Redwizard007
Adventurer
I am really surprised by the number of posts with various restrictions considering the overwhelming response to the survey. Personally, the only time I limit choices is when they can't be rationalized in in a reasonable way. Restrictions due to setting, sure. Can't have hobgoblins mucking up Athas, or thri-kreen on Krynn, but classes I'll allow every time. We might have to gut the fluff, but crunch is always doable. Why restrict player choices?
Maybe I'm in a unique situation. I am one of at least 5 guys willing and able to run a regular game out of my social circle. That means that we pitch campaign ideas to prospective players rather than having to join whatever game we can find. This could be a shift from what others are dealing with, but it does allow our players to be picky about what settings they enjoy, who they play with, and what type of content (or lack there of) to use. Someone pitching a published adventure with AL style restrictions would be sitting at a table by themselves.
Maybe I'm in a unique situation. I am one of at least 5 guys willing and able to run a regular game out of my social circle. That means that we pitch campaign ideas to prospective players rather than having to join whatever game we can find. This could be a shift from what others are dealing with, but it does allow our players to be picky about what settings they enjoy, who they play with, and what type of content (or lack there of) to use. Someone pitching a published adventure with AL style restrictions would be sitting at a table by themselves.