Tam-Tam examines each chest carefully.
GM: | Tam can search two chests per round. Thus it will take him two rounds to search all 3. | |
GM: | Search Results: 22, 13: The chests are not trapped. | |
GM: |
Round 1: Tam searches 2 chests. Dewydd moves to the South double doors and opens them. Lathir casts Cat's Grace.
Round 2: Tam searches the last chest. Dewydd enters the Main Building.
Chest 1 Contents: 20 "half-suits" of Hide Armor (Chest and Arm Pieces, Helms)
Chest 2 Contents: 20 "half-suits" of Hide Armor (Belts and Leg Pieces, Gloves, Boots)
Chest 3 Contents: 20 suits of cloth under-padding, the type which is typically worn underneath armor to prevent chafing.
All of this Hide Armor looks as if it has been in storage for quite some time.
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GM: |
15 rounds of spell durations have now elapsed.
| |
[sblock=Remaining Durations of Lathir & Dewydd's Spells
Abjurant Armor [+8] 10 hours [6,000 Rounds] =
5,985 Rounds Remaining
Alter Self 50 minutes. [500 Rounds] =
485 Rounds Remaining
Shield [+8] 12 minutes. [120 Rounds] =
105 Rounds Remaining
Protection from Evil 10 minutes. [100 Rounds] =
85 Rounds Remaining
Interfaith Blessing 6 minutes. [60 Rounds] =
45 Rounds Remaining
Blur 5 minutes. [50 Rounds] =
35 Rounds Remaining
Mirror Image 5 minutes. [50 Rounds] =
35 Rounds Remaining
Bull's Strength 11 Minutes. [110 Rounds] =
95 Rounds Remaining
Cat's Grace 11 Minutes. [110 Rounds] =
109 Rounds Remaining
[/sblock]
Dewydd, when you open the double doors, you find yourself at the head of a large hallway (Position "
X"), 20 feet wide, with the ceiling somewhere around the 25 ft. mark. From your vantage point, you can see that the hallway seems to lead to three distinct locations, the first of which is to your right, a side-hallway that ends at Door #1.
Further down the hallway, directly in front of you, is a single door (Door #4) which leads somewhere else.
GM: |
The doors are marked and numbered for Player Reference, although at the moment, Dewydd cannot actually see doors # 2, 3, and 5. Dewydd can, however, see that the hallway opens up into a large room (Room #6) albeit he cannot tell what's there yet. SCALE: 1 SQUARE = 10 FEET.
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As you enter the hallway, you notice that the inside of this place is considerably warmer. You also hear laughter from somewhere up ahead, made by loud, male, Giant voices, which is accompanied by shrieks and screams of terror, made by distinctly non-Giant female voices! It sounds as if a party is going on, because you can hear the sounds of revelry, including clinking glasses, recorder music, and loud talking. But if there is fun being had at this party, it is obviously at someone's expense!
DEWYDD: You're In The Lead! The laughter and screaming seem to be coming from the direction of Door #2. What do you do?
EVERYONE: Wait for Dewydd to post, and then post your reactions and intentions!