Hypersmurf said:
Oops!
I was assuming Level + Cha mod +2 - for a base of operations.
Problem was, I was thinking my Cha mod was +5...!
I'll adjust.
-Hyp.
Hey Hypersmurf!
you should also add +1 for a special power. You're a druid and can cast spells, I'd say that qualifies...
OK, I'll also assume a +2 for a base of operations.
I had an idea on how our little team could have been created. When my character came to town, he started killing some bad guys that had a "good" cover. These bad guys were being nasty to some folks who eventually became my cohorts (I'm going to have courtesant-house as part of my cohorts, so, Murdoch will have gotten rid of the nasty pimps

). Anyways, since Hypersmurf's character is a protector of the city, he looked into the case of the disapearing pimps and that is how we could have met.
Also, my cohorts will be CG (my char's allignment), so my group will be eclectic, composed of a lot of different folks that Murdoch would have helped during his carreer.
I was thinking of:
- Madam Mirna the tulip, Matriarch of a courtesant house
- The silverbeard brewers and construction company. The surviving members of a clan of dwarves that had to flee from their stronghold and now live in the city.
- Some CG clerics of a rogue or nature (fey) deity
- maybe a few wizards that are intrigued by the source of Murdoch's power.
DM Matt, what deities would be appropriate for Murdoch's cohorts (CG). Could you also list domains, thanks...
Cheers,
SG