Dread necromancer feats......

DevoutlyApathetic said:
I think the undeath or such domain has desecrate at 2nd and animate dead at 3rd. Arcane Devotee would have you desecrate 1/day and animating dead a whole two levels earlier. You need a 13 wisdom and a feat but it's almost worth it.

Very good point, doubly so with the being able to Animate sooner. I mean that's pretty much your bread and butter as a necromancer anyway.

Good call.
 

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Undeath Domain: 1st Detect Undead 2nd Desecrate 3rd Animate Dead 4th Death Ward 5th Circle of Death 6th Create Undead 7th Control Undead 8th Create Greater Undead 9th Energy Drain

For us, that means we gain: Desecrate, Animate Dead(3rd instead of 4th, worth it alone), and Circle of Death. Everything else is duplicated.

Only other decent Domain with Desecrate is "Evil" and while not as many spells are duplicated, the other stuff is generally not so hot, and worse, Animate Dead isnt on there at 3.
 

Sejs said:
Well, if nothing else, you could always do personal spell research to cook up a Dread Necro version of Desecrate, with DM approval. It's perfectly appropriate for theme, after all.
Given that the Dread Necromancer is an arcane class, I don't think desecrate is all that appropriate after all. I have trouble thinking of more divine-appropriate spells than consecrate and desecrate.

Also, at higher levels the dread necromancer gets the ability to make superior undead anyway, so it's only a loss for the levels in between.
 

Staffan said:
Given that the Dread Necromancer is an arcane class, I don't think desecrate is all that appropriate after all. I have trouble thinking of more divine-appropriate spells than consecrate and desecrate.
*shrug* Desecrate floods an area with negative energy, which the DN already deals heavily in. Heck, a good chunk of their spell list already comes from the clerics'.

My measuring stick on the matter's pretty short, by even my own standards: Does it deal with the undead in a way that isn't nice? If yes, then it's dandy. :p
 


Question said:
What is arcane disciple?

A feat that lets an arcane caster select one cleric domain from their deity's list, basically. There's more to it, but that's the short version.
 

Question said:
What is arcane disciple?

A feat from Complete Arcane. Lets you be the Arcane Disciple of a God/Goddess or Greater Power able to grant spells. You pick a Domain of theirs, such as Undeath, in this case, and you can learn how to cast all those Divine spells as Arcane spells.

I have used it for a Greyhawk Necromancer of Nerull to good effect, in the past.

It would be amazing for Dread Necro.
 

My thoughts ....
I think the Dread Necromancer's Undead Mastery (level 8) ability which grants +4 str, +4 dex, and +2 hit points per level is supposed to replace the need for the Desecrate spell or the Corpse Crafter feat.

Tomb Tainted is a neat idea as a feat, but a little too "rules gamey" for me and no longer necessary once you become a Lich. If I'm going to heal myself with necromantic magic, i want it to be at the expense of someone else (Vampiric Touch, etc.).

Feats that look neat:
Undead Leadership (Libris Mortis)--Even more undead, for those hordes that we love.
Spell Focus Necromancy, Greater Spell Focus Necromancy
Black Lore of Moil (Complete Arcane) -- Extra damage when you need it, very useful for AOE spells.
Profane Lifeleech (Libris Mortis) -- Divine feat so you can use your rebuke undead attempts to hurt nearby enemies and heal yourself. Supernatural so if you can't cast spells for some reason, you can still blast in an area of effect.

Life Drain (Libris Mortis) -- Inflict extra damage equal to your chr bonus when draining a level and gain extra temporary hit points. Good feat for level 12+. Likewise, the Improved Energy Drain and Spell Drain from Libris Mortis are neat feats. Spell Drain in particular, since if you drain a level from a wizard, you will steal one of his most powerful spells.

Mother Cyst -- If you think the Necrotic Cyst spells are interesting, you get access to all of them by taking this feat.

So, my feat progression might be
Human Dread Necromancer
Level 1: Profane Lifeleech, Spell Focus Necromancy
Level 3: Greater Spell Focus Necromancy
Level 6: Undead Leadership
Level 9: Black Lore of Moil or Mother Cyst
Level 12: Life Drain
Level 15: Improved Energy Drain
Level 18: Spell Drain
 
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Some more thoughts on feat progression ...

Human Dread Necromancer
Level 1: Profane Lifeleech (LM), Spell Focus Necromancy
Level 3: Greater Spell Focus Necromancy
Level 6: Undead Leadership (LM)
Level 9: Corpse Crafter (LM)
Level 12: Bolster Resistance (libris mortis)
Level 15: Hardened Flesh (Lm)
Level 18: Destruction Retribution (LM)

Magic Item: Rod of Undead Mastery (LM)

From levels 1-7, the real focus is on spellcasting, so Spell Focus Necromancy, Greater Spell Focus, and Profane Lifeleech is what the character survives on along with Charnel Touch.

At level 8 with Undead Mastery, the character starts creating large numbers of undead.
 

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