Discussion for a Kingdom of ashes OOC II

Status
Not open for further replies.
--------Kaereth-----Arfin-------
--Justice----------------Archon
---------Laurel-----Xath--------


This is the only modification I'd make, the reason being that, since Justice will be turning, Xath will be healing. This way, she'll be within a 5 foot step of the 3 members who can't really heal themselves. And we don't take Justice's damage away by making her cure.
 

log in or register to remove this ad

I also think we need to make our move farther away from the walls, perhaps retreating to there if necessary. But it won't do any good to tell the elves to flee to the woods when they've already reached the defense clearing. We need to get to them sooner.
 

Perhaps, but I also think we need to maximize the effectiveness of our covering fire from the walls and that means staying within a range increment of the walls. Our first goal is the defense of Hyrwl. We have to keep our eye on the goal and remember that helping these elves is only a secondary aim. It's tragic, it sucks, but that's the way it is. Good support fire (or the best we can expect from our mostly green forces) may also allow us to stay out there a little bit longer maybe saving a few more elves, but more importantly allowing us to kill a few more bad guys.
 

I think that Xath needs to be in the middle in order to most effectively do her bard thing. We are all running low of beef-up spells and, during this battle, her songs will be absolutely necessary.
However, if Xath thinks she will do more good with lightening bolts, that is her decision. I know that she doesn't sing very often in combat... but, it is something that is, at this point, an advantage that I don't think we can afford to lose.

But, at the same time, not sure that the circle formation will matter for more than a couple of rounds. Once we do what we can with the elves, it seems to me that we will all probably start to focus on the area where we are most needed... or maybe I say that because my combat abilities are specifically designed to make me the bane of the undead. *shrugs*
I don't think that we should split up-- we need to fight together in order to make the largest dent... but, based on past experiences, it seems that this will kind of happen *glares at Archonus* :)


Anyway, how far apart are each of us in the circle? And, what is the range on Xath's songs?
 
Last edited:

Also, a question for Kennon... will Preston be fighting at all outside of the wall? Or will the NPCs remain within the walls of Hyrwl?

I ask because he and I combined will make a very very powerful force against the undead.
 

Queen_Dopplepopolis said:
Once we do what we can with the elves, it seems to me that we will all probably start to focus on the area where we are most needed... or maybe I say that because my combat abilities are specifically designed to make me the bane of the undead. *shrugs*
I don't think that we should split up-- we need to fight together in order to make the largest dent... but, based on past experiences, it seems that this will kind of happen *glares at Archonus* :)
If you abandon the circle formation for any reason (whether it's to seek out a specific enemy, or to martyr one self) you obviate the benefit of the formation (and the whole plan) in the first place. As soon as you leave the circle, you not only can no longer protect eachother (and quickly retreat together as necessary), you also give up the "initiative" (in battlefield terms) to the enemy. The whole point of the circle is that it presents on obstacle on the battlefield that the enemy will have to deal with on your terms. Now, if one of the big-bads seeks you out, so be it. But they'll be coming to you, giving you the advantage, rather than the other way around.

The idea is not to defeat the entire army with the circle/stand, but just to slow them down to 1) gives the elves time to scatter, and 2) allow the Black Orcs time to position themselves for a strike against the rear of their force. Any real and lasting damage you do is just an extra benefit.


Queen_Dopplepopolis said:
Anyway, how far apart are each of us in the circle? And, what is the range on Xath's songs?
Remember that you probably won't start in a circle. You'll start in a line with the ranged combatant/bard protected behind you. It is only as you're overtaken and surrounded by the enemy that you circle-up, to prevent flanking, etc. The longer you're out on the field, the longer the enemy has to deal with you as a discreet force, and the longer you can give the people on the walls the advantage of a hefty distraction.

So, to answer the question specifically, you'll probably start a little spread out (certainly within a standard movement from eachother) and then condense to being right next to each other.
 
Last edited:

Xath said:
--------Kaereth-----Arfin-------
--Justice----------------Archon
---------Laurel-----Xath--------


This is the only modification I'd make, the reason being that, since Justice will be turning, Xath will be healing. This way, she'll be within a 5 foot step of the 3 members who can't really heal themselves. And we don't take Justice's damage away by making her cure.
Um.... this looks familiar-- though clearer :)
Xath should be on the side with Archonus.
I really don't think it will matter that much though. Isn't the wand of healing ranged touch? -This was a previous discussion during game time and I don't remeber what happened.-
As for Xath being in the middle, if we start to become surrounded we can close in around Xath if needed.
We can even start with Xath and I in front. Then we step back in between you guys as the enemy approaches. Gives us a few extra feet of damage and no chance of them getting cover from you all. It will be fun enough shootign through the elves. As the enemy nears we take five foot steps as they approach till Arfin and Kareth are the front line.
Justice can you turn through allies or does this affect the ray? I assume not, but want to ask just in case.
 


Leavin' on a jet plane....

AIM-54 said:
Perhaps, but I also think we need to maximize the effectiveness of our covering fire from the walls and that means staying within a range increment of the walls. Our first goal is the defense of Hyrwl. We have to keep our eye on the goal and remember that helping these elves is only a secondary aim. It's tragic, it sucks, but that's the way it is. Good support fire (or the best we can expect from our mostly green forces) may also allow us to stay out there a little bit longer maybe saving a few more elves, but more importantly allowing us to kill a few more bad guys..
Yes, saving the elves is more a moral calling to not just leave them to die, but our main goal is to beat this army.
As for the range increment, they can shoot past that point it just lowers their already low attack bonus. Unless someone has serious issues with being within one range increment of the wall I'd say lets go with it -support fire and support magic. Plus if we are within range this also gives the fleeing elves extra help with any soldier that may try and give chase. We can not get them all.... though my ego would like to say we can....
Thank you again J. :)

This begs the next questions of how are we getting in and out??
Are we trying the swoop in on wings or do we use magic and poof. Are we going to have a pre-determined goal to try and stay till -one of us is almost dead/the elves have mostly scattered/all the elves are gone/the army is upon us and we are loosing? Are we swooping out or running out or poofing out? Where are we headed once out -to the orcs in back, inside Hywrl, or someplace else?
 
Last edited:

All my bags are packed...

The_Universe said:
Justice can turn anywhere--Turning doesn't effect living creatures, so she can turn all day long without even giving them a sunburn.
Cool, just wanted to make sure we did not hinder anythin'
 
Last edited:

Status
Not open for further replies.
Remove ads

Top