KahlessNestor
Adventurer
Interested in playing anything if there is room. Willing to play whatever might be needed.
We should have room for 1 more. That brings us to 6 in the party.
Interested in playing anything if there is room. Willing to play whatever might be needed.
I’ll post my warforged druid later this week.
Is it ok if I refluff his druidic abilities as a result of a minor Gatekeeper seal fusing to him during the Mourning? No rule changes, just fluff.
I need more background info but I also am waiting to hear where the game is starting.
Korra of Somewhere
View attachment 118430
Back Story
Korra is from somewhere not near wherever the game starts....
Race: female half-orc; Class/Level: Fighter-1; Background: Outlander
Hair: Black; Eyes: orange-yellow; Skin Tone: greenish
Height: 6' 7"; Weight: 280 lbs
Alignment: Neutral Good; Proficiency Bonus: +2
Hit Dice: 1d10+4; HP: 14
Abilities, Saves, and Skills
Strength: 19 (+4) SAVES: +6; Athletics: +6; Base: 17Dexterity: 13 (+1) Stealth: +1 disadvantageConstitution: 17 (+3) SAVES: +5; Base: 15Intelligence: 8 (-1)Wisdom: 13 (+1) Insight: +3; Perception: +3Charisma: 12 (+1) Intimidation: +3; Survival: +3
Combat
Speed: 25 ft; Initiative: +1Passive Perception: 11; Passive Investigation: 9; Vision: Darkvision 60 ftAC: 18 (Chain Mail + Shield)HP: 14/14; TEMP: 0; Spent HD: NoneBattleaxe: +6, 1d8+4 slashing (versitile 1d10)
Proficiencies
Languages: Common, OrcTools: FluteArmor: Light, medium, and heavy armor and all shieldsWeapons: All simple and martial weapons
Background: Outlander
Skills: Athletics, Survival; Tools: flute; Languages: (open)Wanderer: You have a head for remembering maps. You can provide food for up to 6 people.
Race: Half Orc
Abilities: +2 Str, +1 Con; Languages: Common, OrcMenacing: proficient at Intimidation; Darkvision: 60 ft.Relentless Endurance: When dropped to 0 hp, can go to 1 hp instead once per long rest.Savage Attacks: When you critical hit, roll an additional damage die.
Class: Fighter Level: 1
Skills (2): Insight, PerceptionFighting StyleGreater Weapon Fighting: Reroll 1s or 2s on damage dice, once per die.
Second Wind: As a bonus action, once per short or long rest, regain 1d10 + fighter level hp.
Equipment
Chain Mail Armor (55 lb)Shield (6 lb)Battleaxe (4 lb)Dark common clothes, w/hood (3 lb)Flute (1 lb)BackpackBedroll (7#), Crowbar (5#), fishing tackle (4#), hammer (3#), mess kit (1#), 10 pitons (2.5#), 10 torches (10#), tinderbox (1#), rations (10 days, 20#), waterskin (5#)
50 feet of hempen rope (10 lb)
39 gp
Eberron abilities: 4D6.HIGH(3) = [5, 1, 4, 4] = 13
4D6.HIGH(3) = [2, 5, 6, 1] = 13
4D6.HIGH(3) = [3, 1, 5, 4] = 12
4D6.HIGH(3) = [5, 6, 1, 4] = 15
4D6.HIGH(3) = [6, 5, 3, 6] = 17
4D6.HIGH(3) = [4, 3, 1, 1] = 8
Fighter Starting gp: 5D4 = [3, 3, 2, 4, 3] = 15
Maagrim Torrn has connections with the Gatekeepers, so yeah Liutbrand definitely trained under them, somewhere in the Deepwood.What druid circle is he affiliated with?
I would imagine house Torrn's HQ would be in the Shadow Marches, probably in a rural area just outside the capital.Did I miss it? Where is he from? The Shadow Marches? The capitol, or one of the outlying villages?
I did ask where we were starting. I was waiting to hear where we are starting before doing any heavy lifting on her background.I think we will be starting in Sharn, so any thought on where she's from?
Oh, ok. I was just pointing that out in case you missed itI just used the standard array and didn't bother rolling.