ImperatorK
First Post
How I run my games says nothing about the system's/spellcaster's balance.I prefer to think of it as "as long as you have a completely inept DM spellcasters probably aren't balanced".
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How I run my games says nothing about the system's/spellcaster's balance.I prefer to think of it as "as long as you have a completely inept DM spellcasters probably aren't balanced".
Did you really just point out that a dialogue that removes the other speakers is a monologue? I also fundamentally disagree that any snippet of speech is a monologue just by removing the context. And I believe the idea that [MENTION=42582]pemerton[/MENTION] is expressing is that, in general, the NPCs in indie/narrativist aren't there to enact their own sinister plot, thus removing the need for Evil Overlord style speechifying. The NPC exists only to provide a motivation for the PCs to struggle against. This can be a fairly shocking thing for world-building/simulationists DMs to consider, but that's how we roll in the narrativist mafia.Once I extract only the villain's speech - be it two paragraphs or two words - it's a monologue. Or does Indie play involve players and GM's interrupting each other so no one ever gets to complete a description, an idea or a thought?
I don't really follow - are you talking about "extracting the villain's speech in reporting an episode of play after the event"? In which case I would say that it's not a monologue, but a report of one side of a conversation.Once I extract only the villain's speech - be it two paragraphs or two words - it's a monologue.
I might ask my players to let me describe a setting to them, if that's relevant to framing the scene. But expounding a villain's monologue isn't completing a description - it's freezing the action!Or does Indie play involve players and GM's interrupting each other so no one ever gets to complete a description, an idea or a thought?
In my game, the "BBEG's" - Orcus, Miska, Pazrael, Torog etc - have sinister plots within the fiction, but at the table those plots are largely known by the players, as they have been defined in opposition to the PCs' goals as defined by the players.I believe the idea that pemerton is expressing is that, in general, the NPCs in indie/narrativist aren't there to enact their own sinister plot, thus removing the need for Evil Overlord style speechifying. The NPC exists only to provide a motivation for the PCs to struggle against.
"Change", not "remove". After you have shower, does your dog growl at you, or is yours still that familiar scent of that guy who fills up the food dish? I don't think Prestidigitation's effects extend to "invisibility to the sense of smell".
That's fine, but its within the context of 40 years or so of DMing being held as a structured art. Your "unnecessary kludge" is an established, essential part of D&D, not just the opinion of some. It is, in the end, a matter of degree, and we are fortunate to have such a wide range of iterations on this sword & sorcery, level and class based game, and all of them widely available. Some say the 80's was the golden age of gaming, I say it may be right now! I haven't played 4E yet. There is a convention coming up, with RPGA DMs for both 4E and 5E, both of which I'm psyched to dive into. The only D&D edition missing in this convention is 2nd. I'll be taking a journey through D&D evolution, with a few stops in Battletech & Starfleet Battles. And hopefully, meet enough gamers to get a group going. If the group is good, its always a blast. Anyway, my revised solution is, the wizard player rolls a d30. If they roll a 17, the dragon's two juvie offspring are also visiting , just back from a trip down the coast. They are exchanging presents when the wizard arrives. Or, if the plan goes off, the two juvies will hunt our brave wizard for many years to come. And the wizard will probably need a fighter or two when the dragons arrive, most likely in ambush...You say inept, I say playing by the rules. Pre 4e D&D works best when the DM goes off-book to a considerable degree. Some consider that showing DM skill, I consider it an unnecessary kludge.
But some book of guidelines written by someone you've never met does?How I run my games says nothing about the system's/spellcaster's balance.
Belying this rather bizarre point, you do realize that everything that I alluded to above is in the rules, right?You say inept, I say playing by the rules. Pre 4e D&D works best when the DM goes off-book to a considerable degree. Some consider that showing DM skill, I consider it an unnecessary kludge.
Which book?But some book of guidelines written by someone you've never met does?
A one minute stroll is 10 rounds, or 300 feet at max, though trees, which I assume count as rough terrain.So this very secluded spot is within a 1 minute stroll (not a run, as I assume you don't want to attract attention, and not the faster pace one would use in lethal combat) of the village where you possess the lizardman?
As has been pointed out, Prestidigitation is capable of changing smells.I believe illusions change smells and Prestidigitation does not duplicate other spells. I also don't think frustrating a Scent special ability is consistent with the minor effects the spell accomplishes.
Well, I would argue that the spell (attached to the wizard's body) knows when the wizard's body is engaging in hostile action, but does not know when the wizard's soul, outside his body, is engaging in hostile action outside his body.The jar and the soul are right there with the body. How does the spell "know" to turn the wizard visible when he cuts a snake rather than a rope? It's a pretty gamist concept, so I think it gets interpreted in that light. "The wizard" has made a direct attack.
Based on the spell, and geometry, the gem must be within 200 feet of the spellcaster and can affect something 100 feet away from it. Total radius, at maximum of 300 feet is possible.DC 15 with a lot of Lizards rolling seems reasonably probable. But then we're back to how far away that secluded space within Magic Jar range actually is.
Ending it early is a command, is it not?That D is in Web as well. Does it obey your commands, or can you simply choose to end the spell early?
Well, XP is a component for some spells. If you cast too many Limited Wishes, for example, you will eventually be unable to cast them until you go kill some orcs.Do PC's, as opposed to players, comprehend "XP"? Or is it a game proxy for training, trial by fire and an array of other factors that, eventually, result in advancement?
As we are talking about Clerics and Druids here, I should point out that the best melee Clerics use Persist Spell, while Druids have Wildshape and Animal Companions.I think the other assumption is that we can use our spells in rapid succession and there will never be any reason we can't stop and rest whenever we feel like it.
Actually, and you may find this interesting, my roommate tells me that if she bathes one of her cats, the other will treat it as a stranger and hiss at it for a while until the cat that was bathed regains its natural smell."Change", not "remove". After you have shower, does your dog growl at you, or is yours still that familiar scent of that guy who fills up the food dish? I don't think Prestidigitation's effects extend to "invisibility to the sense of smell".
Considering cleaning something by its very definition means (among other things) removing unwanted dirt or scents and such, I'd say that Prestidigitation could definitely remove smells from the subject, at least enough to confuse an opponent tracking by scent but perhaps not become entirely invisible to scent unless it had been working for a couple minutes. It could also mask the subject by giving it an entirely different smell.
And do keep in mind the magical effect will almost certainly be far more thorough than a typical shower. I don't see how a spell and a shower
A one minute stroll is 10 rounds, or 300 feet at max, though trees, which I assume count as rough terrain.
Well, I would argue that the spell (attached to the wizard's body) knows when the wizard's body is engaging in hostile action, but does not know when the wizard's soul, outside his body, is engaging in hostile action outside his body.
Based on the spell, and geometry, the gem must be within 200 feet of the spellcaster and can affect something 100 feet away from it. Total radius, at maximum of 300 feet is possible.
Ending it early is a command, is it not?
Web does nothing more than exist. The Phantom Steed is capable of doing more. Both spells are under control of the wizard; I am arguing that since that is the case, the wizard should be capable of ordering his Phantom Steed around.
Well, XP is a component for some spells. If you cast too many Limited Wishes, for example, you will eventually be unable to cast them until you go kill some orcs.
Actually, and you may find this interesting, my roommate tells me that if she bathes one of her cats, the other will treat it as a stranger and hiss at it for a while until the cat that was bathed regains its natural smell.