Sejs
First Post
Arcane Mastery's from Complete Arcane. It basically lets you take 10 on caster level checks, such as dispels and overcoming spell resistance. It's very useful.
I say maximize over empower for similar reason. The payout is similar to empower, but with maximize you never get lowballed. With empower you -can- get more, but by the same token, you can also get less. Maxing always gives a satisfactory result.
As others have pointed out, a number of feats get eclipsed later on (corpsecrafter's str bonus, and tomb tainted soul when you become a lich), however you also need to consider the getting there as well as the destination.
Yes, tomb tainted soul is useless once you become a lich... at 20th level. However, for all 19 of those levels before then it's absolute solid gold because you can heal yourself like nobody's business.
Corpsecrafter is indeed eclipsed by one of the DN's class features at I believe 8th? 10th? Somewhere around there. However, it's also the pre-req for things that arn't replicated, such as your undead dealing +1d6 cold damage with all their attacks, or exploding in a burst of negative energy when they're destroyed. Plus the added hitpoints would still stack, which is pure gravy. Make sure you create your undead in a desecrated area and you can wind up with some pretty damn tough servants (d12+5 hp per hd? yes, please)
I say maximize over empower for similar reason. The payout is similar to empower, but with maximize you never get lowballed. With empower you -can- get more, but by the same token, you can also get less. Maxing always gives a satisfactory result.
As others have pointed out, a number of feats get eclipsed later on (corpsecrafter's str bonus, and tomb tainted soul when you become a lich), however you also need to consider the getting there as well as the destination.
Yes, tomb tainted soul is useless once you become a lich... at 20th level. However, for all 19 of those levels before then it's absolute solid gold because you can heal yourself like nobody's business.
Corpsecrafter is indeed eclipsed by one of the DN's class features at I believe 8th? 10th? Somewhere around there. However, it's also the pre-req for things that arn't replicated, such as your undead dealing +1d6 cold damage with all their attacks, or exploding in a burst of negative energy when they're destroyed. Plus the added hitpoints would still stack, which is pure gravy. Make sure you create your undead in a desecrated area and you can wind up with some pretty damn tough servants (d12+5 hp per hd? yes, please)