each game session bring at least a question

ShadowMaster

First Post
I have a Deep Wood sniper in my campain that can shoot 3 arrows per round (normal BAB of +6/+1 plus rapide shot). She's using a flaming mighty composite longbow. My questions are, because there is more than one there, does ALL 3 arrows inflict +1d6 fire damage upon impact? If she takes a lvl in rogue, will she be able to perform a sneak attack (+1D6) with each arrow?

Other question, they met a Blade Spirit (from RTTTOEE) that could animate weapon. It was said that the BS can control 1D6+1 weapon but they didn't say how many can be animated per round. Does any one has an idea about this one? This fight raised an other question: How do we hit and destroy an animated weapon?

Finaly, what kind of actions (standard, move equivalent, free, etc.) are required to give a potion to a friend?

once again, thanks for helping.
 

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ShadowMaster said:
I have a Deep Wood sniper in my campain that can shoot 3 arrows per round (normal BAB of +6/+1 plus rapide shot). She's using a flaming mighty composite longbow. My questions are, because there is more than one there, does ALL 3 arrows inflict +1d6 fire damage upon impact? If she takes a lvl in rogue, will she be able to perform a sneak attack (+1D6) with each arrow?

Yes and yes; multiple fire damage, multiple sneak attacks. Very nice. :)

Other question, they met a Blade Spirit (from RTTTOEE) that could animate weapon. It was said that the BS can control 1D6+1 weapon but they didn't say how many can be animated per round. Does any one has an idea about this one? This fight raised an other question: How do we hit and destroy an animated weapon?


Don't have the module, but I would base it off the Animate Object spell and let the spirit animate all the weapons at once.

Animated Objects have stats in the Monster Manual; you have to get past the object's hardness to damage it.

Finaly, what kind of actions (standard, move equivalent, free, etc.) are required to give a potion to a friend?

once again, thanks for helping.

Adminstering a potion to someone is a full round action (according to the SRD). If you just want to hand someone a potion, I would allow that as a free action unless the characters involved were somehow distracted. I don't think there's a hard and fast rule.
 
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The answer to the first question is yes on all counts. A flaming melee weapon delivers the additional 1d6 with each hit and it's the same with the bow. As far as sneak attack as long as the foe is falt-footed or denied his dex or something similar every attack is a sneak (even though this has been debated to death) :D
 

I don't have RttToEE in front of me and I have not run the blade spirits yet but here are some of my off the cuff thoughts.

The animating I would think is either all at once or 1 per round as it is an ability either SU or SLA.

Attacking weapons. This seems like they would either be handled as animated items or the sundering rules might come into play.

If you post the animate ability from the spirit that would be helpful.

from the srd:

Strike a weapon [Standard][AoO: Yes]

Description: A combatant can use a melee attack with a slashing or bludgeoning weapon to strike a weapon or shield that a combatant's opponent is holding. The attacking weapon must be no more than one size category smaller than the weapon attacked. (Treat a buckler as Small, a small shield as Medium-size, a large shield as Large, and a tower shield as Huge.) Doing so provokes an attack of opportunity from the opponent because the combatant is diverting it's attention from the opponent to the opponent's armaments.

Then the attacker and the defender make opposed attack rolls. If the attacker wins, the attacker has made a successful attack against the weapon or shield.


Now then for the archer, all arrows launched from the bow get the fire bonus.

As for sneak attacking yes if the opponent is denied its dex bonus (surprised, stunned, or archer has improved invis for all three attacks) and within 30 feet then the archer can sneak attack with each bow attack as if it was multiple melee attacks. The archer can not flank because flanking is a melee only situation.

Edit: (Wow, two posts in the time it took me to go from hitting post reply to actually posting).
 
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