mhacdebhandia
Explorer
Personally, I think it's necessary. The traditional take on elves is part of why I'm not really interested in traditional settings - I don't think it's interesting in Tolkien and I damn sure don't want it in my games.Reynard said:The halmark of all D&D and fantasy heartbreaker settings seems to be "how different can I make elves" -- it is like a badge of honor to make elves into twisted creations or totally nerfed imbeciles. At least Exalted had the respect enough to keep them godlings like Tolkien intended (though they are still twisted).
In my own settings, I deal with it by simply leaving them out. It's not worth going to the trouble of reinventing them into something useful. On the other hand, a setting like Eberron which didn't have that choice turned them into something I quite like - they're Elves In Name Only, though - and I admire that they bothered to go that far.
Didn't really go that far with their dwarves, though, but they're less troublesome to me anyway so I don't mind.
I like the Eberron take on gnomes, too. They're not tinkers, but they're certainly not the half-assed dwarf-halfling hybrid rural burrow-dwelling pastiche that they are in, for instance, Races of Stone. They're deceptive, inventive, urban, and political. Good stuff.Reynard said:As far as gnomes go -- the only thing i hate more than tinker gnomes are gully dwarves, with kender a very close third.