MerakSpielman
First Post
the Force element allows no save, but does less damage and has no nifty side effects. Also, there are no creatures especially vulnerable to it. Against creatures with poor reflex saves, or cold-subtype creatures, fire is better, for instance. I think the only balancing factor between Evoke: Element and Evoke: Element: Area is the prerequisite and mp cost.Using Energy missiles increases the damage potential of Evoke. A high level caster can shoot 9d4+180 with Evoke Force and some nice hit rolls. But I still like Evoke Area.
Well the teachers didn't mention this did they?Also, I've been holding back because I wasn't sure if we could rest, Merak are we going to be able to rest between tasks (did anyone say?)?


I think we'd need a new list for that, like Shield: Element or something. I see no reason not to make new lists to get what we want. This sounds like a good list to house-rule. Longer duration and more damage at higher levels - pretty simple.I still don't know how to create a Fire Shield either.
Last edited: