Discussion for a Kingdom of ashes OOC II

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Also: I do think it is very important that we think out all of these options and determine the costs and benefits of each.

So, what are the costs and benefits of having the elves scatter as opposed to opening the gates and letting in as many as possible?
 

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I think it's a matter of resources. There is not a lot we can do for these elves, in all honesty. The best we can do is try and give them a chance to escape the battle while we keep the draconids focused on us and our allies. It may not be possible to both win the battle and save a significant number of these elves. At this point, I think winning the battle is much more important in the overall scheme of things. The odds are not in our favor. We need all of our resources focused on the defeat of this army.

Opening the gates has a good chance of reducing one of our main advantages, namely fortifications. We can't have our guys on the wall worried about enemies on the inside that got in while we tried to save some elves. We need them focused on defending the walls.

A stand by the heroes to buy some time is a poor option, but may be the best we can do, especially if we draw our line at a point where we can be supported from the walls. Even if we had some sort of signpost, there's no guarantee that these starved, terrified elves would even follow them as chaos overtook the field. Medieval battle is a notoriously chaotic beast as it is and trying to impose order on it will only take you so far.

We do what we can and the elves may just have to take their chances. It's a tough situation, but our primary goal has to be the defeat of the draconid army.
 
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Thank you, Jeremiah!

You bring sense and order to this chaotic planning situation.

I believe that opening the gates is a bad idea. Very very bad... so, I think the best plan is to give them instruction to scatter into the forest and hope for the best.
 

what i bring to the table

Archon can attack 4 times a round 5 if hasted. each hit deals between 9-26 or 9-19. my ranged attack is weaker with only 3 attacks a round 4 if hasted and dealing only 4-11 points of damage per hit.
i have a lot of hit points though and if i fight defensively my AC can be 35 but i'd recieve a -9 to all attacks. not bad against weenies but for the bigger guys i wouldn't be hitting much.
if i drink a potion of owls wisdom before the fight i can boost my DR to 6, which can really help, especially when taking Xath's pain.
as long as we have someone on wand duty we could last pretty long.
anyway....
mik aka "sam"
 

Queen_Dopplepopolis said:
Thank you, Jeremiah!

You bring sense and order to this chaotic planning situation.

I believe that opening the gates is a bad idea. Very very bad... so, I think the best plan is to give them instruction to scatter into the forest and hope for the best.

:)

Just trying to throw some pragmatism into the pot. :)
 

The forest NOT in a big collective group would count as a quasi-safe place for the elves during the big battle. If they are spread out it is also one less 'group' we have to protect and guard during the battle.
After the battle is won we can send people out to gather up any refugees.
I think we have agreed that opening the gate is a bad idea....?... correct?

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So far combining the plans out there is to let them get close to the walls (approx. ?ft.), so we have support.
We poof/fly to front of whole group.
Circle line up- ? - Kareth and Arfin our tanks in front, Archonus and Justice next. From there Archonus can attack, but still be central should anyone need him. Justice can still do her sword hacking and turning. Xath and I in back for range and spells.
Strange picture below not to scale, but you should get the idea.
HHHHHHH = Wall
-L-X-
J---Arch.
-K-A-
EEEEEEEE = Army
Tell Elves to run into the forest while we start attacking the force behind the elves? Giving the elves some time to flee. Then we leave --go to Hywrl or go with Orcs.
While all this is happening in front, the Orcs attack the rear.

?????????????????????????????????????????????????????????????????????

Or is there a plan/ main part of plan I am missing......
 
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Xath said:
Whaaaa? I do not understand above post Kat. Is there supposed to be a picture?
Said with humor: GRRRRR forget the post and the picture... I was trying to show our circle positions- the letters -- A for Arfin, K for Kareth, Arch for Arhconus, J for Justice, X for Xath, and L for L'Aurel. Then H is for the direction the wall of Hywrl is from our position when we attack, and E is for the direction of the draconid army.
 
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I think the plan, as I understand it, is that we take a position 60-100 feet (depending on the range of the weapons on the wall) ahead of the wall, to be there before the elves reach us, probably in something like the following formation (in something like a semi-circle):

--------Kaereth-----Arfin-------
--Justice----------------Archon
---------Xath---Laurel--------

Or with Xath and Laurel in between Justice and Archon if that's preferable.
The precise alignment is by no means set, either, but the basic formation is the idea I'm trying to convey.

Then we do what we can to herd the elves around the city and meet the first charge of the enemy. Then we kill as many as we can and teleport back to the city to aid in the defense of the walls. I say that because the wall defense is where our least experienced troops are and it will be better for us to inspire them than to fight with the already ruthless and brutal Black Orcs (who, it seems, certain parties would be more than happy to see exterminated in the course of this battle...)

That's how I envision it at any rate.
 

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