D&D 5E How do you feel about the Forgotten Realms?

What is your attitude toward the Forgotten Realms?


  • Poll closed .

Mishihari Lord

First Post
Dislike. It's too D&D. Yes I know that sounds odd. I play RPGs to have an experience like being in a fantasy novel. D&D can do that, but it's really become its own fantasy genre, one that is not representative of the books I like to emulate, and one that I don't care for. I far prefer to play in something less "generic D&D" like Dark Sun, Raven Loft, or Glorantha. Even slightly less "generic RPG" worlds like Grayhawk or Midkemia appeal much more. There's a history, but it's full of generic fantasy elements and feels uninspired. There are diverse continents, but they're mostly genericisms of RL cultures - Kara Tur is generic asian without the depth of differences we see in real Asian countries, IIRC. I guess that's my main problem with it - I find it bland and boring, and there's nothing there that I wouldn't come up with in a few minutes of work myself.
 

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TerraDave

5ever, or until 2024
What is the Realms?

Greenwoods quirky and massively detailed home brew?

Design by committee fantasy earth?

A collection of over exposed NPCs?

Some decent CRPGs?

A borg-like entity sucking up everything made before so that people think it “is” D&D?

A series of world-shaking events?

A corporate brand, alternately coddled and degraded?

A place where a million games have been set?


Whatever the answer, it should involve Festhalls. And maybe Bane. But definitely Festhalls.
 

Psikerlord#

Explorer
I loved 2e FR in school. Went down hill after that imo. I am now neutral on the setting. I like the maps, recognizable cities and gods. I dont know if I will run my 5e game in the realms... probably yes, coz some modules are set there etc. But the main use of it for me will be gods, cities and organisations. Outside of that, it's all subject to homebrew: there is no canon.

I am contemplating using Thedas/Ferelden from Dragon Age as my next setting. Bit concerned about how to incorporate clerics however.
 

A

amerigoV

Guest
I voted Like.

I ran its as my base during the first half of 3e before kicking over to Eberron. I was recently going through a process to pick my "campaign of detail" - while I might use any setting, I wanted a setting where the richness and detail of the world meant something. Things where if you describe a certain statue in a cemetery a couple of times and the next adventure it is broken/replaced/etc, the players know what it means since that detail has been introduced to them (vs. just glossed over and you have to tell them). I was leaning heavily to Eberron before I discovered Hellfrost (a Savage Worlds setting - since I'm a Savage ;)).

During that process, it dawned on my what bothered me about the Realms (not Dislike, just bothered). Its not the Canon or Super NPCs - none of my players are into FR enough to get bogged down in that. I could gloss over anything I want. What dawned on me is that FR is a "Magical world without Magic." What I mean by that is there is magic everywhere. There are magic items everywhere. You help a farmer out and they will give you a +1 sword (even though that equates to like 10 years of income). But most people live in a mud hut and there is little societal magic. I am sure there is "big magic" in places, but at least what I encountered and read its mostly "medieval tech world with wizards and dragons." There are no magic items to help make sure the windmill works when there is no wind. Transportation is still horse/slow boat. Magic only is replicated for adventuring gear. Most "big magic" is just a plot device for evil.

I think that is why I was gravitating to Eberron. Its not that airships, lightning trains, and systematic long distance communication was "awesome cool stuff I must run this world" (although it is cool stuff)- its that it made sense based on the level of magic inherent in 3e and in the world. But I still like FR for its adaptability of its adventures. As others have mentioned, its easy to take them and add detail vs. having to strip out very specific world detail that the plot hinges on. For example, I can easily port over The Mines of Phandelver to my game.

Oddly, I did not have this "problem" with Greyhawk. It might just be because when I was growing up Greyhawk felt like magic was rare. Yes the PCs had it and the bad guys had it, but the Innkeeper does not. We played GH under 1e were PCs did not routinely make magic items, so that might contribute to the idea that magic was found, not manufactured. I am sure if I had played GH under 3e vs. FR I would have a different opinion.

Incidentally, Hellfrost feels like 1e Greyhawk to me. The one key thing on this particular issue is that the world is in decline. There is magic and its powerful/on par with other PC abilities, but its declining in the long run. After a few wars and cataclysms, the science/art of making true permanent magics items are lost. So acquiring a permanent magic item is very meaningful.


On final point - I will say as a player I prefer FR over most people's home brew. I know some have a labored on their love to a point that its very good, but most people just do the same thing FR did - "here are the Europeans, here is the Eastern cultures...." I would rather see the high production values :). FR also allows me as a player to read a bit and make my own PC on lore that is available vs. the lore in one person's head.
 

Jeff Carlsen

Adventurer
I've reacently gotten into the realms, having read the 3rd Edition campaign setting and Elminster's Forgotten Realms. I like it. It feels rather cohesive, with a sense of history.

I almost exclusively run published campaign settings because I like the idea that my players and I have a shared knowledge of a world. The realms feels small enough to get a sense of, yet is still richly developed. It's not my favorite setting, but I definitely like it.
 

DM Howard

Explorer
I'm surprised by the results so far. Maybe I over-exaggerated in my mind how many people really disliked (or even hated) the Forgotten Realms. Perhaps that's because negative stuff tends to stick out in the mind much more prominently in many cases. Obviously it's only been a few days, but I'm really enjoying reading everyone's responses!
 

I'm surprised by the results so far. Maybe I over-exaggerated in my mind how many people really disliked (or even hated) the Forgotten Realms.
It's an extremely popular setting. Negative voices are always louder than the silent majority. I hate it, but I know - even though I don't understand it - that lots and lots of people enjoy it immensely.
 

DM Howard

Explorer
Oddly, I did not have this "problem" with Greyhawk. It might just be because when I was growing up Greyhawk felt like magic was rare. Yes the PCs had it and the bad guys had it, but the Innkeeper does not.

I'm curious about this part as several people have mentioned something along these lines. What exactly is saying that the Innkeeper has a magic crossbow and his daughter is a level 4 Ranger, or that the Blacksmith down the road can churn out a Longsword +1 for a modest fee? I'm very curious, and I'm not trying to cherry pick your post, just trying to zone in on the matter.
 

dd.stevenson

Super KY
I really only know the FR through bioware games, and whatever flipthroughs I've done of the setting material. From which I'm under the impression that it's a pretty swell little place to have iconic adventures.

However I'm not the kind of DM who gets het up about canon; I'm sure it'd be a nightmare otherwise.
 

Mr Fixit

Explorer
I am contemplating using Thedas/Ferelden from Dragon Age as my next setting. Bit concerned about how to incorporate clerics however.

Just wanted to say that qunari may just be the greatest fantasy race I've seen in a long, long time.

Go for it, man! I'd love to hear about such a game.
 

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