D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

Plan to adopt the new core rules?

  • Yep

    Votes: 262 53.0%
  • Nope

    Votes: 232 47.0%


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oops, yes, it is level 12, my point about wanting a continual increase still stands however
That's totally fine. I'm just pointing out there's a sensible rationale for it, not saying whether or not I agree with the overall design choice.
 

I don't mind it so much. If I had to pick one level I thought was the exact sweet spot for 5e, it would be 10th.
It's a huge problem given that using more powerful (and higher CR) monsters is the most common solution to problems caused by PC classes being designed for adventuring days so bloated that wotc has never actually written a 5e adventure book for them. The stronger monsters are designed for even higher exp needs than those the PCs have & the PCs wind up just accelerating their power gain forcing the GM to accelerate it even more by continuing using monsters that grant more & more exp the PCs don't need.
 

That's totally fine. I'm just pointing out there's a sensible rationale for it, not saying whether or not I agree with the overall design choice.
A gamist rationale, but yes, a sensible one from that perspective.

And before anyone says anything, I believe that classes and levels have some meaning in-universe, and are not just a gamist construct.
 

A gamist rationale, but yes, a sensible one from that perspective.

And before anyone says anything, I believe that classes and levels have some meaning in-universe, and are not just a gamist construct.
Sure, but each level being necessarily harder than the last isn't the only approach that makes sense even from an in-universe perspective.

Senior year of high school is way easier than junior year (at least in the US), to give one real-world example.
 

Sure, but each level being necessarily harder than the last isn't the only approach that makes sense even from an in-universe perspective.

Senior year of high school is way easier than junior year (at least in the US), to give one real-world example.
But how much more educated are you as a senior, really?
 

Sure, but each level being necessarily harder than the last isn't the only approach that makes sense even from an in-universe perspective.

Senior year of high school is way easier than junior year (at least in the US), to give one real-world example.
I don't know about your corner of the world, but over here there are the same number of academic days in the junior school year and senior school year. I've heard that some schools are starting to require a set amount of volunteer work for seniors since covid too.
 

I don't know about your corner of the world, but over here there are the same number of academic days in the junior school year and senior school year. I've heard that some schools are starting to require a set amount of volunteer work for seniors since covid too.
Nitpicking the example aside, the core point that "challenge doesn't always progress linearly, sometimes the hardest point of progression can be in the middle" stands.

Verisimilitude does not REQUIRE that every new level requires more challenges than the last.
 

Yes. Taking a DM break to play my final 2014 PC from now till September and then will be spinning up a new campaign for my group with the new PHB rules in October/November. Looking forward to it all!
 

Nitpicking the example aside, the core point that "challenge doesn't always progress linearly, sometimes the hardest point of progression can be in the middle" stands.
It's not nitpicking. Not one single detail in your post was on target. There are two parallel threads of discussion being talked about & your comment addressed neither.

  • Firstly is the fact that different classes are impacted differently in ways that can create a lot of problems when the GM adjusts the encounter difficulty to something reasonable for enjoyable gameplay in order to correct for the 6-8 medium to hard encounter day that 5e PCs are equipped to take on. The Junior/Senior difficulty comparison is off because the difficulty is in regards to the GM correcting for a bizarre & unfun adventuring day design choice.
  • Secondly is the fact that the ever shrinking encounter needs caused by 5e's experience requirements stacked against how much experience monsters of various CRs & provide when assembled into level (in)appropriate encounters. Difficulty has nothing to do with this other than the fact that the accelerated advancement keeps accelerating faster & faster when the GM adjusts encounter difficulty to correct for the 6-8 medium to hard encounter expectations that PCs are equipped for
Verisimilitude does not REQUIRE that every new level requires more challenges than the last.
It's not about versimilitude, you are making an analogy that tries to conflate two different problems as if they are the same problem.
 

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