[Full] Epic game!

What the players know is different than what the characters know. Although it still will be a slight spoiler. You could just have said that we wake up somewhere in the start without remembering who we are and why are we here, so no background is necessary. I think that wouldn't be a spoiler since that's probably the first thing you were going to post when you started the game anyway.

We could picture the assassin bit like Hugh the Hand (yes, I've read the Death Gate Cycle as well and liked it). A dark assassin who killed for money, but the events took hold of him, and he ended up being a hero.

Only thing is that I'm still bit worried how he could fit in this story. Maybe he could have gone through a slight alignment change since then (lawful neutral with evil tendencies). That would make it easier to get him along.
 

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That's OK, Arknath, except if you take the improved metamagic feat in addition to the incantatrix ability, be aware that you can't pile metamagics on top of each other - e.g., no three-times empowered fireballs or double-intensified horrid wiltings. That makes the feat about the same as improved spell capacity - otherwise improved metamagic doubles in efficiency every time you add a metamagic.

[Edit: clarification, you can use multiple metamagics, like quicken spell with maximize, but not the same one multiple times. ]

I'll need the ability descriptions for the Arcane Lord; I've seen it but I don't have the magazine on hand.

What the players know is different than what the characters know. Although it still will be a slight spoiler. You could just have said that we wake up somewhere in the start without remembering who we are and why are we here, so no background is necessary. I think that wouldn't be a spoiler since that's probably the first thing you were going to post when you started the game anyway.

Too late now! :D You would have been quickly enlightened, anyway, given the first encounter I planned, so it'll all work itself out.
 
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Oops- skill points from intelligence will be retroactive, to make bookkeeping a lot easier. However, intelligence gain from magic items that's not an inherent bonus (headband of intellect, etc.) doesn't contribute towards your skill points.

If you're using wish to increase your stats, you need to pay the experience point cost yourself, or have an XP rod-thingy from ELH, which reduces by 2k IIRC, except only once per day, and stat-increasing wishes need to be cast in succession.
 

Can I play a Sorceror/Fighter named Haplo with a dog familiar, and with a bumbling Wizard named Alfred for a Cohort?

In other words, yes I've read the cycle. It's actually one of my favourite series.

Seriously, though, I'm thinking of a lvl Sorc/Archmage (Forgotten Realms handbook).
If you're not allowing Archmage, I'll probably be going with an Epic Druid or Monk... though I do have a kickass idea for an archer.
too many choices.. *sigh*
 


Here is what I rolled up:

18
15
15
15
15
7

Since I rolled a 7, I figured I would put it in intelligence. I want to take a chance at playing a dumb character for once. :) What do you think DM?
 

You lucky people really suck.

I'm thinking of going with the following arrangement:
STR 11
DEX 10
CON 16
INT 13
WIS 17
CHA 11

With the following feats: Extend Spell, Improved Initiative, Empower Spell, Scribe Scroll, Holy Spell (Int boost needed of course), Persistent Spell, Spell Penetration, Greater Spell Penetration, Eschew Materials, Epic Spellcasting, Ignore Material Components.

I was thinking of buying Bonus Domain, if I have enough XP left after Epic spell development. I was working on an Epic version of GMW.

Santify Weapon
Fortify base seed, but at DC 19 for greater magic weapon.

The DC increases at 4 per plus for Fortify, so getting up to +5 costs an 16.

Feedback from long ago stated that the DC per plus should increase for Epic class bonuses, even though there's no such limitation on stat bonuses and such. I'll go with +8 DC per bonus over +5 for now.

So getting a +10 weapon for 20 hours has a DC of 75.

The weapon should count as blessed (ad hoc +2), and the caster should have the option of upgrading non-enhancement bonus weapon properties to the epic versions by reducing the enchancement bonus gained. For example, if someone has a +1 Flaming weapon, Santify weapon could temporarily make it a +10 Flaming weapon. Or it could be used to upgrade the flaming property to Fiery Blasting. Since there's a +5 difference between Flaming and Fiery Blasting, the enhancement bonus granted by the spell is +5. Instead of a +10 Flaming sword, you could have a +5 Fiery Blasting sword - both are +11 equivalent. I'm thinking that this ability is about a +10 DC increase.

The spell should last at least one full day: +2

DC = 89

Too high. Increasing the casting time by 10 min reduces the DC by 20 (69). 20d6 Backlash reduces it to 49. That costs 441000 GP and 17640 XP. Looks like Travanos won't be buying any extra feats.
 

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