Heroes, Inc - Heroic Mercs in FR OOC Thread

Eltern said:
Well, there is quite a list of alternate players, and it's looking more and more like this campaign isn't going in a direction I had hoped for. That, and there's a lot of belligerence flying around :D So I'm bailing out of this game. Whoever's next at bat, you're up. ;)
Bummer !!! I was looking forward to the interplay between the psionic gentle giant and the aggressive psionic waif.

Ah, well . . . :(

Keia
 

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Hypersmurf said:
Oops!
I was assuming Level + Cha mod +2 - for a base of operations.
Problem was, I was thinking my Cha mod was +5...!
I'll adjust.
-Hyp.

Hey Hypersmurf!

you should also add +1 for a special power. You're a druid and can cast spells, I'd say that qualifies...

OK, I'll also assume a +2 for a base of operations.

I had an idea on how our little team could have been created. When my character came to town, he started killing some bad guys that had a "good" cover. These bad guys were being nasty to some folks who eventually became my cohorts (I'm going to have courtesant-house as part of my cohorts, so, Murdoch will have gotten rid of the nasty pimps ;) ). Anyways, since Hypersmurf's character is a protector of the city, he looked into the case of the disapearing pimps and that is how we could have met.

Also, my cohorts will be CG (my char's allignment), so my group will be eclectic, composed of a lot of different folks that Murdoch would have helped during his carreer.
I was thinking of:
- Madam Mirna the tulip, Matriarch of a courtesant house
- The silverbeard brewers and construction company. The surviving members of a clan of dwarves that had to flee from their stronghold and now live in the city.
- Some CG clerics of a rogue or nature (fey) deity
- maybe a few wizards that are intrigued by the source of Murdoch's power.

DM Matt, what deities would be appropriate for Murdoch's cohorts (CG). Could you also list domains, thanks...

Cheers,

SG
 
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Steve Gorak said:
you should also add +1 for a special power. You're a druid and can cast spells, I'd say that qualifies...

Well... I tend to assume that class features just come under the 'character level' portion of the Leadership score.

DM - what are your thoughts on the matter?

Anyways, since Hypersmurf's character is a protector of the city, he looked into the case of the disapearing pimps and that is how we could have met.

Sure - if that works for DM Matt, I'm happy...

-Hyp.
 

Ranger Rick said:
DM Matt, I am sitting in an office probably within blocks of you. I am near metro center.

Cool. I'm by Union Station.


BTW, Sorry to get things so aggressive, and I am sorry that tihngs got uncomfortable for some of you. I doubt things will continue down that road though. Is there anyone else left though that is terribly concerned with the manner of the company and still has concerns?

Anyway, I guess this means we aren't starting tonight. Frost's Pally is in. Krinkle's char is next so so is she. However, Krinkle, I am having trouble visualizing the right niche for the character, at least mechanically. She's knows how to do a lot of things, but isn't exceptional at any. That will make it hard to get the spotlight or big accomplishments all that often, especially in a big party. I absolutely love the character concept, its just that the mechanics probably will not serve you that well.

For starters, taking lots of item creation feats is unnecessary. You may not have extensive downtime and as high-level characters in a Forgotten Realms Metropolis, you can commission items pretty easily. Otherwise, I suggest that you narrow your skill set to be especially good at at least some of them, and focus more on either fighting or casting rather than being not so great at both. You could find a prc that deals with the fact that multi-classed fighter-casters are not so great, or, especially if you like casting better, just go straight cleric and you still will be a competent fighter. I understand the in character reasoning for the class change, but what happened to your character does not need to be expressed as multi-classing. If you can get an appropriate set of abilities anyway, thats fine.
 

Hypersmurf said:
Well... I tend to assume that class features just come under the 'character level' portion of the Leadership score.

DM - what are your thoughts on the matter?



Sure - if that works for DM Matt, I'm happy...

-Hyp.


I agree, no +1 for "special power."
 

Ack, I tend to go skill crazy when I first generate a character. Well, as for her being what she is, I'll leave it as a ranger/cleric, cuz I really dislike prc's in general. They never seem to fit the concept of what I want and well, I guess I'm just a traditionalist that way...
Any suggestions on the skills/feats?

As for the animal companion, I have no idea on what would be truly suitable for her... Suggestions would be welcome. And I'd like that to happen as a part of some in game thing.
 
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Think of being a guard.

Ranger - 2 weapon fighting. Use morningstars/maces/rods/etc.

For skills, pick tracking skills and than alerting type skills.

Climb (Str), Handle Animal (Cha), Heal (Wis), Listen (Wis), Move Silently (Dex), Spot (Wis), Survival (Wis), and Use Rope (Dex).
 


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