Bill Zebub
“It’s probably Matt Mercer’s fault.”
I was being hyperbolic. But, I was also responding to this statement:
This directly states that you (or the player you are referencing) want both. So in my opinion, the use of an absurd example is appropriate. It points out the need to have something that wasn't original part of the 5e design.
I will try again: it’s not about wanting all the mechanical/power choices, it’s about wanting mechanical choices (stats) and narrative choices (race) to be independent.
But, as I have stated before: IN the D&D world, it doesn't matter. +2 or +3. There are dozens of races, a massive amount of classes, so many different settings, and all created by a blending of different mythos. It's all good. There is nothing a floating ASI could harm. But, I do feel bad for people who have their immersion ruined by a change (as stated before), that many deem for no good reason. This is especially true if we believe the game is based on trade-offs.
I also feel bad for them, but I think it’s their choice to be bothered. As somebody pointed out in the thread on realism (in the TTRPG General forum), “the term dissociative mechanics refers to rules I don’t personally like”.