EoM game discussion! (Was: EoM game recruitment!)

Using Energy missiles increases the damage potential of Evoke. A high level caster can shoot 9d4+180 with Evoke Force and some nice hit rolls. But I still like Evoke Area.
the Force element allows no save, but does less damage and has no nifty side effects. Also, there are no creatures especially vulnerable to it. Against creatures with poor reflex saves, or cold-subtype creatures, fire is better, for instance. I think the only balancing factor between Evoke: Element and Evoke: Element: Area is the prerequisite and mp cost.

Also, I've been holding back because I wasn't sure if we could rest, Merak are we going to be able to rest between tasks (did anyone say?)?
Well the teachers didn't mention this did they? :D But I have a feeling you'll find some way to recharge... ;)

I still don't know how to create a Fire Shield either.
I think we'd need a new list for that, like Shield: Element or something. I see no reason not to make new lists to get what we want. This sounds like a good list to house-rule. Longer duration and more damage at higher levels - pretty simple.
 
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The reason there are 2 parts to Kera's move is because I wanted to change her action after the elemental pounded her from another animate object effect to a counter attack. It'd be stupid to continue messing with the rock with an enemy in your face. The second part was for the next round, after Amisel casts Invis.

The only flaw in your reasoning is that Amisel acted before you did and turned you invis before you had a chance to cast the damaging spell. If he had known you were going to fry them, he could have delayed his action and invised you after the barbeque. As it is, you ended up invis before your attack spell went off, leaving you in a personal pickle. I figured you would heal yourself while figuring out what you wanted to do.

I'd imagine Kera might have some strong words to say to Amisel about this ("Don't cast a spell on me unless I ask for it, dolt!" "I was just trying to help you!" etc etc....).
 

Keia said:
I am pretty confused by the placement of everyone in the combat, making it difficult to plan spells properly.

If you take a look at my other PbP game (link in sig) you can see what we're doing there with the battle maps. We can use them in the future if you like.


I have a question: I have Evoke Life, so can I heal others at range with an Evoke Life Blast? That would be way too cool!

Watch that you don't catch the enemies in the blast. :D

Though if hordes of Undead foes are the ones causing all the damage, this starts to get really useful...
 
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Krizzel said:
Hey guys, we should set up a Rogue's Gallery and post the characters over there. I keep forgetting what everyone else can do :p and I think we might be able to coordinate our spells a little bit more.

What does everyone else think?

go right ahead, I say, and post a link to it here. I don't frequent RG much...

I did notice that you all didn't talk/coordinate much before dashing into adventure. Maybe you're wishing you had taken the time, eh?
 

(Let's see how many posts I can do in a row...)

I thought I'd mention that I am arranging a non-combat solution to each of the Trials. Any way of solving them is perfectly valid, but I'm trying not to make combat the only solution. The goblin, for instance, would have responded to flattery or bribery, or could have been lured away with illusions or other distractions, bluffed, charmed, etc...
There were four things that I decided would make him angry enough to take a swing at you: tampering with the boulder, attacking him, insulting him (since he thinks a King commands respect), or demonstrating power over water (since he thinks he controls all water, if you have power over it, you must have stolen it from him). After that, if you damaged him beyond a certain point, he would call on his elementals for assistance as he fled. Your evoke life water spell pushed him over the edge.
I love making insane NPCs. :D
 
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Hey . . . .who you calling a dolt? ;)

I think everyone else wanted to keep their powers close to the vest until we realized that we'll have to work together to have any shot. Amisel understands that everyone needs to work together - 'course he didn't say very much about himself either.

I'm sure we'll gel after the combat - assuming we're still around.
 
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So about the only thing we didn't do to the goblin was attack him right away. :) I figured that there'd be a noncombat solution for this test - it just seems that we picked the wrong ways of doing it. That compulsion: Thirst was a great idea, except for the goblin not needing to drink.

Kera explained about 3/4 of her spells quite succintly, IMHO. She provides fire support in both the literal and tactical sense. Most of her spell lists are Evocations or Fire spells. But those Infuse spells are very versatile. I forgot to get Polymorph Fire, though.
 

Oh yeah. Kera will ignore the invisibility, and contine her attack. She will try to avoid hitting Amisel - possibly changing spell areas. Changing spell areas will remove the side effects.

Also, perhaps the 1st level Power Word could cause Fatigue instead of Exhaustion. A -2 penalty to STR and DEX within an area seems more balanced than a -6. As written, the PW compares favorably to Ray of Enfeeblement in most cases (Ray attack and Save negates versus HP limitation with no save and an area of effect).
 

Victim said:
Oh yeah. Kera will ignore the invisibility, and contine her attack. She will try to avoid hitting Amisel - possibly changing spell areas. Changing spell areas will remove the side effects.

Just to make sure I have this absolutely clear: She will do her attack spell instead of the healing spell, right after she is turned invisible?
 


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