wrong... we're all screwed-- fight to the last breath and call it good. (not really, just having trouble thinking of a plan of action for that particular circumstance...)

But, there are a couple things that I see as necessities to prevent the slaughter of each of our characters:
-We need to stick together. Seperating may seem sneaky and devious and murderous but, I don't think that we can chance having one of us get caught... I'd rather see all of us caught and trying to escape together than one of us caught and the rest of the group trying to get them out.
-We need to coordinate everything for this mission. Asboslutely everything.
Lies need to be developed in advance, names, diplomacy, everything needs to be meticulously planned... if not, we're going to fall to pieces and be consumed by the undead.

... and that's all I got for the moment...
 

Queen_Dopplepopolis said:
I've been thinking about it a lot... we have several options...

The folding boat is a useful tool that could be utilized for this purpose...

If things go as planned, we leave the city via the harbor in our push-button boat.

If things go wrong... well... if things go wrong... we're all screwed-- fight to the last breath and call it good. (not really, just having trouble thinking of a plan of action for that particular circumstance...)

But, there are a couple things that I see as necessities to prevent the slaughter of each of our characters:
-We need to stick together. Seperating may seem sneaky and devious and murderous but, I don't think that we can chance having one of us get caught... I'd rather see all of us caught and trying to escape together than one of us caught and the rest of the group trying to get them out.
-We need to coordinate everything for this mission. Asboslutely everything.
Lies need to be developed in advance, names, diplomacy, everything needs to be meticulously planned... if not, we're going to fall to pieces and be consumed by the undead.

... and that's all I got for the moment...

I agree with your analysis there. Teamwork will be key. So will good planning. That said, thinking about it, I like the harbor option. It gets us away from the palace and if there is some hullabaloo at the palace, that will distract from the harbor, perhaps giving us a bit of an advantage there. We may want to pre-plan our escape route, too. But the key will be us working together and making use of our many talents to successfully conclude this mission. Exciting stuff.
 

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