doctorbadwolf
Heretic of The Seventh Circle
Plenty of folks are looking at armorer to be iron man, not to be a melee tank.Sure, but that takes away the coolest benefit - the disadvantage to attack allies - which is the melee only option.
Plenty of folks are looking at armorer to be iron man, not to be a melee tank.Sure, but that takes away the coolest benefit - the disadvantage to attack allies - which is the melee only option.
I also never said that they are the best at it nor that this is their only purpose.I think you read too much into what I'm saying and argue with what you are reading into it - trying to force the conversation to conform to those assumptions.
The point stands that if the main purpose of your subclass is control and getting enemies to not attack your allies that wizards do it much better than armorer's. Heck, monks do it much better as well. You are a bit better at it than ancestral guardian Barbarians though and most any fighter or paladin.
You are adding alot to my words to reach the conclusion that those positions are mine. I don't advocate for all wizard parties. I don't advocate for all ranged parties. I'm one of the strongest advocates for a well rounded and mixed party that you can find. So please don't put those positions in my mouth.
That 26 AC would have required them to cast Shield wouldn't it? That only lasts one round, and at that level they can only cast it twice a day. For the other 18 or so rounds of combat, their AC should be much lower.He was good at combat, good with spells, and could get an AC of 26 at 2nd level. IIRC the demon princes in the Out of the Abyss adventure are AC 22-26. Almost unhittable with the monsters I had in the game, so he requires other things to slow him down or challenge him.
Cool yes. Damage isn't the only metric but it's important one to recognize. In that line of thought an evoker wizard at level 11 using firebolt does more direct damage than them.
I'm missing something I think. The Evoker is dealing 22 damage a round using a cantrip. Even a Guardian armourer is probably dealing a hair under 30 damage each round without using resources. Infiltrator a bit more, or a lot more if they start leveraging Sharpshooter.Well, I compared them to a Wizards cantrips damage to show they were quite lacking in the damage department. The reply I got was that they got a bunch of other stuff to make up for it, which essentially ignored all the better stuff wizards get at that level.
I don't know about all that. Wizards generally only have a couple spells of each level prepared, so once your long rest is over there is not a ton of options.I never said, that a wizard using spells wisely is not good at it, but my experience is that most people at the don't use the wizard's full potential. Instead they waste slots for minimal effect.
I don't even exclude me. If one doesn't have full knowledge of the challenge, and one doesnn't want to break the flow of the game, sometimes one uses slots suboptimal. So being able to rely on at-will abilities is a big boon (in a not overoptimized game).
At 2nd level for a full caster it is 3 times a day. You do have a point BUT shield is cast as a reaction after you are hit so it is really not 18 or so rounds. CR1 monsters rolling into a 21 (without shield) would normally only hit once or twice in 18 turns so more than likely it is every time they need it.That 26 AC would have required them to cast Shield wouldn't it? That only lasts one round, and at that level they can only cast it twice a day. For the other 18 or so rounds of combat, their AC should be much lower.
Wait how does a level 2 non Bladesinger Wizard have 21 AC?At 2nd level for a full caster it is 3 times a day. You do have a point BUT shield is cast as a reaction after you are hit so it is really not 18 or so rounds. CR1 monsters rolling into a 21 (without shield) would normally only hit once or twice in 18 turns so more than likely it is every time they need it.
Artificers are half casters, not full casters. They only have two spell slots at 2nd level.At 2nd level for a full caster it is 3 times a day. You do have a point BUT shield is cast as a reaction after you are hit so it is really not 18 or so rounds. CR1 monsters rolling into a 21 (without shield) would normally only hit once or twice in 18 turns so more than likely it is every time they need it.
Where the 30 coming from?That 26 AC would have required them to cast Shield wouldn't it? That only lasts one round, and at that level they can only cast it twice a day. For the other 18 or so rounds of combat, their AC should be much lower.
I'm missing something I think. The Evoker is dealing 22 damage a round using a cantrip. Even a Guardian armourer is probably dealing a hair under 30 damage each round without using resources. Infiltrator a bit more, or a lot more if they start leveraging Sharpshooter.
Warforged(+1) + enhanced defense infusion(+1)+ half-plate and shield(+19)Wait how does a level 2 non Bladesinger Wizard have 21 AC?
Also like…I don’t think most people play wizards to be a tank.