[Dragonstar d20] [FULL] OOC Thread

Ok by my count that's 6 people so I'll close this thread to new ppl.
The players are then:
Mickerus
Mirthcard
Erichdragon
Vargo
Calim
Velenne

For your Questions:

Mickerus:
I got all the WOTC stuff and some Fantasy Flight stuff, No Occult or Eldritch Might. But that doesn't mean I'll reject your concept.

Mirthcard:
You can still use Dragonstar Races, you just can't be from a technically advanced world. Soulmechs are out however, at least not until someone dies.

Erichdragon:
Looks good.

Vargo:
Any of those would be fine.

Calim:
Not a problem.

Velenne
I like the character.
 

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Horatio The Salesman, The Barker, the Snake oil purveyor,

Horatio goes town to town making a living off his talent at talking to people and selling them whatever they will buy.

He has made a good living doing this but he does not get to stay anywhere to long usually just ahead of the local authorities.

He loves his life and he is always looking for bigger and better cons.

He does not know where his Psionic powers came from being an orphan and all, he just loves that they are there to keep him company.

He does not like to fight but when he has to his powers aid him agian by providing a weapon to use.


on the sheet is listed as owning a mace I only did this to demonstrate the attack progression he has. so when in the inventory you see mace ignore it.

Str:10
Dex:16
Con:11
Int:14
Wis:10
Chr:16
AL: CG
Race: human
Classes: Nomad
HP: 12
AC: 14, Flat-footed 11
Reflex: +5
Fortitude: +5
Will: +8

Feats:
Charlatan
Run
Trustworthy

Skills:
Appraise 5
Autohypnosis 4
Bluff CHA 17 = 3 + 4 + 10
Diplomacy CHA 19 = 3 + 4 + 10 +2
Forgery 6
Innuendo 2
Intuit Direction 1
Knowledge (Psionics) 5
Psicraft 10
Remote View 10
Disguise 2
Gather Info 2

Outfit (Explorer's)
Signet Ring (Bluff +10)
grants a Circumstance bonus to selected skill 2005
Dorje (Lesser Body Adjustment) 750
Signet Ring (Diplomacy +10)
grants a Competance bonus to selected skill 2005
Dorje (Minor Creation) 750
Psicrystal (Liar) 100
Dorje (Trinket) 375
Cloak of Resistance +1 1000
Bracers of Armor +1 1000
Double-sided Clothes 50
Smokebomb 70
100 gold pieces

Mind Thrust
Empty Mind
Ego Whip
Thought Shield
Mental Barrier
Intellect Fortress
Tower of Iron Will
0:
Catfall
Distract
Float
Memory Recall
1:
Call Weaponry
Lesser Mindlink
Minor Creation
2:
Levitate
Sudden Minor Creation
 
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Tenos Urahee

Str:15 (+2)
Dex:18 (+4)
Con:12 (+1)
Int:13 (+1)
Wis:12 (+1)
Chr:10 (+0)
AL: CG
Race: Elf
Classes: Rogue-3, Fighter-2
HP: 27
AC: 19, Flat-footed 19 (Uncanny dodge), Touch 14
Reflex: +7
Fortitude: +5
Will: +2

Feats:
Exotic Weapon Proficiency: Whip/Whip Dagger
Point blank shot
Precise shot
Weapon Focus: Whip/Whip Dagger

BAB: +2 (Fighter) +2 (Rogue = +4
Melee BAB: +4 (BAB) +2 (Str) = +6
Missile BAB: +4 (BAB) +4 (Dex) = +8
Point blank missile BAB: +8 (MBAB) +1 (Point blank shot) +2 (Bracers of archery) = +11

Skills:
Climb-10 (8 Ranks)
Craft(Leatherworking)-9 (8 Ranks)
Hide-10 (6 ranks)
Jump-12 (8 Ranks, 2 synergy)
Listen-9 (6 Ranks)
Search-9 (6 Ranks)
Spot-9 (6 Ranks)
Swim-10 (8 Ranks)
Tumble-12 (6 Ranks, 2 synergy)
Use Rope-12 (6 Ranks)

Abilities:
Sneak Attack +2d6
Uncanny Dodge (DEX to AC even when flatfooted)
+2 to saves versus Enchantments
Immune to Sleep spells and effects
Evasion (No damage on successful reflex save)
Low light vision
+2 on Listen, Search, and Spot checks
Automatic search check within 5'
Languages: Common, Elven, Draconic

Equipment (Not final - have to get some misc. equipment - probably done Tuesday)
+1 masterwork mighty (+2) whip dagger (Attack: +12/1d6+1(enhancement)+2(mighty)+2(point blank shot)+1(bracers of archery)=6) (2625 gp)
Whip (Attack:+11/1d2+2(point blank shot)+1(bracers of archery)=3) (1 gp)
+1 breastplate (1450 gp)
Slippers of spider climbing (2000 gp)
Heward's handy haversack (2000 gp)
Longsword (Attack:+6/1d8+2) (15 gp)
Composite Longbow (Attack:+6/1d8+2) (100 gp)
60 arrows (3 gp)
2 vials of antitoxin (100 gp)
bedroll (1 sp)
marble w/Continual Flame cast on it (50 gp)
5 pieces colored chalk (white, red, yellow, blue, black) (5 cp)
1 grappling hook (1 gp)
250' silk rope (50 gp)
10' pole (2 sp)
4 tanglefoot bags (200 gp)
405 gp
6 sp
5 cp

For hitpoints, I'm assuming max hit points at first level, then half hit points every level after. If there's a better (read:DM approved) method, let me know.

Tenos was brought up on the streets by a fagin, who used him primarily to prep the escape routes for the other children. One day, a band of slavers bought most of the children off the fagin - and Tenos helped them escape. While under the slavers, he came to hate their whips, but realized the supreme irony in using their own weapons against them, and decided to master the use of the whip.

Tenos has become a minor thorn in the side of many slaver organizations, and he is beginning to gain a bit of a reputation - something that will bite him if he's not careful.
 
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Alright, I'm working on a character right now. I'm making a human wizard, mostly anything I might want out of other books might be a couple of spells.

Edit: I've made my character now, but I want to hold off on posting it until we know anything about starting equipment and such. In the meantime, here's some background details about my character:

Background: Just one hundred years ago, Saaran was a thriving world, not much different than most others. It was covered by rich blue oceans and verdant green forests, and was populated by many different races. It was also one hundred years ago when the Great Star was first seen. Some seers claimed it was a terrible omen, but few put much stock in such silly notions made by obvious madmen. Soon after, the Great Star plummeted to the earth, smashing into the cold north with such an impact that it was eventually felt by even those in the southern kingdoms.

Today, Saaran is dying. The very earth is blowing itself apart, with even long-dormant volcanoes erupting almost constantly. Plague and famine have spread across the land with terrifying speed, and the sky is so filled with ash that even on the clearest and brightest days the sky is a dull gray.Terrible monsters that before only dared to lurk deep beneath the surface are now walking the land preying on whatever they can find, and the goblinoid races have laid siege on every patch of civilization left standing.

There is little hope left for the people of Saaran. Those few with the power to escape into the planes vanished long ago, leaving little of worth behind them.

Kaalek Vesh was an apprentice to one of these archmages. He was left behind long ago, and ever since has been frantically researching whatever he can to find a way to escape Saaran. Though he's long been certain that the planes are his key, so little information is left that this research is frustratingly difficult. He is almost ready to give up completely and accept his fate...

Description: Kaalek Vesh is a male human with dark skin (he is often mistaken for either a drow or half-drow), a shaved head, and pale blue eyes. Though he is actually quite frail (the price of malnourishment and ash-filled air), it isn't readily apparent due to his voluminous robes. He usually wears a thick scarf that covers his mouth and nose (to help filter out ash and smoke), and is often hunched over a gnarled black staff. He is almost always accompanied by his familiar, a strange creature that appears to be a miniature beholder with four eyestalks.
 
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To answer the Questions so far:

Starting equipment is bought based on starting gp for 5th lvl as stated in the DMG.

Mirthcard: Dragonstar druids are awarded the higher casting level because they chose to be traditionalists and for go the Technical proficiency. Since these starting characters don't have that option to begin with you can't start out casting at a higher lvl. When The characters are givin an opertunity to take the technical proficiency at the time you can elect to remain a traditionalist and gain the benefits accordingly.

This applies to everyone, until you take the Technical proficiency by adventureing one full level while exposed to technology, your class abilities and skills remain like those in the PHB, after you take the tech profiiency then you class changes to that in the starfarers handbook.

Anymore questions?
 

No further questions at this time from me. I'll get to picking out my gear and submit my character for approval.

Oh, wait, one thing, starting spells. Just the base starting amount plus the extra two per level gained? Or a few extra to take account of spellbooks/scrolls copied?
 

You can by scrolls with your starting gold and consider them scribed.

I suppose to be completely fair, perhaps I should take a vote on If you like my starting concept of an Alien Abduction or would you all rather begin as true Dragonstar Characters? I'm a pretty flexible DM :D
 

Ack! And I was almost done with the character!

Well, I think if most of us have our character concepts done with the alien abduction plotline in mind, it would probably be better off for us to stick with that. I won't mind at all if most everybody else goes the other way with it, however.

Either way, consider my vote as being for the alien abduction.
 

Elrick,

Thanks for the answer. It was what I thought, but I was just double-checking. I swear I'm not trying to munchkin here :D

As for the campaign, I think you should set it the way that you feel most comfortable. Personally, I would prefer to start in full-blown Dragonstar mode, but that's mostly because I know how long it takes to level up in a PbP game. However, I cannot stress enough how much I DO NOT want to play in a game where the DM is not completely satisfied with the set-up. So the choice is yours. Since mine has been the only voice of dissent so far, I say stick to your original plan.

Now, for my own benefit, I'd like to do a bit of roll call.

Mickerus - Human Wizard 5
Erichdragon - Half-Celestial / Human Samurai 2
Vargo - Elf Rogue 1 / Fighter 4
Velenne - Half-ogre / Half-Dragon (White) Barbarian 1
Calim - Psychoportationist 5 (Could you post your character here also, Calim? Or perhaps we should have a Rogues Gallery thread?)

As for me, I'm undecided. I really want to play something that is going to set me up for the Gundancer PrC, cuz it's so cool and I'll probably never have a chance to play one again. On the other hand, I was thinking a druid or cleric might be good since we don't have a healer. That Gundancer is calling to me though. Arrrgh! Any suggestions? Maybe I should just work up both.

I'll watch the thread for updates while I'm working on my character(s).
 

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