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D&D 5E (IC) Fitz's Folly

KahlessNestor

Adventurer
Tomb of Annihilation
Morning
Round 0

“Works fer me,” Angis said, eying the strange statue again. The blasted thing. He didn’t want to lose his armor or weapons. The dwarf waited as the others got the rope set up. Then he started across, fighting against the pull of the statue.

Advantage, Disadvantage, or Straight, here are two rolls:
Strength save: 1D20+7 = [4]+7 = 11
Strength save: 1D20+7 = [10]+7 = 17


***
Torch: 596r (currently out)
0 goodberries

Save:
Move:
Free Object Interaction:
Action:
Attack 1:
Attack 2:
Bonus Action: Planar Warrior (first attack that hits)
Reaction: Opportunity Attack
Conditions:
Concentration:
Inspiration:

Dellrak Character Sheet
Initiative: +1
Perception: +4
Speed: 25
AC: 15
HP: 58/58 HD: 6/6d10+3
Bolts: Enough

Detect Portal (1/R): Within 1 mile
Planar Warrior: As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.
Primeval Awareness (action and spell slot): For one minute per level of spell slot, detect within 1 mile (6 in favored terrain) aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.

Spells
1) 4/4 Protection from Evil/Good (Horizon Walker), Jump, Goodberry, Longstrider
2) 2/2 Misty Step (Horizon Walker, BA), Healing Spirit


Miss Imogen - female samurai, party member, Zhentarim
Chrysagon - male aasimar paladin, Order of the Gauntlet, Kelemvor
Harb - male human monk
Myrral - Tabaxi bard?
Qawasha (NPC) - Chultan druid
Kupalue (Weed, NPC) - vegepygmy
Hu’plo (NPC) Chultan
Kasqa (NPC) - Chultan warrior
 

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FitzTheRuke

Legend
Myrral collected most of the rope carried by the entire group, and he quickly built a rope-bridge. It was much the same design as his people would use to cross a crevice, but placed sideways, like a fence.

He passed one end to Ussal, who was down the south hall, and he crossed to the north side. When Dellrak stumbled crossing the room again, he was caught by the ropes. The group were able, with some difficulty, to pass back-and-forth between the south and north hallways.

The south hall, as Ussal had noticed, with no turns, ended in a blank wall. Dellrak calculated that the room that had been seen through the crystal window should be somewhere on the other side of that wall, but there was no door.

The north hall ended in a large circular chamber. In the middle of the room, three marble maidens held brass pitchers, out of which water flowed into a moss-covered fountain.
 

Prickly Pear

Adventurer
Chrysagon eyed the water from the fountain suspiciously and said. The water looks inviting but we better not drink from it. It's impossible to say where the water is flowing from. He turned around and searched the room for anything unusual, like scrap marks on the floor that would indicated a secret door or a secret compartment in the fountain but did not see anything special.

 

FitzTheRuke

Legend
Qawasha nodded. No one with any sense in Chult drank from any source of water that they were unfamiliar with. Most bodies of water were infested with parasites, disease, leeches, and worse. Even water as fresh and inviting as this was entirely suspect. To say nothing of how this tomb had already proven itself to be rife with traps. Even the most mundane thing must be treated with the utmost suspicion.
 

KahlessNestor

Adventurer
Tomb of Annihilation
Morning
Round 0

Dead end corridors didn’t sit well with Dellrak. He searched the blank wall for several minutes until he joined the others at the fountain in the other room.

Perception: 1D20+5 = [6]+5 = 11
Investigation: 1D20 = [2] = 2
Stonecunning: 1D20+6 = [11]+6 = 17


***
Torch: 596r (currently out)
0 goodberries

Save:
Move:
Free Object Interaction:
Action:
Attack 1:
Attack 2:
Bonus Action: Planar Warrior (first attack that hits)
Reaction: Opportunity Attack
Conditions:
Concentration:
Inspiration:

Dellrak Character Sheet
Initiative: +1
Perception: +4
Speed: 25
AC: 15
HP: 58/58 HD: 6/6d10+3
Bolts: Enough

Detect Portal (1/R): Within 1 mile
Planar Warrior: As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.
Primeval Awareness (action and spell slot): For one minute per level of spell slot, detect within 1 mile (6 in favored terrain) aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.

Spells
1) 4/4 Protection from Evil/Good (Horizon Walker), Jump, Goodberry, Longstrider
2) 2/2 Misty Step (Horizon Walker, BA), Healing Spirit


Miss Imogen - female samurai, party member, Zhentarim
Chrysagon - male aasimar paladin, Order of the Gauntlet, Kelemvor
Harb - male human monk
Myrral - Tabaxi bard?
Qawasha (NPC) - Chultan druid
Kupalue (Weed, NPC) - vegepygmy
Hu’plo (NPC) Chultan
Kasqa (NPC) - Chultan warrior
 

FitzTheRuke

Legend
All the walls in the tomb were carved with unpleasant imagery - bodies pierced with spears; people plunging into pits; death and dismemberment. Skulls, devils, and twisted faces were everywhere. So much so, that Dellrak had begun to ignore most of it. Here, at the end of the hall, he looked more closely at the imagery and the set of the wall. He expected that the wall would probably open, but he was reluctant to put his fingers into the mouths of any of the carved skulls, lest they bite him.
 

KahlessNestor

Adventurer
Tomb of Annihilation
Morning
Round 0

Dellrak rejoined the others in the opposite hall with the maidens and their bowls. “Tha’ dead end corridor might likely ‘ave a secret door, but near’s I c’n tell, ‘tis gaenna require stickin’ yer finger in one o’ those evil lookin’ bitey mouths carved on the wall,” he reported.

***
Torch: 596r (currently out)
0 goodberries

Save:
Move:
Free Object Interaction:
Action:
Attack 1:
Attack 2:
Bonus Action: Planar Warrior (first attack that hits)
Reaction: Opportunity Attack
Conditions:
Concentration:
Inspiration:

Dellrak Character Sheet
Initiative: +1
Perception: +4
Speed: 25
AC: 15
HP: 58/58 HD: 6/6d10+3
Bolts: Enough

Detect Portal (1/R): Within 1 mile
Planar Warrior: As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.
Primeval Awareness (action and spell slot): For one minute per level of spell slot, detect within 1 mile (6 in favored terrain) aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.

Spells
1) 4/4 Protection from Evil/Good (Horizon Walker), Jump, Goodberry, Longstrider
2) 2/2 Misty Step (Horizon Walker, BA), Healing Spirit


Miss Imogen - female samurai, party member, Zhentarim
Chrysagon - male aasimar paladin, Order of the Gauntlet, Kelemvor
Harb - male human monk
Myrral - Tabaxi bard?
Qawasha (NPC) - Chultan druid
Kupalue (Weed, NPC) - vegepygmy
Hu’plo (NPC) Chultan
Kasqa (NPC) - Chultan warrior
 


Neurotic

I plan on living forever. Or die trying.
Ussal anchored the rope around his bulk and twined the tail around it in addition to his arms so he can turn his torso and help Dellrack. He is immobilized, but his keen eyes and experience with mechanical things allow him to point out few traces such contraption might leave.
Forgot to refresh? :p
 


FitzTheRuke

Legend
As Dellrak suggested, beyond sticking one's fingers in a skull-like mouth and pulling (first one way and then another, if the first didn't work), there was little in the way of evidence to support the strongly-held theory of a hidden door. To further add to the potential confusion, about halfway up the same hall, a similar group of skull-head carvings were clustered amongst the carvings there, making it just as possible that another secret door was there along the wall. Or not.

Ghorukk the orc stood ready, stoically expecting to be ordered to risk his fingers.
 

Neurotic

I plan on living forever. Or die trying.
Ghorukk the orc stood ready, stoically expecting to be ordered to risk his fingers.
OOC: Poor thing


Myrral fiddles with the mouths around both ends of the corridor while the heavily armored companions dragged themselves around the rope.
Using minor illusion to create a seeming of a hand reaching into the mouths and then using actual magical hand for the same he flails a bit around the insides.

He even lights a candle and has the mage hand carry it inside the statues mouth so he can see inside.

Whenever he tries to pull something in the mouth, he is careful not to be in direct line staying several feet to the side and next to the wall, ready to jump toward the exit.

Investigation: south; Investigation: north: 1D20+3 = [20]+3 = 23
1D20+3 = [6]+3 = 9
 

FitzTheRuke

Legend
While the jaw-bones (carved of stone, and not actual bone) appeared to be able to shut, they were also able to be pulled open. On full open-mouth extension, they clicked, rotated, and were able to be used as handles to pull open a large door. The group did this first with the south door, which revealed the room that had been seen through the crystal window: A vaulted tomb overgrown with moss and creepers. The door opened behind one of six thrones set in niches (two each on three walls). On each throne slumped a desiccated corpse wearing a black mask made of papier-mâché and feathers. Between two throne niches, on the wall to the right, two large statues of bears gripped a five-foot-diameter bronze disk embossed with a dozen glaring eyes. In the middle of the room, a stone sarcophagus rested on a stepped dais.

Before entering the room, the group tried the other skull-handles, and pulled open a door that revealed a staircase that descended into darkness.

TombL1-A10.jpg

(General Features) Light: Dim; Difficult Terrain: Bushes, Thrones, Sarcophagus.
 

Kobold Stew

Last Guy in the Airlock
Supporter
Miss Imogen liooks in the room, and snuffs. "Best go downstairs. Whatever this place is, whztever evil it contains, this room is not the source of the Curse."
 

KahlessNestor

Adventurer
Tomb of Annihilation
Morning
Round 0

“Well, ain’t this a kick in the stones,” Dellrak mused as he eyed the tomb through the hidden door, then the staircase into darkness. Keeping an eye out for traps or other dangers, the dwarf squeezed his way past the throne. (to O35)

Perception: 1D20+5 = [10]+5 = 15

***
Torch: 596r (currently out)
0 goodberries

Save:
Move:
Free Object Interaction:
Action:
Attack 1:
Attack 2:
Bonus Action: Planar Warrior (first attack that hits)
Reaction: Opportunity Attack
Conditions:
Concentration:
Inspiration:

Dellrak Character Sheet
Initiative: +1
Perception: +4
Speed: 25
AC: 15
HP: 58/58 HD: 6/6d10+3
Bolts: Enough

Detect Portal (1/R): Within 1 mile
Planar Warrior: As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.
Primeval Awareness (action and spell slot): For one minute per level of spell slot, detect within 1 mile (6 in favored terrain) aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.

Spells
1) 4/4 Protection from Evil/Good (Horizon Walker), Jump, Goodberry, Longstrider
2) 2/2 Misty Step (Horizon Walker, BA), Healing Spirit


Miss Imogen - female samurai, party member, Zhentarim
Chrysagon - male aasimar paladin, Order of the Gauntlet, Kelemvor
Harb - male human monk
Myrral - Tabaxi bard?
Qawasha (NPC) - Chultan druid
Kupalue (Weed, NPC) - vegepygmy
Hu’plo (NPC) Chultan
Kasqa (NPC) - Chultan warrior
 

Prickly Pear

Adventurer
Chrysagon agreed that the room would not hold any answers but as he eyed the stairs leading down into darkness, he suggested they should check out the other corridors on this level before they venture down.
 

FitzTheRuke

Legend
Dellrak pushed his way past the throne, careful not to disturb the corpse seated upon it. His dwarven vision caught subtle movement in the dim light - the eyes that were on the bronze disk held by the bear statues shifted, as if looking to see if something had disturbed the tomb. It seemed that stuck as they were on the bronze disk, their field of vision was limited, and they could not quite look directly at him from where he currently stood.
 

Prickly Pear

Adventurer
Hey Dellrak, Chrysagon shouted. If you really must enter the room, grab one of the masks and put it on. You never know, it could protect you in some way.
Chrysagon popped his head into the room and sniffed. Sometimes he could smell evil even when he could not see it.

OOC: Chrysagon uses Divine Sense for the first time, I think. Let's see if there's any Celestial, fiend, or Undead (and where they are located) within 60 feet that is not behind total cover!
 

KahlessNestor

Adventurer
Tomb of Annihilation
Morning
Round 0

Dellrak eased back out of the room to rejoin the others. “Corpse on the throne,” he said. “Some weird eyes on the bronze disk. Thought they were tryin’ t’ luik at me. Creepy as the hells.”

He glanced at Chrysaogon to see if the paladin sensed anything.

***
Torch: 596r (currently out)
0 goodberries

Save:
Move:
Free Object Interaction:
Action:
Attack 1:
Attack 2:
Bonus Action: Planar Warrior (first attack that hits)
Reaction: Opportunity Attack
Conditions:
Concentration:
Inspiration:

Dellrak Character Sheet
Initiative: +1
Perception: +4
Speed: 25
AC: 15
HP: 58/58 HD: 6/6d10+3
Bolts: Enough

Detect Portal (1/R): Within 1 mile
Planar Warrior: As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.
Primeval Awareness (action and spell slot): For one minute per level of spell slot, detect within 1 mile (6 in favored terrain) aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.

Spells
1) 4/4 Protection from Evil/Good (Horizon Walker), Jump, Goodberry, Longstrider
2) 2/2 Misty Step (Horizon Walker, BA), Healing Spirit


Miss Imogen - female samurai, party member, Zhentarim
Chrysagon - male aasimar paladin, Order of the Gauntlet, Kelemvor
Harb - male human monk
Myrral - Tabaxi bard?
Qawasha (NPC) - Chultan druid
Kupalue (Weed, NPC) - vegepygmy
Hu’plo (NPC) Chultan
Kasqa (NPC) - Chultan warrior
 

MetaVoid

Adventurer
"Not sssmart getting in...sss...but you never know when there iss sssome clue hidden."
hisses Ussal next to Miss Imogen.
"SSome fighting along the way is inevitable. Better not to leave enemiesss behind."
 

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