From PF Cosmology, some deities

Bootlebat

Explorer
With @Bootlebat's request, here you go.
Desna

CG medium fey (native)

Init +115 (always first); Senses darkvision 600 ft., divine senses (x10), low-light vision, see in darkness; Perception +129

Aura divine (DC 95, 1.100 ft.)

DEFENSE

AC 174, touch 149, flat-footed 120 (+71 deflection, +44 Dex, +14 divine, +10 dodge, +25 natural)

hp 3.900 (100d20+1.900)

Fort +300, Ref +301, Will +298; -2 vs illusion

Defensive Abilities azata traits, danger sense (+1), divine luck 71/day (+10), evasion, swarm form 10/day (DC 53), uncanny dodge; DR 40/epic; Immune A greater deity is unaffected by natural effects such as: ability damage, disease, natural elements (cold, drowning, fire, lava, lightning etc.), poison and so forth. They can still be affected by magical cold, magical disease, magical fire etc.; cold, electricity, light effects, illusions, mind-affecting effects, petrification, sleep, spells and effects which impede movement, outer space environment, Terrestrial Hazards; Resistance cold 10, fire 10, Stellar Hazards; PR/SR 124

OFFENSE

Speed 360 ft., fly 1.080 ft. (perfect); Greater Starflight (2d6 hours/days)

Melee falling stars +380/+380/+380/+380/+380 (66/17-20x9), falling stars +380/+380/+380/+380 (66/17-20x9) and 4 wings slap +131 (1d10+9) or 4 wings slap +136 (1d10+19)

Special Attacks debilitating injury, improved counterport (DC 105, 10d6), greater counterport (DC 105, 57d6), mythic power (14/day, surge +3d6), planar channel 74/day (DC 152, 57d6), sneak attack +3d6, starsong 20 rounds/day (DC 105; butterfly, fortune’s favor, guide my steps, sweet dreams, wanderer’s hymn)

Oracle Spells Known (CL 114th; concentration +199)

11th (1/day)

10th (2/day)

9th (21/day)—gate, mass heal, miracle, overwhelming presence (DC 105), true resurrection

8th (21/day)—discern location, divine vessel, greater spell immunity, nine lives, sacrament seal (DC 103)

7th (22/day)—bestow grace of the champion, bestow planar infusion III, control weather, greater scrying (DC 102), holy word (DC 102)

6th (22/day)—banishment (DC 102), blade barrier (DC 101), find the path, heal, mass planar adaption

5th (22/day)—atonement, break enchantment, breath of life, dispel evil, greater forbid action (101), overland flight*, plane shift (DC 100)

4th (23/day)—absolution, blessing of fervor, bountiful banquet, cure critical wounds, death ward, greater celestial healing, wandering star motes*

3rd (23/day)—borrow fortune, bestow curse (DC 98), disrupt silence, find fault, guiding star*, magic circle against evil, remove curse

2nd (23/day)—augury, burst of radiance (DC 97), communal protection from evil, conditional favor, consecrate, glitterdust (DC 98)*, lay of the lands, zone of truth (DC 98)

1st (23/day)—air bubble, celestial healing, clarion call, command (DC 97), cultural adaption, cure light wounds, detect evil, faerie fire*

0 (at will)—bleed (DC 95), create water, detect magic, detect poison, ghost sound (DC 95), guidance, light, mage hand, mending, read magic, resistance, stabilize, virtue

Mystery heavens

Spell-Like Abilities (CL 114th, concentration +199)

At will—astral projection, blink, commune, dream, dream council, dream travel, dream voyage, etherealness, expeditious retreat, fly, form of the alien dragon I/II/III, freedom of movement, geas/quest, greater dispel magic, greater teleport, hypnotic pattern (DC 97), interplanetary teleport, levitate, magic jar (DC 100), magic missile, major image (DC 98), meteor swarm (DC 103), microcosm (DC 104), phantasmal killer (DC 99), plane shift (DC 100), sending, shadow walk, sleep (DC 97), spider climb, tongues, wandering star motes

22/day—fly

14/day—wish

1/day—longstrider

STATISTICS

Str 48, Dex 54, Con 48, Int 50, Wis 48, Cha 152 (+71)

Base Atk +100; CMB +346; CMD 246

Feats Butterfly StingB, Charming Initiative, Combat Reflexes, Cosmic GateB, Clustered Shot, Deadly Aim, Dodge, Double Slice, Double Strike, Endurance, Eschew Materials, Far Shot, Greater Fortitude, Greater Two-Weapon Fighting, Guided StarB, Improved Far Shot, Improved Initiative, Improved Mastery of Throwing, Improved Precise Shot, Improved Stellar WandererB, Improved Two-Weapon Fighting, Improved Unarmored Specialist, Lady’s Luck GuidanceB, Lucid DreamerB, Mastery of Throwing, Mobility, Oracle Gift, Pinpoint Targeting, Point Blank Master (starknife), Point-Blank Shot, Precise Shot, Quick Draw, Run, Selective Channel, Shot on the Run, Spell Focus (abjuration), Spell Focus (enchantment)B, Spell Penetration, Starry GraceB, Stellar WandererB, Total (Planar Purge), Two-Weapon Fighting, Unarmored Specialist, Weapon FinesseB, Weapon Focus (starknife), Weapon Specialization (starknife)

Metamagic Feats Consecrate Spell, Enlarge Spell, Extend Spell, Heightened Spell, Intensified Spell, Reach Spell, Widen Spell

Epic Metamagic Feats Greater Intensified Spell (+4, removes the maximum cap), Metamagic Freedom

Epic Feats Improved Dodge, Good Fortitude, Perfect Two-Weapon Fighting, Superior Initiative, Sure Shot

Skills All skills 117 + ability modifier

Languages Abyssal, Aboleth, Aklo, Celestial, Common, Draconic, Giant, Infernal, Sylvan, other 111; truespeech

SQ counterport, counter summon, dream link, efficient sleeper, eradication (+3), favored terrain (Abyss +10, Astral Plane +8, Dimension of Dreams +14, Ethereal Plane +6, Maelstrom +4, Outer Space +12), finesse training (starknife), integrated class feature (oracle (stargazer)) 10 (Stargazer – d20PFSRD), unchained rogue 5 (Unchained Rogue – d20PFSRD), horizon walker 10 (Horizon Walker – d20PFSRD), planes walker 10 (Planes Walker – d20PFSRD), sphere singer 10 (Sphere Singer - Prestige Classes - Archives of Nethys: Pathfinder RPG Database), spherewalker 5 (Spherewalker - Prestige Classes - Archives of Nethys: Pathfinder RPG Database)), landmark, longstrider, master of all lands, maven, might, no breath, oracle’s curse (waking dreamer), planar guide (favored enemy daemon +2, demon +2, devil +2, mythos +2), planar purge (200 HD), planar scourge, portfolio (dream, outer space, travel), revelation (heavens: awesome display, guiding star, star chart), rogue’s edge (survival), rogue talent (fast gateway, ninja trick [fast stealth]), star slinger, starknife mastery, tapestry traveler, terrain dominance (Abyss [cold iron], Astral Plane, Plane of Air), terrain mastery (Astral Plane, Ethereal Plane, Plane of Air, Plane [Abyss]), trapfinding, versatile performance (dance [acrobatics, fly], sing [bluff, sense motive]), virtual size category +2, wandering dream

Gears clothing of the galaxies (give the Lurking and Shadow Self Divine Ability and increase Starflight to Greater Starflight [as Cthulhu (B4)]), crow of dreams and stars (give the Legendary Charisma Cosmic Ability), 2 falling stars (+32 aberration dread, distant shot, evil outsider dread, nullifying, phase locking, speed, triple-throw, silver starknife of unerring accuracy; +72 total bonus)

Divine Abilities

• Abnormality (Extra Wings) (Ex): Grow extra two wings and two wing slaps attacks

• Adjuration (Su): Summon up to 200 hit die of creatures per day (no single creature can have CR higher than 64)

• Beautiful Mind (Ex): Cha as circumstance to attack rolls

• Beautiful Soul (Ex): Chas as circumstance to saving throw

• Celerity (Ex): Your speed is tripled for all movement types

• Chaotic Mind (Ex): Cha as anarchic to attack rolls

• Chaotic Soul (Ex): Chas as anarchic to saving throw

• Dimensional Ancestry (Azata) (Ex): You gain Azata traits

• Heavenly Mind (Ex): Cha as luck to attack rolls

• Heavenly Soul (Ex): Chas as luck to saving throw

• Lurking (Ex)B: You are difficult to detect

• Omnicompetent (Ex): All skills are class skills

• Perfect Initiative (Ex): Always First

• Polymorph (Su): You can polymorph at will

• Shadow Self (Su)B: Gain a permanent shadow duplicate

• Shapechange (Su): You can shapechange at will


Dream Portfolio Traits (Greater Deity)

Granted Power: Choose either Spell Focus (enchantment) or Spell Focus (illusion) as a bonus feat.

Dream-bound (Ex): Competence penalty (equal to your divine rank) on all die rolls if you have not slept, dreaming, for at least 1 hour in the past 24 hours

Fear the Dreamless (Ex): Suffer 50% extra damage from attacks by creatures that possess the mindless quality

• Shield of Dream (Su): You are immune to illusions and mind-affecting effects

• Scion of Dreams (Ex): Competence bonus to attack rolls damage rolls and armor class equal to your divine rank against any foe that has dreamed in the last 24 hours

• Children of Dream (Ex): Creatures you summon gain Luck bonus equal to your divine rank to all rolls

• Instrument of Dreams (Su): Immunities against your illusions and mind-affecting effects are only 50% effective

• Uncanny Withering (Wis.) Mastery (Su): Assault your enemies with wisdom draining attacks

• Heart of Dream (Ex): You gain regeneration equal to half your HD if there is a sleeping creature with an Intelligence score within your divine aura


Outer Space Portfolio Traits (Greater Deity)

Granted Power: You gain the No Breath and Starflight abilities (3d20 months/years) and immunity to the environment of the outer space

Hostile Environment (subterranean) (Ex): Competence penalty (equal to your divine rank) on all die rolls when underground

Negative Energy Vulnerability (Ex): Suffer 50% extra damage from Negative Energy attacks and spell

Darkest Vision (Ex): You gain the See in Darkness special ability

• Light Immunity (Su): You become immune to light based damage and attacks

• Scion of Stars (Ex): Competence bonus to attack rolls damage rolls and armor class equal to your divine rank when in starlight

• Improved Summoning (aliens) (Ex): Natural space creatures (like anunnaki, elder thing, shantak) summoned have 50% more HD

• Starflight (Su): Gains the Starflight ability of a Shantak (3d20 hours/day)

• Uncanny Black Hole Mastery (Su): Assault your enemies with gravity attacks

• Star Soul (Ex): You gain regeneration equal to ½ your HD when bathed in starlight or in outer space


Travel Portfolio Traits (Greater Deity)

Granted Power: Increase movement speed by 10 ft. Add survival to your list of cleric class skills.

Cold Vulnerability (Ex): Cold based spells and effects are 50% more effective on you

Hyperactive (Ex): Competence penalty (equal to your divine rank) on all die rolls if you stay in the same location for more than one day

• Temporal Resistance (Su): You are immune to spells and effects which impede movement

• Scion of Travel (Ex): Competence bonus to attack rolls damage rolls and armor class equal to your divine rank when you take your full movement that round

• Fleet of Foot (Ex): Creatures you summon have double their normal movement rate

• Embodiment of Travel (Su): Immunities only 50% effective against your temporal effects

• Uncanny Withering (Con.) Mastery (Su): Assault your enemies with constituion draining attacks

• Traveller’s Soul (Ex): You gain regeneration equal to half your HD when you take your full movement


Uncanny Black Hole Mastery

Creature that take damage must make a Reflex save, with the same DC of the version of the Effect or be moved to any square that is included in the area of effect. For effect form that are not area (Beam, Blood, Hand, and Strike) a failed Reflex allows the immortal to move the creature anywhere in its Divine Aura. The Reflex save is DC 105 for the form without DC (Beam, Hand, and Strike).

Beam (Ray) 100d8; 4.400 ft.

Blast 50d8; 4.400 ft./275 ft. Standard action Ref 105/half

Blood 25d8; Melee automatic ability Ref DC 53/negate

Breath* 100d8; 275 ft. (cone) 1.100 ft. (line) Standard Ref 53/half

Hand 150d8; Melee Touch

Immolation 150d8; 1.100 ft. radius Free/Standard Ref 53/half

Storm 25d8; 1.100 ft. radius Standard/Free – Special Ref 105/half

Strike 25d8; Melee (bonus) Free -

Wrath (Gaze) 50d8; all creature in 275 ft. Will 105/negate


Uncanny Withering (Con.) Mastery

Beam (Ray) 10; 4.400 ft.

Blast 5; 4.400 ft./275 ft. Standard action Ref 105/half

Blood 2; Melee automatic ability Ref DC 53/negate

Breath* 10; 275 ft. (cone) 1.100 ft. (line) Standard Ref 53/half

Hand 15; Melee Touch

Immolation 15; 1.100 ft. radius Free/Standard Ref 53/half

Storm 2; 1.100 ft. radius Standard/Free – Special Ref 105/half

Strike 2; Melee (bonus) Free -

Wrath (Gaze) 5; all creature in 275 ft. Will 105/negate


Uncanny Withering (Wis.) Mastery

Beam (Ray) 10; 4.400 ft.

Blast 5; 4.400 ft./275 ft. Standard action Ref 105/half

Blood 2; Melee automatic ability Ref DC 53/negate

Breath* 10; 275 ft. (cone) 1.100 ft. (line) Standard Ref 53/half

Hand 15; Melee Touch

Immolation 15; 1.100 ft. radius Free/Standard Ref 53/half

Storm 2; 1.100 ft. radius Standard/Free – Special Ref 105/half

Strike 2; Melee (bonus) Free -

Wrath (Gaze) 5; all creature in 275 ft. Will 105/negate

Divine Traits (Greater Deity) (Ex)
As a greater deity, Desna gains a +12 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Desna’s natural attacks or any weapons she wields, are treated as epic for the purpose of overcoming damage reduction. A greater deity does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep.

Mythic (Ex)
Desna has Mythic Power (14/day, surge +3d6) and counts as a 14th-rank Mythic creature. Desna can use any of her spell and spell-like abilities as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. She can also expend Mythic Power to use the augmented versions of these spell and spell-like abilities.

Might (Ex)
Desna deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and her damage dice cannot go below this dice but this cannot increase to more dice than her HD.

Starknife Mastery (Ex)
Desna mastery of the starknife is legendary. This give her Perfect Weapon Focus, Perfect Weapon Specialization, Superior Critical, and Superior Critical Multiplier Divine Abilities with the starknife.
Two things I am a bit confused about: How come she only has +14 divine bonus instead of +16? Also, How is her attack and saves so high?
 

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