Victim, that will make eight, but I guess it will be okay for you to join.
Just to let y'all know, I probably won't be able to wait around for everyone to post their actions, so whenever a sizable minority (3-4) agrees to do something as a party, it will be done. For combat, I'd appreciate if you would all post with your character sheet a couple things your character will do in combat if you haven't responded. That way, we can keep this flowing with such a large number of players.
New items are fine, just like epic spells, but make sure you run them past me first. For the most part the rules are fair, though there are occasional places where they'll fail - like
bracers of quickened true strike or contingent
heal spells.
Just a note on the alignment thing: the campaign will be more-or-less "save the kingdom from the big scary d--oops," so you need to have some motivation for helping people out, whether it be a bent towards law/good or something else.
I've ingeniously plotted a clever way (read: stole an idea off the boards) to introduce y'all into the campaign without you knowing too much about the world. Actually, my idea is worn-down and cliched, but it works, and it's the only way I can figure out to have such powerful characters without having spent so much time already adventuring together and making yourself extraordinarily well-known. I could do the latter also, but it would tangle things up a bit.
If you're making a cleric, here's what you need to know:
- It might be easier to venerate an ideal, rather than a specific deity. If you do this, you may choose any two domains you want.
- You may also venerate an elemental power. In this case, you choose the domain for your element and one more.
- If neither of these appeals, you can also choose a specific deity. I'm crafting the world around the adventure, and here is what I have for religion so far: There are three major gods, one of each law, neutrality, and chaos. The god of law is Eldus - his portfolio includes knowledge, magic, warfare, and society. His symbol is a fist surrounded by a nimbus of blue. The god of neutrality is Namur - his portfolio is time, travel, as well as dreams and the night. His symbol is a stylized mongoose in front of a crescent moon - he is often associated with the moon. Also, for those of you keeping track, I am including a 'dreamscape' like the one in ELH (by the epic spell) but also similar to the one in Manual of the Planes - this will be the primary transitive plane. The goddess of chaos is Chara, and her portfolio is nature, life, the earth, and also hunting and bounty. Her symbol is a green sun emblem. Go ahead and pick domains that have a semi-obvious connection to the portfolios.
Anyone read the Deathgate novels, by the way? The general cosmology will be vaguely similar to that - separated into four elemental worlds, but they will not be dependant on each other, nor will they be out of contact. In addition, society has only risen up the 'air' world, with - yes! - flying islands, everyone's favorite, unless you submitted to the WotC setting search.
