HEROES OF DYVERS CHAPTER 5


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Tellerian Hawke

Defender of Oerth
Sylvar, the bag hanging on the hook contains a grubby pair of Giant-sized boots; the bag under the cot is full of old, Giant-sized metal helmets.

However, the bag in the corner contains 1,300 gp., and also 8 gems: 3 deep, green spinels, 4 amethysts, and a large piece of amber.
 

Sylvar B.

Explorer
Sylvar grabs the bag of gold and gemstones and hands it to Respen...put that in your portable hole, would you?
 
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Tellerian Hawke

Defender of Oerth
Nel's Helpful Revelation

Nelvandra offers a thought to the party, "There sure is a lot of discarded, broken equipment laying around. I sincerely hope that their Drow ally has not been busy upgrading their gear. Well-equipped Giants would bring dire consequences, both for us, and for nearby settlements they may be preparing to raid."

Sylvar mentions to Nel that the Hill Giant Wolf Master was wearing what looked to be a full suit of Giant-size chainmail, with each ringlet wrapped in black leather.

A look of horror crosses Nel's face, "You are describing Silenced Drow Chainmail. Powerful magicks are necessary to make it, because the ringlets are too small to wrap by hand. And to get the leather to the necessary, supple, silk-like consistency, requires enchantment of the leather itself before the process of armor-making has even begun. This does not bode well."
 

Tellerian Hawke

Defender of Oerth
GM:
DM Housekeeping Post:

14 rounds of various spell durations have now elapsed.


[sblock=Durations of Dewydd's Spells:]
Abjurant Armor [+8] 10 hours [6,000 Rounds] = 5,986 Rounds Remaining
Alter Self 50 minutes. [500 Rounds] = 486 Rounds Remaining
Shield [+8] 12 minutes. [120 Rounds] = 106 Rounds Remaining
Protection from Evil 10 minutes. [100 Rounds] = 86 Rounds Remaining
Interfaith Blessing 6 minutes. [60 Rounds] = 46 Rounds Remaining
Blur 5 minutes. [50 Rounds] = 36 Rounds Remaining
Mirror Image 5 minutes. [50 Rounds] = 36 Rounds Remaining
[/sblock]
 

Waynan

Adventurer
Intrigued by the alcove with its chests and bags, Tam's curiosity cannot be contained. He will go through the chests and bags methodically.
 

Diarmadhim

Explorer
With no fight to be had in the out building, I move to enter the double doors to the South - prepared to kill anything that gets in my path. "Looting when time is ticking on spell durations? Insanity," I huff under my breath.
 

Tellerian Hawke

Defender of Oerth
Tam-Tam examines each chest carefully.

GM: Tam can search two chests per round. Thus it will take him two rounds to search all 3.


GM: Search Results: 22, 13: The chests are not trapped.


GM:
Round 1: Tam searches 2 chests. Dewydd moves to the South double doors and opens them. Lathir casts Cat's Grace.
Round 2: Tam searches the last chest. Dewydd enters the Main Building.

Chest 1 Contents: 20 "half-suits" of Hide Armor (Chest and Arm Pieces, Helms)
Chest 2 Contents: 20 "half-suits" of Hide Armor (Belts and Leg Pieces, Gloves, Boots)
Chest 3 Contents: 20 suits of cloth under-padding, the type which is typically worn underneath armor to prevent chafing.

All of this Hide Armor looks as if it has been in storage for quite some time.



GM:
15 rounds of spell durations have now elapsed.


[sblock=Remaining Durations of Lathir & Dewydd's Spells:]
Abjurant Armor [+8] 10 hours [6,000 Rounds] = 5,985 Rounds Remaining
Alter Self 50 minutes. [500 Rounds] = 485 Rounds Remaining
Shield [+8] 12 minutes. [120 Rounds] = 105 Rounds Remaining
Protection from Evil 10 minutes. [100 Rounds] = 85 Rounds Remaining
Interfaith Blessing 6 minutes. [60 Rounds] = 45 Rounds Remaining
Blur 5 minutes. [50 Rounds] = 35 Rounds Remaining
Mirror Image 5 minutes. [50 Rounds] = 35 Rounds Remaining

Bull's Strength 11 Minutes. [110 Rounds] = 95 Rounds Remaining
Cat's Grace 11 Minutes. [110 Rounds] = 109 Rounds Remaining
[/sblock]

Dewydd, when you open the double doors, you find yourself at the head of a large hallway (Position "X"), 20 feet wide, with the ceiling somewhere around the 25 ft. mark. From your vantage point, you can see that the hallway seems to lead to three distinct locations, the first of which is to your right, a side-hallway that ends at Door #1.

Further down the hallway, directly in front of you, is a single door (Door #4) which leads somewhere else.

GM:
The doors are marked and numbered for Player Reference, although at the moment, Dewydd cannot actually see doors # 2, 3, and 5. Dewydd can, however, see that the hallway opens up into a large room (Room #6) albeit he cannot tell what's there yet. SCALE: 1 SQUARE = 10 FEET.


As you enter the hallway, you notice that the inside of this place is considerably warmer. You also hear laughter from somewhere up ahead, made by loud, male, Giant voices, which is accompanied by shrieks and screams of terror, made by distinctly non-Giant female voices! It sounds as if a party is going on, because you can hear the sounds of revelry, including clinking glasses, recorder music, and loud talking. But if there is fun being had at this party, it is obviously at someone's expense!


000 - What Dewydd Sees Inside - 001.jpg



DEWYDD: You're In The Lead! The laughter and screaming seem to be coming from the direction of Door #2. What do you do?

EVERYONE: Wait for Dewydd to post, and then post your reactions and intentions!

 
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MacConnell

Creator of The Untamed Wilds
Gripping my sword in anger, I stalk toward the shrieks of terror with murderous intent.
Seeing that there is a door to the party's right, Lathir will hold back at the vantage point of the corner to keep an eye on it and see forward while Dewydd moves forward to the unpleasant sounds.
 

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